Yummymango Posted January 10, 2012 Share Posted January 10, 2012 (edited) PVP as a heal spec is actually fun as you can dish out some damage and wont die easily unless ganked by Mr. operative but my question is what tips you recommend for escaping if you are playing as a DPS. I do decently well in pvp but still feel that I am missing something. Edited January 10, 2012 by Yummymango Link to comment Share on other sites More sharing options...
JustinxDuff Posted January 10, 2012 Share Posted January 10, 2012 Get the knockback for rocket punch and the aoe knockback/snare. Stun after that if you have to. Link to comment Share on other sites More sharing options...
CHRISGG Posted January 10, 2012 Share Posted January 10, 2012 Don't bother trying to escape you can't, sit there and try to outdps people. All you can do. Link to comment Share on other sites More sharing options...
Yummymango Posted January 10, 2012 Author Share Posted January 10, 2012 yeah thats what I do but I dont think that is an advantage that we have as a class specially when all we can do is TracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissileTracermissile BTW I have been folowwing all above mentioned things which leads to the conclusions that we cant so anything about it. I wish there was dual spec so that I could make a hybrid spec and run pvp but well thats not the case Link to comment Share on other sites More sharing options...
Imperiouslol Posted January 10, 2012 Share Posted January 10, 2012 (edited) Yes, tracer missile will be your main ability for a while sadly. But when you grab Heatseeker Missiles (top tier ability in Arsenal tree), Barrage for unload proc, and Tracer Shot for increased Rail Shot damage you will have a little bit more of a rotation. You will tracer missle until you stack 5 heat signatures then pop Heatseeker Missle, unload on barrage procs, and rail shot whenever you get a 5 stack target lock. As far as abilities you have for slowing the opponent there aren't much; one stun, a knock back that shortly slows the target, the punch knock back, and unload. This may seem like a lot, but I believe that there should be some static slowing affect that you can put on the target. I have attempted to achieve this with the following Arsenal PvP spec: http://torguild.net/calculator/bounty-hunter/mercenary/?p=20331102212210211132100300000000000000000023020000000000000 As you can see, I put two points in Sweltering Heat in the Firebug tree and I will use Combustible Gas Cylinder on my weapons. I am only level 46 so I do not know how much this will proc considering that the Combustible Gas Cylinder only has a 10% chance to proc, but with the rate at which I am attacking I do hope that it will prove to be effective. Maybe you could try out this spec when you max level so that you will be able to slow targets. Being a ranged class with no static slowing effect can be very frustrating considering that my longest slowing ability is unload, which I only like to do on barrage proc, and it requires me to stand still. Edited January 10, 2012 by Imperiouslol Link to comment Share on other sites More sharing options...
xMrBill Posted January 10, 2012 Share Posted January 10, 2012 (edited) Ummm... spec pyro? I tried the tracer missile spam, but I did half the damage and I had to play as a turret. In pyro spec I can do pure run-and-gun. The only thing I stand in place for as pyro is unload... and I only do that to try for a reset on the rail shot cooldown. Other than that I am always on the move. What I love about pyro is the dots. Stealthers hate me. As in... those who have fought my character will drop everything to try and get the jump on me. I have had matches where three stealthers spent every minute of the game looking for me just because I urinated in their cheerios with my "dot you while you are stealthed, have fun fighting a run-and-gun snaring class without openers" tactic. Edit: I forgot to mention... tab spamming your dot in the center of a huttball match is just too damned funny. If you have never seen a match where EVERY opponent is running around flailing their arms because they are on fire, you are missing the comedic benefit of the class entirely Edited January 10, 2012 by xMrBill Link to comment Share on other sites More sharing options...
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