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xMrBill

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Everything posted by xMrBill

  1. So I had no idea that offhand barrels were such a plague. I hit 65 with my BH and immediately dropped 300 crystals on a pair of offhands so I could strip the internals out of them and use them in my legendary MH/OH blasters. Now both of my blasters are OH only, so I have no weapons I can use. I blow the last of my credits on a barrel off the GTN. I put it in my blaster and it is *still* OH only. Now I have no credits and no usable weapons. FML. Does anyone have any idea how I can continue in the game with no weapons and no currency since some dev decided it would be fun to curse us with these evil mainhand sucking barrels of zombiekin that destroy everything they touch and leave only a trail of tears and desolation in their bleak, fetid wake?
  2. There are 14 slots that can be equipped on a character. 2 out of those 14 slots can be a relic I made the assumption that since 2 could be a rlic, they double the chance of a relic dropping this means that instead of 1/14 being a relic 1/7 would be a relic the chance of getting a relic 5 times in a row if the probability of a single token being a relic is 1/7 is (1/7)^5 that comes out to 0.0000585 Assuming I am not bugged, and there are millions of players opening bags, that means that there would be multiple samples of this sort of thing already. I may be one of those samples and it may be that I am one of the outlying data points. It is still FREAKING ANNOYING. I still want a dev to take a look at the code for opening bags to determine if there is something in the state map that could make it so that if a player follows the sequence: open bag->close bag without looting->open bag again->close bag without looting->logout->log in->open bag->loot relic they could get locked into some repeating sequence where every further token they recieve is destined to be the same as the one they were trying not to loot..
  3. ^ That is why I posted the ticket. 3 times in a row? unlucky. 5 times? I think there may be an issue because I closed a bag with a relic in it and logged out... just praying that I could get something other than the relic. At least with other items I can give them to companions. Blizz has 3 pieces of champ gear on already. I am just hoping a dev will look into it.
  4. ...then they locked my ticket so I cannot update it and tell them that posting anything serious in the forums is a stupid idea. How very frustrating. I think I will go do something else. BW: you may want to let your CS reps know that sending people to the forums to reach the devs is just a bad idea.
  5. Oh, I see. BW wants me to post it in the forums so I can either be ignored or have a bunch of idiots tell me to go forth and multiply. grand
  6. yes. 1/7 times 1/7 but it was 5 times in a row. so that would be 1/7 raised to the fifth power.
  7. off the front page in a minute. Why would customer service chat with me in game and tell me to post my concernes in a forum where threads disappear in a minute?
  8. The champion bags have been very odd for me over the past couple of weeks. Everything was going good until the servers went down about 10 days ago. since then every single bag that contains a champion item has been a relic. now, assuming the relic has twice the chance of a normal item, this would mean a 1/7 chance per bag that contains a champion token to have a relic token. I have gotten 5 relics in a row. now, leave asside the fact that PVP relics are terrible. The probability of getting 5 in a row would be (1/7)^5. That is a 0.004% chance. Am I really this unlucky? I ticketed to ask the devs to look into the drop rate. After the second one I reloaded my client to pray I could get something else... no luck. W3-p0 messaged me in game and asked me to post it in the forums so the developers would see it. well.. here it is. I just want to make sure my character has not gotten into some buggy loop where I get nothing but terrible relics for the rest of time
  9. If my opponents were all like the OP my team would win every game. The OP made a bad tactical decision. It did not help his team in any way, shape or form. Nor did it spoil the plans of his adversary. Teamwork is staying and defending the objective rather than running off solo without the tools to do anything but speedbump another solo player for a few seconds then die The OP made a terrible tactical decision. It was not "thinking 6 moves ahead". It was not "guerrilla tactics". It was stupid. To fit it in the native american theme, it was a solo Apache running across an open field towards a man with a gun aimed at him. Tactics 101... use mobility and maneuver to achieve local superiority of firepower. The OP used mobility to get into a fight he could not win, then used his limited tools at denying the opponent maneuverability in a way that gave no advantage to his team. He then died, so that when the opponent arrived at the objective the OP's team's local superiority was diminished.
  10. A "tactical sacrifice" that works wonders in Civil War is rushing right or left solo when it has 5 defenders. If you keep rushing it solo, you can often keep all 5 of them standing there. That means the rest of your team is fighting 7v3. I have used that one with great success.
  11. The point is that fighting off of the objective is only a valid strategy if you are on offense and you have other teammates ready to flank in and take the objective while the fight happens 100m away. When defending, you should always be within 30m of the objective unless they have a healer playing deep and you have the DPS to drop that healer fast. If I am running up to a well defended objective as a solo attacker, my goal is not to take the objective. My goal is to pull an undergeared player off of the objective so I can hit them hard and get a couple medals off of them. I am doing it for a quick 10-20k damage, a 2.5k hit, a killing blow and a 1v1 win. By rushing a better geared player and leaving your support you most likely gave him exactly what he was looking for.
  12. So you would support the notion that when defending a turret it is tactically sound to rush off of the objective to attack anything you see? Then, when noticing that you are losing and noone followed you, that it is tactically sound to continue engaging an enemy who has you outmatched? What was possibly accomplished by doing that? It is like a new police officer coming back to the office and bragging about how he slept with a ****** who stole all his money and his weapon, then knocked him out and left him for dead.
  13. So... instead of engaging a solo opponent on the objective where your interrupts and CC could have benefited the people actually defending the objective, you rushed them like a mouthbreathing backpedler and gave them a medal for killing someone in a 1v1 while accomplishing nothing? ...then came to the forums to discuss how good it made you feel? WOW!
  14. DAoC. Name one other game where 300v300 fights were commonplace. Name one other game where you had to "do your time as a zergling" before you had the skills needed to peel off to run in small squad. If ToA had never been released I would probably still be playing today. Yeah, I know they recanted and created a "Classic" server. It just wasn't the same with the split population. What they did right most of all was having more than two factions and only one way to get pvp rewards... world PVP. I still remember well running as Midgard and having an alliance wide "no killing hibs" policy in effect when albs were out in force. Those little temporary alliances to team up on the over-populated realm were just priceless. Alarm clock relic raids? Assigning guilds to cap specific keeps while the zerg zone-walled their way to the relic gate? The Killspam from a PBAE bomb on the zerg? That lone soul running with the relic and just PRAYING noone got them before they got it back to the keep? That one Paladin who had the intestinal fortitude to run across the no-mans land and take the initial wave of nukes so the other melee could charge in and rip up a line of casters? All priceless memories.
  15. Valor needs to matter. That is one of the big issues with SWTOR PVP or OWPVP I have seen. The only non-cosmetic importance for valor right now is strictly binary. You are either over 60 or under 60. Once beyond valor 60 it is a useless reward. Making Ilum "the place" to farm valor doesn't do any good for encouraging people valor rank 60 or higher to PVP. I could not imagine what would entice someone to keep up the grind once they are geared in BM. DAoC did it right. Even something as small as a +1 endurance bonus per valor rank could help encourage the higher ranked players to go run the new Ilum (post patch).
  16. xMrBill

    Expertise Exploiting

    There were no MMO's in 1992. UO launched in 1997, so you have been PVPING in MMOs for a max of 15 years. MUD's don't count
  17. Valor 55 here. Full Centurion/champ gear. From what I have seen there are two factors. The first is gear, the second is whether you took Biochem. If you are geared and biochem, you win. Class matters little. For those wondering why expertise matters vs Ops if it is only 10% damage reduction, you have to remember that expertise gear has a ton more endurance on it than your quest greens and blues. If you go walking into a huttball with 11K buffed XP, you are going to think everyone is overpowered. My personal baseline for someone who is actually there as a participant and not just there to get farmed is 15k health buffed. A single 6k crit doesn't matter much to someone with 16k health... especially when you know the opponent just blew what they had and can easily be dot kited after that.
  18. The real objective of any MMO scenario is determined by the rewards it provides. Let me give you an example. Let's say you got a job selling widgets. They put up a scoreboard at the widget shop saying just how many widgets you sold, up to a maximum of 6. Then they write "THIS IS THE OBJECTIVE!" in big red letters. You get paid $400 if you beat the other guy to 6 or have more at the end of the day. You get $200 if he beats you. Now, for fun, the management offers you $100 bonus for every day you come to work if you punch the other guy 10 times. Then they offer you another $100 bonus for throwing a baseball at his head 10 times. Then they offer you another $100 bonus for urinating in his cheerios. They also offer $100 bonus for insulting his mother, as well as an extra $100 if you include the words "hamster" and "elderberries" within the insult. You get another bonus $100 if you introduce him to someone who will never buy a widget and you tell him they will... thoroughly wasting his time. In those circumstances, would you seriously go to work for 2 hours in the morning, sell 6 widgets and go home? Hells no, you are at least going to urinate in his cheerios and insult his mother real quick. While you are at it, why not throw a baseball at his head and punch him a few times? The objective has nothing to do with that silly board hanging in the back office... it is all about the bonuses. TLDR: reward systems define how the masses will play. They become the "Real" objective of any scenario.
  19. Ummm... spec pyro? I tried the tracer missile spam, but I did half the damage and I had to play as a turret. In pyro spec I can do pure run-and-gun. The only thing I stand in place for as pyro is unload... and I only do that to try for a reset on the rail shot cooldown. Other than that I am always on the move. What I love about pyro is the dots. Stealthers hate me. As in... those who have fought my character will drop everything to try and get the jump on me. I have had matches where three stealthers spent every minute of the game looking for me just because I urinated in their cheerios with my "dot you while you are stealthed, have fun fighting a run-and-gun snaring class without openers" tactic. Edit: I forgot to mention... tab spamming your dot in the center of a huttball match is just too damned funny. If you have never seen a match where EVERY opponent is running around flailing their arms because they are on fire, you are missing the comedic benefit of the class entirely
  20. I have been on the recieving end of a farm a few times. I have found it a blast to try and get 9 medals in while being farmed. Getting 25 kills and 300k damage while farming isn't too hard... getting those when you are going 3v8 in the pit while the rest of your team refuses to leave the spawn area is much more of a challenge!
  21. xMrBill

    Tarentatek

    Pubs drew first blood in Ilum. Imps are out OWPVPing in Ilum. If any pubs feel like some OWPVP, bring it
  22. You can interrupt an insta in PVP - broken Insta CC abilities pop... get this. not instantly! The totally random animation delay for knockbacks is the difference between launching the ball carrier into the pit or into the end zone. I was once CCed after pushing my knockack button. CC broke, I started moving, fired off 2 other abilities, THEN my knockback randomly went off and launched the ball carrier into better position because it found a slot for the animation - broken This Ilum you speak of? The main quest and best rewards there are gained by BO swapping. If you PVP there you are only hurting yourself and your faction - broken Sure, there are people posting out here because they can't faceroll everyone. PVP needs serious attention from BW, though. Implying that you can sum up these forums as nothing but meaningless QQ is just false.
  23. Two stuns and one knockback. One of the stuns is on a long CD, the other is on a long cast bar and HEALS THE OPPONENT. The knockback is on a decent timer as well. We need to spam tracer missile to be able to do anything close to reasonable damage. Tracer missile is interuptable. Seriously? Nerf mercs? ****. ANY well played melee class wtfpwns mercs.
  24. ...yeah. OP is trolling. Missiles do let you turn to face while you are casting. You have to be facing them to get the cast bar to start moving. Any decent melee player uses run throughs. Every mmo has them, some reward it more than others. If I am trying to get a tracer missile off on someone who is meleeing me down, I am dead... and I pushed the wrong button. If you won against any melee class by spamming tracer missile they were bad. /thread
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