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BMBender

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Everything posted by BMBender

  1. ayup; unfortunately BW made a gear based game; ergo I'm leaving. You might want to look up hypocrisy in a dictionary think you got it backwards.
  2. 1.2 was going to be the only thing keeping me in game, however I have little interest in grinding another set of gear just to upgrade raid gear that I already have; so at this point for me it's 13 days and a wake up sub canceled; peace
  3. no the GTN prob sells for more than $8 a share
  4. pre-order is yellow crystal(what I got) digital delux and CE was more expensive, significantely so imo. So yea I get his point.
  5. That horse left the barn long ago, apprently it's a standard in mmo's now that players are incapable of utilizing personal skill. Thus being so incompetent, we need "help" via some arbitrary gear check, nor is it limited to pvp.
  6. Necroed in hopes of a sticky, some good info there man
  7. I have a problem with this staement, this game has the most accelerated leveling curve I've ever seen in a just launched mmo. Most games don't start adjusting the curve to be this fast till 6mo/ a yr out. I agree with much of your staement that the games prob more enjoyable by not rushing. The problem (imo) compared to many other games; is that with such an accelrated leveling curve you can stop and smell the flowers all the time and still hit cap in a couple weeks.
  8. NO more a asminov, drake, turtle, weber kinda guy in regards to stroytelling have absolutely no idea what zelda, metroid , COH have to do with professional storytelling. merely saying that time /played is an unreliable metric to base anything off of as people go through content at different rates thanks for making my point. trying to cater to a vast array of conflicting playestyles is imo a waiste of man-hours and rescources, no matter how good a dev team may be there can be a point reached where priorities conflict and your unable complete content modules in a stramlined fasion since it often impacts an un-related module and has to be "balanced" no wories there 22 days left on sub
  9. I respect that point of view, but for me I'm not paying 15/mo to nibble anything, to each his/her own
  10. ok my opinion on your points, not arguing just disagreeing Story, for that I read books from professional writers who do it for a living 40+hrs a week? nope around 10/week for me and still hit majority of content across 3 chars True there will never be a game that satisfies it all, so why do developers still try to cram in multible often contradictary playstyles:PVP{world, que, warzone, consetual, non-consentual, gear based, stat based, skill based} -PVE; soloists, groupers, (grinders-OCD, non-grinders-ADD, everyone else) min/maxers, stop & smell the flower folks, read the story; I hate the story, what story, crafters, raiders, social butterflies, altaholics. imo developers would be better served to pick a niche and stick to it
  11. no more than once / 3 sec if I remember right
  12. as has been stated ac's vary in more than just dps, but if your only concerned with which can pump out more per sec betweeen vanG/mando; imo the one with the best dps gear.
  13. gonna help you out Glen using small words.. PTS public TEST server every new client on Test requires reset(avg every 2-3 weeks) never enough 50's on Test to test lvl 50 content patch gets added to live with bugged lvl 50 content
  14. we can do that already carry farming new 50's via HM FP's, so whats your point if you have one?
  15. the same ammount that use + aim shotguns = 0
  16. Lol I see your "blatant exploit" and raise you " bad design" Pass button thats all we want, hard to figure out? EDIT changed lazy to bad; as it actually took work to implement, just no one is sure why.
  17. also you might try /stuck it seems to work faster for us than exiting area. And as noted doesn't bug the instance as often.
  18. Problem people have with them isn't that they are hard, it's that they are easy. They are merely gear checks. Once you gear for it you can go semi-afk through 1/2 the fights.
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