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Why does Cybertech require 3 Extra Skills to complete?


exphryl

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I may be wrong here,

 

But is Cybertech the only crew skill that requires more skills then a single character can have?

 

Scavenging for Materials

Underworld Trading for Materials

Slicing for Schematics

 

Whereas I get a boatload of Armormech and Synthweaving schematics from UT, which makes sense since those skills use UT as well.

 

Personally I'd say roll Cybertech Schematics in to UT and add something else to slicing. (What I am not entirely sure, high chance of epic companion gifts? /shrugs)

 

Do any of the other skills have this issue? (I honestly am not sure)

Edited by exphryl
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Used to be:

 

Artifice/Arch/THunt.

Synth/Arch/UTrade.

Arms/Scav/THunt.

Armour/Scav/UTrade.

Bio/Bio/Dip

Cyber/Inves/Slicing.

 

Of course most of these have changed, since then and I don't even think that was the very first way around they were, they changed more than a couple of times, so there are lingering links, such as Cyber needing Slicing recipes.

 

You'll also notice you cannot craft things like Assassin/Shadow Off-Hands, as Assassin/Shadow used to run off Strength like Juggernaut/Guardian so they shared Off-Hands. However they were change to Willpower, so now they are forced to run off Sorcerer/Sage Off-hands.

 

Crafting has not kept up to date with the rest of the game it seems.

Edited by AngelousWang
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