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PvP - very important change that could solve most of the actuall issues


Aragiel

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Im saying that im playing in premade 80% of pvp time and all we have to do is control / kill / next. In my eyes thats exactly what is too easy, no strategy involved.

 

If you take the control out of there, you will be out with "kill / next", how does this could imply more strategy ?

 

Of course if you play premade 50 against a group of random lowies your strategy won't be ever challenged. But removing CC will only take out depth from the game, and make it to have even less strategy. It will end up being just to see how many DPS/HPS can everyone pump out, with the kings of "strategy" jumping in and out of LoS.

 

Wait for the 50 bracket to be on, and most likely that strategy won't work against other premades with healers and on voice chat, as it's working right now against randoms.

 

Once we have a 50 bracket, is may be time to see if the resolve machanism need some tweaking, but to base changes to player spells - that affects all game balance - on the experience of premades against random scrubs without expertise seems to me it's not the best idea.

Edited by klathnagma
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Resolve bar should fill faster, but once it's filled the immunity should only last 5-10 seconds instead of the 15-20 that it lasts now. Basically right now you can be stunlocked for 10 seconds straight, but then you're an unstoppable juggernaut if you actually survive the stunlock. Resolve should PREVENT stunlocks, not be a reward for actually surviving one. Edited by MetallicaRulez
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