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xMrBill

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    Pixel pushing, TT gaming, model aviation & reefkeeping
  1. So I had no idea that offhand barrels were such a plague. I hit 65 with my BH and immediately dropped 300 crystals on a pair of offhands so I could strip the internals out of them and use them in my legendary MH/OH blasters. Now both of my blasters are OH only, so I have no weapons I can use. I blow the last of my credits on a barrel off the GTN. I put it in my blaster and it is *still* OH only. Now I have no credits and no usable weapons. FML. Does anyone have any idea how I can continue in the game with no weapons and no currency since some dev decided it would be fun to curse us with these evil mainhand sucking barrels of zombiekin that destroy everything they touch and leave only a trail of tears and desolation in their bleak, fetid wake?
  2. There are 14 slots that can be equipped on a character. 2 out of those 14 slots can be a relic I made the assumption that since 2 could be a rlic, they double the chance of a relic dropping this means that instead of 1/14 being a relic 1/7 would be a relic the chance of getting a relic 5 times in a row if the probability of a single token being a relic is 1/7 is (1/7)^5 that comes out to 0.0000585 Assuming I am not bugged, and there are millions of players opening bags, that means that there would be multiple samples of this sort of thing already. I may be one of those samples and it may be that I am one of the outlying data points. It is still FREAKING ANNOYING. I still want a dev to take a look at the code for opening bags to determine if there is something in the state map that could make it so that if a player follows the sequence: open bag->close bag without looting->open bag again->close bag without looting->logout->log in->open bag->loot relic they could get locked into some repeating sequence where every further token they recieve is destined to be the same as the one they were trying not to loot..
  3. ^ That is why I posted the ticket. 3 times in a row? unlucky. 5 times? I think there may be an issue because I closed a bag with a relic in it and logged out... just praying that I could get something other than the relic. At least with other items I can give them to companions. Blizz has 3 pieces of champ gear on already. I am just hoping a dev will look into it.
  4. ...then they locked my ticket so I cannot update it and tell them that posting anything serious in the forums is a stupid idea. How very frustrating. I think I will go do something else. BW: you may want to let your CS reps know that sending people to the forums to reach the devs is just a bad idea.
  5. Oh, I see. BW wants me to post it in the forums so I can either be ignored or have a bunch of idiots tell me to go forth and multiply. grand
  6. yes. 1/7 times 1/7 but it was 5 times in a row. so that would be 1/7 raised to the fifth power.
  7. off the front page in a minute. Why would customer service chat with me in game and tell me to post my concernes in a forum where threads disappear in a minute?
  8. The champion bags have been very odd for me over the past couple of weeks. Everything was going good until the servers went down about 10 days ago. since then every single bag that contains a champion item has been a relic. now, assuming the relic has twice the chance of a normal item, this would mean a 1/7 chance per bag that contains a champion token to have a relic token. I have gotten 5 relics in a row. now, leave asside the fact that PVP relics are terrible. The probability of getting 5 in a row would be (1/7)^5. That is a 0.004% chance. Am I really this unlucky? I ticketed to ask the devs to look into the drop rate. After the second one I reloaded my client to pray I could get something else... no luck. W3-p0 messaged me in game and asked me to post it in the forums so the developers would see it. well.. here it is. I just want to make sure my character has not gotten into some buggy loop where I get nothing but terrible relics for the rest of time
  9. If my opponents were all like the OP my team would win every game. The OP made a bad tactical decision. It did not help his team in any way, shape or form. Nor did it spoil the plans of his adversary. Teamwork is staying and defending the objective rather than running off solo without the tools to do anything but speedbump another solo player for a few seconds then die The OP made a terrible tactical decision. It was not "thinking 6 moves ahead". It was not "guerrilla tactics". It was stupid. To fit it in the native american theme, it was a solo Apache running across an open field towards a man with a gun aimed at him. Tactics 101... use mobility and maneuver to achieve local superiority of firepower. The OP used mobility to get into a fight he could not win, then used his limited tools at denying the opponent maneuverability in a way that gave no advantage to his team. He then died, so that when the opponent arrived at the objective the OP's team's local superiority was diminished.
  10. A "tactical sacrifice" that works wonders in Civil War is rushing right or left solo when it has 5 defenders. If you keep rushing it solo, you can often keep all 5 of them standing there. That means the rest of your team is fighting 7v3. I have used that one with great success.
  11. The point is that fighting off of the objective is only a valid strategy if you are on offense and you have other teammates ready to flank in and take the objective while the fight happens 100m away. When defending, you should always be within 30m of the objective unless they have a healer playing deep and you have the DPS to drop that healer fast. If I am running up to a well defended objective as a solo attacker, my goal is not to take the objective. My goal is to pull an undergeared player off of the objective so I can hit them hard and get a couple medals off of them. I am doing it for a quick 10-20k damage, a 2.5k hit, a killing blow and a 1v1 win. By rushing a better geared player and leaving your support you most likely gave him exactly what he was looking for.
  12. So you would support the notion that when defending a turret it is tactically sound to rush off of the objective to attack anything you see? Then, when noticing that you are losing and noone followed you, that it is tactically sound to continue engaging an enemy who has you outmatched? What was possibly accomplished by doing that? It is like a new police officer coming back to the office and bragging about how he slept with a ****** who stole all his money and his weapon, then knocked him out and left him for dead.
  13. So... instead of engaging a solo opponent on the objective where your interrupts and CC could have benefited the people actually defending the objective, you rushed them like a mouthbreathing backpedler and gave them a medal for killing someone in a 1v1 while accomplishing nothing? ...then came to the forums to discuss how good it made you feel? WOW!
  14. DAoC. Name one other game where 300v300 fights were commonplace. Name one other game where you had to "do your time as a zergling" before you had the skills needed to peel off to run in small squad. If ToA had never been released I would probably still be playing today. Yeah, I know they recanted and created a "Classic" server. It just wasn't the same with the split population. What they did right most of all was having more than two factions and only one way to get pvp rewards... world PVP. I still remember well running as Midgard and having an alliance wide "no killing hibs" policy in effect when albs were out in force. Those little temporary alliances to team up on the over-populated realm were just priceless. Alarm clock relic raids? Assigning guilds to cap specific keeps while the zerg zone-walled their way to the relic gate? The Killspam from a PBAE bomb on the zerg? That lone soul running with the relic and just PRAYING noone got them before they got it back to the keep? That one Paladin who had the intestinal fortitude to run across the no-mans land and take the initial wave of nukes so the other melee could charge in and rip up a line of casters? All priceless memories.
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