Puppets Posted January 7, 2012 Share Posted January 7, 2012 the game looks great i love the environments and all but there is no one ever around to play with i have to solo everything every time i think this map is a little dead the next one might be more populated i haven't grouped up since tatonie or whatever its called. i understand we have a companion and all but its really not the same. Link to comment Share on other sites More sharing options...
jayistatted Posted January 7, 2012 Share Posted January 7, 2012 Give it time, the game is not even three weeks old. -jayistatted, Anturi Reach Link to comment Share on other sites More sharing options...
zolthie Posted January 7, 2012 Share Posted January 7, 2012 Give it time, the game is not even three weeks old. -jayistatted, Anturi Reach Population will decrease with time. Link to comment Share on other sites More sharing options...
Hairless Posted January 7, 2012 Share Posted January 7, 2012 Population will decrease with time. Logic never works with fan boys. They somehow think that population is still going to increase after its initial post-release peak. Rofl. So delusional. Link to comment Share on other sites More sharing options...
jayistatted Posted January 7, 2012 Share Posted January 7, 2012 Population will decrease with time. That's hardly your call. Link to comment Share on other sites More sharing options...
Thamelas Posted January 7, 2012 Share Posted January 7, 2012 Logic never works with fan boys. They somehow think that population is still going to increase after its initial post-release peak. Rofl. So delusional. I'm no fanboy of SWTOR, but.. Following your logic, explain World of Warcraft. Link to comment Share on other sites More sharing options...
rmack Posted January 7, 2012 Share Posted January 7, 2012 Almost feels like i'm playing a LAN version of kotor. Link to comment Share on other sites More sharing options...
PjPablo Posted January 7, 2012 Share Posted January 7, 2012 Does seem odd. I ran into two other players last night on Balmorra. It was around 1am but heck its a Friday. Fleet had 33 people max on around that time. Maybe remove instances? Link to comment Share on other sites More sharing options...
Puppets Posted January 7, 2012 Author Share Posted January 7, 2012 Almost feels like i'm playing a LAN version of kotor. pretty much this Link to comment Share on other sites More sharing options...
RagnarokJC Posted January 7, 2012 Share Posted January 7, 2012 Logic never works with fan boys. They somehow think that population is still going to increase after its initial post-release peak. Rofl. So delusional. Another attention-#$@$% to stick onto my ignore list. Link to comment Share on other sites More sharing options...
Hairless Posted January 7, 2012 Share Posted January 7, 2012 That's hardly your call. The population saw its peak during the winter break/holidays. I will go out and give a random hobo on the street a BBBJTCNQNS if the player population EVER reaches that peak again, unless the game goes free to play. Link to comment Share on other sites More sharing options...
YeesBox Posted January 7, 2012 Share Posted January 7, 2012 Does seem odd. I ran into two other players last night on Balmorra. It was around 1am but heck its a Friday. Fleet had 33 people max on around that time. Maybe remove instances? And what instances would that be exactly? Link to comment Share on other sites More sharing options...
BMBender Posted January 7, 2012 Share Posted January 7, 2012 (edited) simple answer? buttload of instancing; no global chat; lots of 'zoning" all contributing factors to isolation EDIT: to test this goto any planet or fleet with a friend in a different phase. Invariably his phase will have a group LF Tank for xxx content while in your zone you'll have TANK LF xxx content. Or some similar situation. Even during peak hours it's rare to see a planet like voss/illium over 20-30 people. Edited January 7, 2012 by BMBender Link to comment Share on other sites More sharing options...
Crogga Posted January 7, 2012 Share Posted January 7, 2012 Sharding, low pop servers, aggravation with lack of features. Even the critics talked about this. (gamespot review) It's weird because it may not 'be' empty but it feels that way. That's dangerous imo because people want to at least feel like their in an MMO. If they don't they may leave. The best thing this game could of done is have a all out cross server dungeon finder so you can quickly escape that feeling and get into a flashpoint. But whatever, they are not listening to that. INstead they believe that it destroys the community. What community? Either that or reduce the amount of instances in a zone. Link to comment Share on other sites More sharing options...
PjPablo Posted January 7, 2012 Share Posted January 7, 2012 And what instances would that be exactly? Last I knew the worlds were instanced. For example, if there are two instances of 50 for the world I am on, removing them would create one instance of the world with 100 people. Link to comment Share on other sites More sharing options...
Puppets Posted January 7, 2012 Author Share Posted January 7, 2012 the thing that ***** me the most is nothing ever feels big pvp is small skirmish groups raids are also small. even tho aion sucked as a game i miss the 400-500 people who attended siege wars the flood of people was just awe inspiring i think that's what makes an mmo feel like an mmo alot of people crammed into one place Link to comment Share on other sites More sharing options...
mastersloup Posted January 7, 2012 Share Posted January 7, 2012 Because the "AWWW YEAAAAH!! NEW GAME!" hype is over, people are quitting and the game is insanely instanced Link to comment Share on other sites More sharing options...
IasonEvan Posted January 7, 2012 Share Posted January 7, 2012 They should have built this game like Guild Wars. Cities that act like lobbies where you put your party together and then go out into the instanced world with your party's own copy of the game world. There aren't mob steals, quest node steals, or crafting node steals that way. Also, Guild Wars didn't have a subscription. You are basically paying a sub for what amounts to an open world MMo with a ton of instancing and can be played like a single player RPG with multi-player elements. It's a LOT like Borderlands with a sub and extra players running around. I am playing 6 of the 8 classes to cap to see all of the story lines and then cancelling my sub and moving on. If you want a sandbox you should have read up on this game more. It was no secret whatsoever that this game would be this way. Link to comment Share on other sites More sharing options...
rmack Posted January 7, 2012 Share Posted January 7, 2012 I feel they went with so much instancing to balance what they thought was going to be a huge hit. We can see that back fired pretty bad and hope we don't see this **** again in another new mmo. Link to comment Share on other sites More sharing options...
Kalabakk Posted January 7, 2012 Share Posted January 7, 2012 And if there were more people around, we'd have threads saying there are too many people and too much competition for spawns and mission items. I think it's fine just the way it is. Link to comment Share on other sites More sharing options...
PjPablo Posted January 7, 2012 Share Posted January 7, 2012 I feel they went with so much instancing to balance what they thought was going to be a huge hit. We can see that back fired pretty bad and hope we don't see this **** again in another new mmo. I think instancing does have a place in MMOs though. Just not in the way SWTOR does it. I think WOW did a good job with instancing in Cataclysm with using instancing to change the environment once certain accomplishments were achieved. Make it seem you are having an impact on the world. Link to comment Share on other sites More sharing options...
BMBender Posted January 7, 2012 Share Posted January 7, 2012 I think instancing does have a place in MMOs though. Just not in the way SWTOR does it. I think WOW did a good job with instancing in Cataclysm with using instancing to change the environment once certain accomplishments were achieved. Make it seem you are having an impact on the world. LOTRO handled it in a similar fashion, not sure now as I left when it went F2P Link to comment Share on other sites More sharing options...
rmack Posted January 7, 2012 Share Posted January 7, 2012 And if there were more people around, we'd have threads saying there are too many people and too much competition for spawns and mission items. I think it's fine just the way it is. Kinda kills the whole role playing don't you think? I'm in the huge universe where we need multiple planets to hold all this life, but when I log in I only see a hand full of people? Link to comment Share on other sites More sharing options...
Jiintao Posted January 7, 2012 Share Posted January 7, 2012 its a dble rainbow,what does it mean. Link to comment Share on other sites More sharing options...
Attycuss Posted January 7, 2012 Share Posted January 7, 2012 I think instancing does have a place in MMOs though. Just not in the way SWTOR does it. I think WOW did a good job with instancing in Cataclysm with using instancing to change the environment once certain accomplishments were achieved. Make it seem you are having an impact on the world. Yet people on the WoW forums complained and whined and said they hated that aspect because they couldn't help their friends if they weren't in the same phase. So either way some one will be unhappy and cry about it. But about being empty, there was 270 people on Imperial Fleet last night. The opposite of empty. Took me all of 5 minutes to put a level 50 heroic dungeon together. Link to comment Share on other sites More sharing options...
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