WimploMartin Posted December 14, 2011 Share Posted December 14, 2011 cybertech how does it work doesnt make sence to me is it like enchanting/jewelcrafting from wow? it sounds like only certian items can be modded if they dont have slots ur screwed or is every item moddable from cybertech? Link to comment Share on other sites More sharing options...
Peckingorder Posted December 14, 2011 Share Posted December 14, 2011 (edited) If you have to compare it to that game cybertech is like engineering. You make explosives and mods for equipment. This guide is your friend. http://www.swtor.com/community/showthread.php?t=530#anchor3 Edited December 14, 2011 by Peckingorder Link to comment Share on other sites More sharing options...
Obbu Posted December 14, 2011 Share Posted December 14, 2011 mods are like jewelcrafting from wow. gadgets are like engineering from wow. the rest dont really have analogies. Link to comment Share on other sites More sharing options...
antibiotics Posted December 14, 2011 Share Posted December 14, 2011 biochem = alchemy (health potions and flasks. you also make implants that everyone uses) synthweaving = tailoring/leatherworking/blacksmithing for casters and some mods for armour armormech = tailoring/leatherworking/blacksmithing for melee/range and some mods for armour armstech = weaponsmithing from BC (no lightsabers, but there are vibroblades. less flashy but still cool looking sword) and some mods for weapons cybertech = engineering (explosives and you also make ear pieces that everyone uses) Artifice = jewelcrafting Link to comment Share on other sites More sharing options...
WimploMartin Posted December 14, 2011 Author Share Posted December 14, 2011 im going vanguard tank what would be better ya guys think biotech or cybertech? Link to comment Share on other sites More sharing options...
Decrepit Posted December 14, 2011 Share Posted December 14, 2011 im going vanguard tank what would be better ya guys think biotech or cybertech? Bio is nice since you can loot creatures and build stuff as you go. Cyber is nice since you can continually mod your gear as you move along. Cyber will eventually get you grenades you can't run out of. Which is cool. But Bio will get you implants that should help you take more damage, etc. Bio probably has a more sustained market, but the cyber stuff might make more money per sale (though fewer sales). That's all speculation on my part, so take it for what it's worth. Link to comment Share on other sites More sharing options...
WimploMartin Posted December 14, 2011 Author Share Posted December 14, 2011 assuming we are lvl 50 and the raid gear that drops are all moddable with cybertech? similar to enchanting/jewelcrafting cause in wow that always made alot of money Link to comment Share on other sites More sharing options...
Seroster Posted December 14, 2011 Share Posted December 14, 2011 biochem = alchemy (health potions and flasks. you also make implants that everyone uses) synthweaving = tailoring/leatherworking/blacksmithing for casters and some mods for armour armormech = tailoring/leatherworking/blacksmithing for melee/range and some mods for armour armstech = weaponsmithing from BC (no lightsabers, but there are vibroblades. less flashy but still cool looking sword) and some mods for weapons cybertech = engineering (explosives and you also make ear pieces that everyone uses) Artifice = jewelcrafting Can anyone expand upon the Artifice bit? I was thinking Artifice made lightsabers and some other things, is that incorrect? How is it comparable to a JC-like crafting skill? Is it primarily concerned w/ making item enhancement type things? Link to comment Share on other sites More sharing options...
ReiperX Posted December 14, 2011 Share Posted December 14, 2011 Can anyone expand upon the Artifice bit? I was thinking Artifice made lightsabers and some other things, is that incorrect? How is it comparable to a JC-like crafting skill? Is it primarily concerned w/ making item enhancement type things? They do the color crystals, and lightsabre parts. They also do the offhand shield generators too. Link to comment Share on other sites More sharing options...
Bgiffo Posted December 14, 2011 Share Posted December 14, 2011 Artifice can make high level lightsabers. Link to comment Share on other sites More sharing options...
Wynn Posted December 14, 2011 Share Posted December 14, 2011 Best thing to do is talk to each trainer and look at your codex they will give you all the info, if you can't get in game for the info just look them up on torhead Link to comment Share on other sites More sharing options...
Wanuvas Posted December 14, 2011 Share Posted December 14, 2011 And Synthweaving is for crafting armor for all Force users, not just the "casters". Link to comment Share on other sites More sharing options...
inappropriate Posted December 14, 2011 Share Posted December 14, 2011 Can anyone expand upon the Artifice bit? I was thinking Artifice made lightsabers and some other things, is that incorrect? How is it comparable to a JC-like crafting skill? Is it primarily concerned w/ making item enhancement type things? You can craft crystals and hilts to mod your lightsaber. You can craft enhancements to mod all weapons and armor. You can craft shields which are offhand items useful for most tanking advanced classes (guardian, juggernaut, powertech, vanguard). And it looks like at high levels you can craft relics (like trinkets in WoW). It doesn't look like you craft actual lightsabers though. I would say cybertech is more like WoW's jewelcrafting than anything. I played a guardian in beta with artifice. I found it useful, but like any crew skill, you have to level it along with your character to reap the benefits of the items you craft. Link to comment Share on other sites More sharing options...
eirax Posted December 14, 2011 Share Posted December 14, 2011 (edited) If i get it right, cybertech gives you mods for every class, granades, earpicies and starships upgrages. But doesn't every crafting professions gives you mods as well (for exempe synthweaving for chests)? Edited December 14, 2011 by eirax Link to comment Share on other sites More sharing options...
Rainu Posted December 14, 2011 Share Posted December 14, 2011 If i get it right, cybertech gives you mods for every class, granades, earpicies and starships upgrages. But doesn't every crafting professions gives you mods as well (for exempe synthweaving for chests)? Yes but there are several different mod slots and the various skills make different types of mods. Link to comment Share on other sites More sharing options...
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