Libertine Posted January 16, 2012 Share Posted January 16, 2012 im getting really sick of it ... been doing warzones all day and you see nothing but glowstickjockeys speeding through the pit and no way of actually stopping them... also great idea that grapple doesnt work when they activate it, i might actually have a chance of stopping someone ... Link to comment Share on other sites More sharing options...
Andarion Posted January 16, 2012 Share Posted January 16, 2012 Harpoon/Grapple works against force speed Link to comment Share on other sites More sharing options...
Libertine Posted January 16, 2012 Author Share Posted January 16, 2012 Harpoon/Grapple works against force speed i got about a dozen videos that say it doesnt(and yes, the resolve bar was not full so it should have worked). the buggyness of grapple(sometime they end up on a platform above you and whatnot) is a whole different topic tough. Link to comment Share on other sites More sharing options...
TaishoD Posted January 16, 2012 Share Posted January 16, 2012 im getting really sick of it ... been doing warzones all day and you see nothing but glowstickjockeys speeding through the pit and no way of actually stopping them... also great idea that grapple doesnt work when they activate it, i might actually have a chance of stopping someone ... Stuns work on people on force speed. So do roots. I've had it done enough times on me to know. Link to comment Share on other sites More sharing options...
Libertine Posted January 16, 2012 Author Share Posted January 16, 2012 Stuns work on people on force speed. So do roots. I've had it done enough times on me to know. not talking about a stuns. with the latency and responsiveness issues the engine has its almost impossible to time stun right on someone with forcespeed on to stop 'em inside the firepit, most of the time he will just end up just outside the pit. Link to comment Share on other sites More sharing options...
Valsdad Posted January 16, 2012 Share Posted January 16, 2012 The only thing I would like to see changed in hutt ball is the ball carrier's resolve needs to reset a lot quicker. Presently, the objective is to get your resolve bar white, pop cooldowns and type /getdown when you cross the goal line. Link to comment Share on other sites More sharing options...
Vesperr Posted January 16, 2012 Share Posted January 16, 2012 (edited) I'll add to the list: -Enough knockbacks. -Enough ranged DPS on the ledges. -Enough sorcs/sages pulling ballcarriers. -Enough juggs/guards leaping on teammates while holding a ball. -Enough roots on full resolve ballcarrier on a pit. -Enough huttball! Edited January 16, 2012 by Vesperr Link to comment Share on other sites More sharing options...
Rayvenko Posted January 16, 2012 Share Posted January 16, 2012 smart ppl will go force speeding only with full resolve bar to make sure noone interupts them just stand before fire, and wait for 1 stun and you are free to go, or use the 5s imunity thingy (shroud?) and free to go also anyway, its not force speed that bothers me the most, its actually juggs/guards jumping like bunnies all over the battle field and sorcs/sages pulling them to finish line in the end that was they can score 10-15s after grabbing the ball in one match we had 5:0 and it was 13+ mins to end still Link to comment Share on other sites More sharing options...
IcyFisty Posted January 16, 2012 Share Posted January 16, 2012 I'll add to the list: -Enough knockbacks. -Enough ranged DPS on the ledge. -Enough sorcs/sages pulling ballcarriers. -Enough juggs/guards leaping on teammates while holding a ball. -Enough roots on full resolve ballcarrier on a pit. -Enough huttball! Yes, of course! I never saw it that way. Let's just make the ball carrier immune to all damage/roots/stuns/knockbacks and just let them walk in. Wow, this is genius. Link to comment Share on other sites More sharing options...
kainsec Posted January 16, 2012 Share Posted January 16, 2012 Root. Seriously it's been nearly a month how has no one caught on to the fact that root ignores resolve and counters force speed. Other counters that do involve resolve may include kb, pull, kd, or stun. Learn to not fill up a ball carriers resolve asap and use your CC effectively. Besides Force speed is the only in combat gap closers for shadows and sins which being a light armor melee class in 2/3rds of their spec might be important to them. Link to comment Share on other sites More sharing options...
Smerte Posted January 16, 2012 Share Posted January 16, 2012 i got about a dozen videos that say it doesnt(and yes, the resolve bar was not full so it should have worked). the buggyness of grapple(sometime they end up on a platform above you and whatnot) is a whole different topic tough. Did you try to pull a glowing assassin / shadow? If I don't have full resolve up as a ball carrier, I just use my Resilience and force speed at the same time,. This way shadows / sins get a nearly guaranteed score, as you are immune to all force and tech attacks for 5 seconds. PS: Yes, huttbal is getting pretty boring. I'm happy I'm republic though, so I hardly have to play it. Link to comment Share on other sites More sharing options...
BoDiE Posted January 16, 2012 Share Posted January 16, 2012 im getting really sick of it ... been doing warzones all day and you see nothing but glowstickjockeys speeding through the pit and no way of actually stopping them... also great idea that grapple doesnt work when they activate it, i might actually have a chance of stopping someone ... Another one if these? How entertaining the lolforums are. Link to comment Share on other sites More sharing options...
exphryl Posted January 16, 2012 Share Posted January 16, 2012 Yes, of course! I never saw it that way. Let's just make the ball carrier immune to all damage/roots/stuns/knockbacks and just let them walk in. Wow, this is genius. Sarcasm? Couldn't tell. Personally I kind of wish that's how the Ball Carrier worked (perhaps grant some immunity to knockback/pulls/stuns). Kind of force team work with the ball carrier that way.... Link to comment Share on other sites More sharing options...
neocoma Posted January 16, 2012 Share Posted January 16, 2012 -Enough roots on full resolve ballcarrier on a pit. at least this should, by design, not be possible at all. Link to comment Share on other sites More sharing options...
Anaroser Posted January 16, 2012 Share Posted January 16, 2012 Force speed is annoying yes... but its even more when someone other is waiting at your side in stealth for pass When someone with force speed is going to make this its nearly impossible to stop him unless there is whole team defending. Link to comment Share on other sites More sharing options...
Jabbb Posted January 16, 2012 Share Posted January 16, 2012 I'm inclined to agree, they shroud and sprint off past two firepits and no one can catch up, they're gone, it's done. Add to this the fact that the huttball snares you but not with force speed and force speed + the ball = unfair. Everything else I feel is fine except pull/jump to a teammate, marauder jump an enemy is fine (since its the enemy teams fault) Link to comment Share on other sites More sharing options...
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