ZNICK Posted January 11, 2012 Share Posted January 11, 2012 Do the 3 armor tiers give different amounts of armor for the same mods, or is all that matters the mods? For example, would a light and dark piece of orange armor with the same mods have different armor/protection amounts? Z Link to comment Share on other sites More sharing options...
maestruljedi Posted January 11, 2012 Share Posted January 11, 2012 (edited) All that matters are the mods. Problem is that currently, the max rating you can go with mods is 22 (from corellia commendations). I think end-game gear has lvl 25 mods. In a future patch you'll be able to rip off the mods from artifact-level gear and pimp your favorite orange gear. Like it should be. Oh and by "light/dark" do you mean "light/medium/heavy" ? Because, yes, the type of armor matters, since they have different coefficients to the Armoring multiplier. Edited January 11, 2012 by maestruljedi Link to comment Share on other sites More sharing options...
Androvis Posted January 11, 2012 Share Posted January 11, 2012 All that matters are the mods. Problem is that currently, the max rating you can go with mods is 22 (from corellia commendations). I think end-game gear has lvl 25 mods. In a future patch you'll be able to rip off the mods from artifact-level gear and pimp your favorite orange gear. Like it should be. Greetings- I believe this to be false. My companions (in medium orange moddable) have less armor value than my character (in heavy orange modable) with the same level armorings. Regards, Androvis Link to comment Share on other sites More sharing options...
BloatedGuppy Posted January 11, 2012 Share Posted January 11, 2012 In a future patch you'll be able to rip off the mods from artifact-level gear and pimp your favorite orange gear. Like it should be. Is this confirmed? Or are you speculating? Link to comment Share on other sites More sharing options...
PlanCapillarian Posted January 11, 2012 Share Posted January 11, 2012 It's confirmed. I read it in the developer tracker forum this morning. Link to comment Share on other sites More sharing options...
BloatedGuppy Posted January 11, 2012 Share Posted January 11, 2012 It's confirmed. I read it in the developer tracker forum this morning. Thank god. Link to comment Share on other sites More sharing options...
PlanCapillarian Posted January 11, 2012 Share Posted January 11, 2012 Indeed. Here is the official quote: The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are. Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods: - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel. - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items. - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc. As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. Link to comment Share on other sites More sharing options...
maestruljedi Posted January 11, 2012 Share Posted January 11, 2012 Is this confirmed? Or are you speculating? Yep, pretty much, though no ETA. http://www.swtor.com/blog/some-clarifications-item-modifications http://www.swtor.com/community/showthread.php?p=1398252#edit1398252 Oh and yes, poster above you, i didn't quite understand what he meant, i edited my post accordingly. Link to comment Share on other sites More sharing options...
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