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Knockbacks OP in huttball?


RiskyBiz

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the issue here is that the TC expects to solo run the ball the whole way, if you allow someone to get close to you and knock you off, you weren't fast enough passing the ball, or your team mates were too slow getting in position to defend you / receive the ball.

 

we went 6-0 yesterday finishing the match in under 8 minutes, and we did it without killing barely -anyone- because when we got the ball, we jumped the acid pit and passed up the ramp, passed to the side, if someone came one way we passed to the other, by people being aware of the ball and being in position we just tossed the ball to victory and the fact that we were severely outleveled (me being the exception) made no difference to our winning.

 

yet as a tank specc'd assasin i can ruin teams that decide to allow a single carrier to try to run the whole way from pickup to goal-line, the second you add a second person into the equation ( ccing me or knocking the ball between the two) it completely changes the way the match goes.

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