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PvP Theorycrafting- Because I don't like Cookie Cutting.


AnAcuteAngle

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A Tank PvP Build- 28/11/2

 

Basically, you take all the obvious points to advance in the Shield Tech tree, up to 3 points in the shield improving skill. 11 points in AP for Retractable Blade, and 2 points in Iron Fist for a little extra damage. Obviously, either the Combat Tech or Supercommando is optimal for this build. A little more tanky, and relies on sustained melee damage rather than burst.

 

Inverted 'Specialist' (Canadian Parrot, Indigo Cherokee. I don't know, that 21/2/18 build. There.)- 23/0/18

 

Same thing, except you use CGC rather than IGC. Just take combust and sweltering heat. Once again, this is a sustained damage build. Combinable with Combat Tech or Eliminator.

 

Sorry for the lack of links, I'm sending this off my phone.

 

These are just some builds I've thought of the past two days. Maybe not the best, but definitely viable for those who like a different style of play. Thanks.

Edited by AnAcuteAngle
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A Tank PvP Build- 28/11/2

 

Basically, you take all the obvious points to advance in the Shield Tech tree, up to 3 points in the shield improving skill. 11 points in AP for Retractable Blade, and 2 points in Iron Fist for a little extra damage. Obviously, either the Combat Tech or Supercommando is optimal for this build. A little more tanky, and relies on sustained melee damage rather than burst.

 

Inverted 'Specialist' (Canadian Parrot, Indigo Cherokee. I don't know, that 21/2/18 build. There.)- 23/0/18

 

Same thing, except you use CGC rather than IGC. Just take combust and sweltering heat. Once again, this is a sustained damage build. Combinable with Combat Tech or EliminatThere's a lack of technical knowledge here in the legislative processor.

 

Sorry for the lack of links, I'm sending this off my phone.

 

These are just some builds I've thought of the past two days. Maybe not the best, but definitely viable for those who like a different style of play. Thanks.

 

I Really wish going so high in ST tree was worth it but with the recent discovery that shielding is nigh worthless in pvp @See Link@ I just don't know if it's an efficient use of talent points. I Really want to play a more tank type PT in pvp as well but more and more evidence suggests that the 21/2/18 really might be as good as it gets if you want a bit of both worlds. Personally I'm hoping for a bump/fix what have you for shielding in a pvp setting.

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http://www.torhead.com/skill-calc#301hRrrdoroGZMsr0oZb.1

 

 

This one isn't bad, your sacraficing 4% shield of the tanking tree to get a boost in damage from ret blade and flameburst.

 

The major issue is heat. You would have times where you have to spam rapid shots to cool off after a rotation.

 

Someone should try this and tell us how it works out.

 

This is because shields aren't incredibly useul in PvP, as recent studies have shown. The points toward Retractable Blade and Flame Burst are mainly to hit the 10 pt. benchmark for RB.

 

Yes, I could agree that heat could potentially be an issue with this build.

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Also, I know AP is a bit inferior at this point, but how about a 8/31/2 build?

 

Combat Tech seems like the best 'Jack-of-all-trades' at this point.

 

EDIT: This build should suck but I find it remotely entertaining xD

0/21/20

 

Pick up Kolto Vents and Rapid Venting for a third CD. Combine with HEGC, Heat is absolutely not an issue.

Edited by AnAcuteAngle
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A Tank PvP Build- 28/11/2

 

 

So far I'd been pvping and running flashpoints with the Carolina Parakeet build (21/2/18) and am really enjoying the mix of stability and damage. However, because I also like to experiment with builds, I've recently started trying something else.

 

This current build is a 23/11/7 build: http://www.torhead.com/skill-calc#301GRGMdMboZMsbMoZbcb.1.

 

It's spec'd to max durability (with the exception of the 5points of shield talents in the first tree for reasons specified earlier in the thread) along with cc/slow/snares, and decent damage output with rocket punch and rail shot. I have found that heat management is a not a problem (especially in pvp due to the abundance of cc) due to Gyroscopic Alignment Jets in the Pyro tree.

 

What do you powertechs out there think of this? Are there any changes that should be made or weaknesses I'm not seeing? I realize I have missed out on superheated rail in the Pyro tree, but I feel like the increased durability and cc has been worth spending those points elsewhere.

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post links to your builds please I also like to theorycraft but i dont like guessing....also is Power Armor really worth the 2 points in the AP builds?

 

edit sry din't read you were posting from phone.

Edited by kidsamboo
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^ No, It's really not worth it.

 

Also, I've discovered that only deep Pyro builds really have the potential to be effective in PvP, so it seems as if theorycrafting is a little bit dead right now >.<

 

I've yet to try a pyro firebug build, but AP builds feel highly viable, especially in huttball when you can pop hydraulic override and shield for a score. Switching over from a ST build the difference is astounding. I can actually take out others 1 on 1 assuming they aren't sorcs and fully decked in expertise gear. And if I get swarmed near the pits I can pop carbonize, hydraulic override, and grab the speed boost to get out. It's actually far more survivable than ST was in that reguard. Prototype cyllinder ventillation also allows the spamming of everything to keep some significant DPS on the target. I have yet to actually need to vent heat in long drawn out brawls.

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Carolina Parakeet is by far the most fun and consistently successful spec I've tried so far.

 

I haven't stopped testing. Just taking a break to let my damn respec costs reset. All the build testing and mitigation testing I was doing was putting the hurt on my wallet.

 

I didn't like full Adv Proto, the damage is pathetic compared to full Pyro and honestly I feel it is about the same as Parakeet in most practical situations except Parakeet can take more damage due to Ion Cylinder (Armor and flat damage reduction work fine in PvP) and has significantly better mobility.

 

There was an Adv Proto build using Ion. Something like 8/31/X (2 float), it will likely be the next spec I try. I really want to like Adv Proto, but it feels pretty mediocre in PvP with no snare and Hydraulic Overrides still being stunable. Seems like a wash to lose Ion, Guard, and Mobility for a spec with questionable damage gain and Flamethrower reliance. Ion and Adv Proto might be nice though and I'm willing to try it here in a couple of days.

 

I don't particularly like cookie cutter builds either, but I don't think there is much of a choice. It doesn't take more than a cursory glance at our talent trees to notice that there is a lot of garbage filler talents and that most specs don't offer anything interesting until at least mid way up.

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Feels like ST/Pyro or 21/2/18 is the best for its intended purposes, tried out this (21/18/2) and it's not as versatile due to the range from where you can apply your DoT. Not to mention after using Infrared Sensor it really does make a difference and I can reliably catch stealthers out and immobilize them efficiently. All in all still a functional build.

 

http://www.torhead.com/skill-calc#301GRrbbMboZrsMro0cZb.1

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Feels like ST/Pyro or 21/2/18 is the best for its intended purposes, tried out this (21/18/2) and it's not as versatile due to the range from where you can apply your DoT. Not to mention after using Infrared Sensor it really does make a difference and I can reliably catch stealthers out and immobilize them efficiently. All in all still a functional build.

 

http://www.torhead.com/skill-calc#301GRrbbMboZrsMro0cZb.1

 

ST/Pyro and full Pyro are the only specs I would put my stamp of approval on for PvP right now.

 

Again, still need to test that Adv Proto/Ion Cylinder build. Ive tested Adv Proto and it is workable but I don't think it holds up to the other specs.

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The only reason I'd try and stick with an AP build is so that we can vent heat with high energy gas cylinder active. I don't see us not only getting sub par DPS AND dealing with heat management. At that point I might as well go Pyrotech with Ion Gas Cylinder since that DPS is higher, right?

 

8/2/31

 

http://www.torhead.com/skill-calc#301hRMZ0MZbIbrdGhMs.1

 

You miss out on CGC but is it THAT important? This is sort of a version of the Parakeet build people have been tossing around except no jet charge and only 8 into sheidltech. You get the armor upgrade and the snare with rocket punch. Sounds good to me. I might just try this out. We still can drop an IM and an immediate RS. Trade off is no instant snare and no big CGC dot.

 

EDIT: not sure this will work now that I think about it. CGC lets you put periodic damage on someone with flame bursts. Without that the only way to burn targets is through IM, right?

Edited by Morbidar
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EDIT: not sure this will work now that I think about it. CGC lets you put periodic damage on someone with flame bursts. Without that the only way to burn targets is through IM, right?

 

Parakeet is fine with just IM, so this build would be to. I can give your build a try too here in a couple of days when my respecs roll over. Having TD and Guard sounds fun, I know I'll miss Jet Charge but TD has a decent chance of softening that blow.

 

I am pretty sure the main point of doing 8/31/2 is to have Stabilized Armor and Hydraulic Overrides while maintaining a decent level of DPS (although in practice I think the Parakeet puts out just as much). Stabilized Armor is admittedly pretty cool, but I don't think Hydraulic Overrides is all that great. While it is more mobility than full Pyro has, there are a lot of stuns out there to negate it. I guess it is up often enough and they can't stun you for all of them, it just irked the **** out of me when I did get stunned after I'd just blown it. I'm not overly optimistic about it, but everything is worth testing if you've got the time.

 

Edit: In your build, had you given any thought to Energy Rebounder? I haven't tested it but if it works out like I think it will you would get more out of it than 30 seconds off Vent Heat I think.

Edited by chainsawsamurai
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Personally, I absolutely hate guard. I feel like it limits me, yet you need to utilize it in order for IGC to be optimal.

 

Honestly you don't have to use GUARD - you gain the armor whether you use GUARD or not. GUARD is great when you want to help someone else but no one is stating you can't be selfish :)

 

On the other poster, I hear you - Parakeet doesn't use CGC either. I might try it out to see since you will get the extra defense at the cost of a snare and some extra periodic damage.

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Edit: In your build, had you given any thought to Energy Rebounder? I haven't tested it but if it works out like I think it will you would get more out of it than 30 seconds off Vent Heat I think.

 

I did but I think that Gyroscopic Alignment Jets is better. I get stunned a lot and since we don't have the vent heat every X seconds from AP might as well try to offset it.

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Well, Personally, I'd go for CGC. Even a 21/2/18 build I think I'd prefer CGC. As for a pyro build, I believe CGC is definitely clutch. Too many points would be wasted trying to dodge the talents, and more points into ST would be needed to make IGC even somewhat effective. It's just not worth it Imo.

 

Edit: CGC is also rumored to proc more often.

Just some food for thought.

 

I think that the best build in this point of the game is 4/6/31 with the floater points into Degauss and Activation Energy. Gyroscopic Alignment or whatever, pales in comparison to these two talents. They synergize eachother. A shield that breaks cc and blocks damage on a cooldown? That's amazing.

 

Honestly, you shouldn't have heat problems with the faster vents and free RS.

Edited by AnAcuteAngle
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I think that the best build in this point of the game is 4/6/31 with the floater points into Degauss and Activation Energy. Gyroscopic Alignment or whatever, pales in comparison to these two talents. They synergize eachother. A shield that breaks cc and blocks damage on a cooldown? That's amazing.

What on earth is Activation Energy?

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Pretty sure he means Energy Rebounder, third row from top in pyro tree. It's what I use, and agree that there is good synergy there with Degauss. And THAT shield definitely works in pvp. Though I still keep gyroscopic alignment for now at least. Edited by Tusc
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Pretty sure he means Energy Rebounder, third row from top in pyro tree. It's what I use, and agree that there is good synergy there with Degauss. And THAT shield definitely works in pvp. Though I still keep gyroscopic alignment for now at least.

 

My bad.

 

I don't know why the hell I call it that (Trying to remember names without looking at the actual tree >.<). Yes, Energy Rebounder.

 

I tried those two, and currently I'm trying Gyroscopic Alignment and Infrared Sensors.

 

They all seem pretty good, it's a hard decision. Overall I think 4/6/31 builds are the best though. I'm finally hitting the 2.5k medal//250k overall medal without stims or buffs and hardly any decent gear.

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