Chiricahua Posted January 17, 2012 Share Posted January 17, 2012 (edited) In a huttball match with 5 points to 0, right where you pick up the ball 2 level 50 players just pass the ball back and forth with inpunity. When the clocks almost run out they go for the goal. I asked my team mates what they were doing, and they told me farming kills. One of the opposing players, who is also a battlemaster geared 50 sith assassin, seeks out lowbies for repeated kills in the other warzones. I guess to pad her stats at the conclusion of the game. And, Bioware spiked the ball this morning, on a much needed bracket system. You non-geared level 50's are going to have to put up with her by the end of the week. Edited January 17, 2012 by Chiricahua Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 It is. See my thread about surrendering as a solution. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 17, 2012 Author Share Posted January 17, 2012 It is. See my thread about surrendering as a solution. By surrendering you forfeit all valor, XP, and warzone tokens right? That's like cutting off your nose to spite your face. Of course it would diminish their victory into a hollow one. Link to comment Share on other sites More sharing options...
MonsAlpha Posted January 17, 2012 Share Posted January 17, 2012 I only farm kills in Huttball if I'm losing by more than one. Tbh I don't really care about Huttball lol. Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 Nah. If I implemented surrendering, I'd still grant commendations, valor, and XP. If you notice, the xp/comms seem to be time based. That's why you don't get very much for quickly winning a match. So, it gives you what you deserve for your time spent in a match, but lets you stop the enemy from farming you. That environment is not conducive to everyone having a fun game.. it effectively denies the other team from playing the game in an enjoyable manner. Link to comment Share on other sites More sharing options...
Lymain Posted January 17, 2012 Share Posted January 17, 2012 Unfortunately, Bioware's reward system encourages you to farm, since winning Huttball in 3 minutes without medals nets you fewer commedations/hour than drawing the game out and getting medals. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 what does a victory get that 300k dmg, 100k healing 50-60 kills and 12 medals doesnt get? Link to comment Share on other sites More sharing options...
Sathid Posted January 17, 2012 Share Posted January 17, 2012 (edited) Yup it happens a guild called Quietus does this time to time but many have caught on to it on the Repub side. Edited January 17, 2012 by Sathid Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 what does a victory get that 300k dmg, 100k healing 50-60 kills and 12 medals doesnt get? You'll have to rephrase your question because I don't understand it.. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 it was a response the poster above my question: basically, even losing a game, its more rewarding to farm kills/medals than win out right. Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 Ah. Well, winning *does* net you more, but that's static. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 btw - ive actually life gripped an ally into the enemies hands to prevent a 6-0 rout with 8 or so mins to go. my goal is to maximize the amount of medals/commendation for my 4 man, dont really care about the pugs. Link to comment Share on other sites More sharing options...
Gregoh Posted January 17, 2012 Share Posted January 17, 2012 What server do you play on? Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 port nowhere Link to comment Share on other sites More sharing options...
lethal_ghost Posted January 17, 2012 Share Posted January 17, 2012 it was a response the poster above my question: basically, even losing a game, its more rewarding to farm kills/medals than win out right. yup i get more enjoyment out of killing people over and over than winning hutball. Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 btw - ive actually life gripped an ally into the enemies hands to prevent a 6-0 rout with 8 or so mins to go. my goal is to maximize the amount of medals/commendation for my 4 man, dont really care about the pugs. I've had that happen to me. I just force charged right back up there and won it, though. I've even force pushed enemy team member when 5-0 into the goal with the ball. Link to comment Share on other sites More sharing options...
Zatanic Posted January 17, 2012 Share Posted January 17, 2012 Ofc you do, you dont finish the 6th goal if its a cakewalk. Then you stay and farm the medals and get alot more valor/commendations when the WZ ends. Even if you are just steping in and out of the fire to heal it for the extra heal medals its worth it. Link to comment Share on other sites More sharing options...
blackcerberus Posted January 17, 2012 Share Posted January 17, 2012 By surrendering you forfeit all valor, XP, and warzone tokens right? That's like cutting off your nose to spite your face. Of course it would diminish their victory into a hollow one. it would also diminish their rewards if the enemy surrenders fast, no 10 medals for them, more like 1 Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 it would also diminish their rewards if the enemy surrenders fast, no 10 medals for them, more like 1 Surrendering as a way to force the other team to quit farming is a good solution. Why should they be able to force farm an enemy team while the other team can do absolutely nothing about it? Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 might change if there was speed win bonus that was equivilent to farming for 8+mins. Link to comment Share on other sites More sharing options...
Lasarith Posted January 17, 2012 Share Posted January 17, 2012 (edited) In a huttball match with 5 points to 0, right where you pick up the ball 2 level 50 players just pass the ball back and forth with inpunity. When the clocks almost run out they go for the goal. I asked my team mates what they were doing, and they told me farming kills. One of the opposing players, who is also a battlemaster geared 50 sith assassin, seeks out lowbies for repeated kills in the other warzones. I guess to pad her stats at the conclusion of the game. And, Bioware spiked the ball this morning, on a much needed bracket system. You non-geared level 50's are going to have to put up with her by the end of the week. Happened in one of my Hutball matchs 5/0 with about 5-10 minutes to go ( alomst everyone on my side was low level, with about one 50, - While the other side (Empire vs Empire) was almost all Sorc so they just Farmed killed Untill the End. Edited January 17, 2012 by Lasarith Link to comment Share on other sites More sharing options...
RevenanceSLC Posted January 17, 2012 Share Posted January 17, 2012 The surrender option is a good idea after say 5 minutes pass. Though I think the best solution is to offer a reward to teams that finish early. For example, you farm a team and theres 10-12 minutes left, scores 0 - 5. Give an incentive such as additional valor, say 15% of valor earned. It makes the grinding a team does in a day much faster. It allows teams that do get farmed a reprieve. Link to comment Share on other sites More sharing options...
Auhfel Posted January 17, 2012 Share Posted January 17, 2012 might change if there was speed win bonus that was equivilent to farming for 8+mins. I don't care if they get less medals if the enemy team surrendered. As it is, lvl 50 geared people are already farming lowbies and noobs, and the forums are already in an outrage abotu that. Link to comment Share on other sites More sharing options...
Tariiel Posted January 17, 2012 Share Posted January 17, 2012 Myself as a Vanguard : 3 guard medals (even 4 if you manage a 50k protection) 1 assassination medal 1 2.5k dmg medal 1 killing blown medal 1 75k damage medal (even a naked tank specced player can do it lol) 1 2.5k heal medal with a medpack 2 defense medals It's rare(for me at least) to get the 300k damage medal as a tank, but when I do, the count goes to 12. There it goes, 10/11 medals, 1.2k+ valor, 100+ commendations easily, even when losing a game, if you happen to win the match, all the better. Winning a match only matter for the daily atm. The current medal system is flawed. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 18, 2012 Share Posted January 18, 2012 Myself as a Vanguard : 3 guard medals (even 4 if you manage a 50k protection) 1 assassination medal 1 2.5k dmg medal 1 killing blown medal 1 75k damage medal (even a naked tank specced player can do it lol) 1 2.5k heal medal with a medpack 2 defense medals It's rare(for me at least) to get the 300k damage medal as a tank, but when I do, the count goes to 12. There it goes, 10/11 medals, 1.2k+ valor, 100+ commendations easily, even when losing a game, if you happen to win the match, all the better. Winning a match only matter for the daily atm. The current medal system is flawed. go stand in the ooze for a few ticks, run and grab the red buff, pop your rakata med pac - 5k heal medal. Link to comment Share on other sites More sharing options...
Recommended Posts