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Quarterly Producer Letter for Q2 2024 ×

Force Crush Cost


Cempa

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4 Rage is too high, needs to go down to 3.

 

While we are at it progressive slows are clunky, always have been and always will be, just make it a full 8 sec full out snare.

 

While we are at it why don't you change the damage type, kinetic? really? If you ask why, well because others get damage types that bypass much of what we have. For example backstab from operatives.

Edited by Cempa
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Operative attacks don't bypass much of what we have due to their damage type, its due to the attack type. The vast majority of their attacks are not weapon attacks but tech attacks, which unfortunately cannot be dodged or parried.

 

On that note, our armor does protect from much of their damage. Kinetic and energy damage are both reduced by armor. They do have a few poisons which do internal damage, which is a shame for us though :/

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Operative attacks don't bypass much of what we have due to their damage type, its due to the attack type. The vast majority of their attacks are not weapon attacks but tech attacks, which unfortunately cannot be dodged or parried.

 

On that note, our armor does protect from much of their damage. Kinetic and energy damage are both reduced by armor. They do have a few poisons which do internal damage, which is a shame for us though :/

 

But then Acid Blade steps into the picture and you get a perma 50% armor pen on ALL of their attacks so even your armor isn't doing much.

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