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Keep sucking with marauder? Lets call it nerfed


Kliever

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I've seen tons of posts like this pertaining to the marauder. All of them complaining about the class being too squishy, having too many actions to put into the key slots, blah blah blah. If your one of those players, its not the class, its the player. The marauder is a swiss army knife on legs. What it lacks in defence it makes up for in attack and variations in attack. The key in making it work is knowing how to handle it, who to target, and what attacks suit your fancy. Sure its a glass cannon, but thats what makes it exciting, I got bored playing a vengeance spec juggernaut, I was able to get through a mob, but sometimes I would either fall asleep or suddenly acquire the attention span of a goldfish

 

But I'll quit ranting now, Im tired and Its too much effort to reread what I just typed up (please forgive any spelling or grammar errors) :p Lets hear some other opinions on the marauder

 

You are my hero!, there is nothing wrong with this class...

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Hmmm, the trouble is as many say is it hasn't got anything going for it.

Its out and out damage, but it doesn't get a reward for being specialist. It is one of 2 classes which has absolutely no other use except damage and less CC than any other class i can think of.

It DPS's about as well as anything else, without meters its impossible to argue balance on this one.

It has no CC, it is fairly squishy which is fair enough, however when you have to eat every AOE going or not DPS, range DPS looks a bit more appealing.

Knockback, possibly the most infuriating thing in this game. Wouldn't be so bad except for the sheer distance you travel. A resolve change could easily fix this. Simply add knockback charges, they regenerate over time, you can have upto 2. first knockback you take knocks you back for 100% but uses a charge, the next 50%, uses the last charge then you are immune to knock back for a duration. This in conjunction with the normal resolve meter would actually stop the perma CC.

Some kind of slow which is melee cast, but amplifies the further you then move away from the target. reducing the amount of time you are kited would balance this.

 

I like this class, its my alt and i love how offensive it is, but for PvP i can see it being annoying. Merc or Sorc for PvP seems to be the way to go unfortunately.

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Marauders don't do more dps for dual wielding, so why even bother? You're more useful if you just go juggernaut and your damage won't suffer. There's no reason to pick a warrior over any other class and if you do pick it anyway, there's no reason to pick marauder over juggernaut. We're useless twice.
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Marauders don't do more dps for dual wielding, so why even bother? You're more useful if you just go juggernaut and your damage won't suffer. There's no reason to pick a warrior over any other class and if you do pick it anyway, there's no reason to pick marauder over juggernaut. We're useless twice.
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Iwant my Maruader to be good and I'm sure I could play better but the basic fact is it seriously is bad. For example I fought a Scoundrel and it's just pointless to tr and fight. I jump to them I get stunned, I finally put out some dmg I get stunned they stealth and heal back to full. Rinse repeat. The Maurader has literally NOTHING. Blah bla play better not the class needs to be changed it's huge waste time I freaking regret not choosing Jugg.

I barely see Marauders and I barely see Juggs but Marauder seem to be even more scarce people raher go a Sith Assassin and for good reason. The maruader can not take dmg his somewhat cc is onlygood for PVE and even then becomes useless later on because it's get to the point where silver and golds aren't affected by it.

Seriously name what this class has that makes it useful. There is nothing, Maruader was bad in beta and it's bad on release bioware dropped the ball on ignoring this class. in battlegrounds the best way to help your team is not even join.

Edited by Ashliet
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I love my lvl 50 marauder, yes its a lil squishy but high damage output and pure awesomeness annihilation spec for single target in flashpoints etc is awesome, only thing i can think of to make this class better is add some better survivalness but then it would be overpowered wouldnt it?
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So you played a Vengeance juggernaut, how the hell does that make you capable of judging the marauder balance? don't be silly.

 

Before I played with the Jug, I was a marauder on the Peragus server but I had to change because the waiting time in the queues were becoming ridiculous. Despite getting only to lvl 25 on the marauder. I had alot more fun with my first choice compared to the Juggernaut. All it needs is a little love and some proper gear in order to work well.

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/signed and /signed - there are no words for how bad the set bonuses are, aswell as the whole look of the armor is AWFULL. Definately needing some work on this ;)

 

/signed. I'm in the mood of creating a new char+class as playing a Jugg just for the looks and all isn't worth repeating the story... If one could go and change from marauder to jugg I'd do this any minute no exception.

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Bioware messed up when they tried to make everyone happy and give the hybrid QQ babies everything and allow them to heal and do tons of damage in the same spec.

I shouted this during beta and was told to shut up.

A hybrid class should NEVER do as much damage as a dedicated DPS. EVER.

A sorc specced to heal should NEVER do much damage.

A sorc specced to DPS should NEVER be able to heal much.

 

They tried to make everyone happy so people can spec any which way throw points everywhere and basically be, bad, and still **** the game.

I love the story but it makes me sick to see them dump gameplay left and right for it.

The marauder isn't as terrible as everyone makes it seem in this thread but it definitely needs help.

I see this problem more indicative as a problem with the entire design of the class system as a whole.

I dont know what bioware was even thinking when they decided to make some classes do as much damage as a full dps class and still give them heals.

 

I hate to say it, but, idiots.

 

Hope that opinion doesn't get me in trouble, but yes, it's that big of a mistake.

 

lesson of the story is, you cant make everyone happy and you cant make a hybrid class do two things and do them both as good as a dedicated class.

 

Besides, look at scoundrels...

come on.

Edited by Sech
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I shouted this during beta and was told to shut up.

A hybrid class should NEVER do as much damage as a dedicated DPS. EVER.

A sorc specced to heal should NEVER do much damage.

A sorc specced to DPS should NEVER be able to heal much.

 

They tried to make everyone happy so people can spec any which way throw points everywhere and basically be, bad, and still **** the game.

I love the story but it makes me sick to see them dump gameplay left and right for it.

The marauder isn't as terrible as everyone makes it seem in this thread but it definitely needs help.

I see this problem more indicative as a problem with the entire design of the class system as a whole.

I dont know what bioware was even thinking when they decided to make some classes do as much damage as a full dps class and still give them heals.

 

I hate to say it, but, idiots.

 

Hope that opinion doesn't get me in trouble, but yes, it's that big of a mistake.

You actually make a very good point regaurding the sorcs. Which is probably why you cant move without a watching someone sneeze purple lightning in the game. Hopefully they will change it in the near future

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/signed. I'm in the mood of creating a new char+class as playing a Jugg just for the looks and all isn't worth repeating the story... If one could go and change from marauder to jugg I'd do this any minute no exception.

 

Why not play Jedi then? You can roll a gaurdian, and go through a whole new story :)

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Why not play Jedi then? You can roll a gaurdian, and go through a whole new story :)

 

Because i'm valor rank 61 and don't want to rego through all these WZ again :<

 

Me too i'd pay BW for an adv class change anyday

Edited by mastersloup
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You actually make a very good point regaurding the sorcs. Which is probably why you cant move without a watching someone sneeze purple lightning in the game. Hopefully they will change it in the near future

 

Yea, I mean HELLO.

I'm pretty sure Mages had some form of heals in WoW beta, there's a reason Mages didn't have heals in retail!

And there's a reason priests for the most part only did fairly slow dot damage and could only really do that specced as shadow.

 

H

E

L

L

O

 

derp derp de durr

 

I have no idea how they plan to fix these issues.

Edited by Sech
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