GumBoil Posted January 3, 2012 Share Posted January 3, 2012 Signed. I can see no difference to before the patch. The situation deterioration as time goes by and more and more nodes don't get looted properly. It's not hard nodes that aren't looted just need to decay like corpses. Link to comment Share on other sites More sharing options...
Elyx Posted January 3, 2012 Share Posted January 3, 2012 /sign! In some of the areas I frequently farm, it almost seems like the node amount is increasing. ran across one room with over 7 nodes in a small area! interestingly enough about half of those were tapped....I wonder if they're quick fix was to simply move the "location" of the node spawn point if there was something there already? Not sure, but it seems that there are more nodes now in each individual section then there were prior to the fix. haven't wanted to test it hey myself, perhaps this weekend... Link to comment Share on other sites More sharing options...
Dubblebass Posted January 3, 2012 Share Posted January 3, 2012 Haven't had a single bugged node since the patch where they fixed some of them. Maybe my skill (scavenging) isn't affected by the bug you see though... Yes, scavenging is affected. I see it in higher level planets more often than lower level planets. /signed Link to comment Share on other sites More sharing options...
Tiresias Posted January 3, 2012 Share Posted January 3, 2012 Ugh. Do you really think that after all of the discussion about this that they don't know? The problem right now is that some crafting nodes do not "despawn" after being harvested, which means that they never respawn. This is different than the problem before where the node would spawn in but not be clickable. It's a bug. They know about it. It's not some malicious attempt to piss you off. It has appeared off and on through beta and bug-hunting it has proven to be challenging. I'm annoyed by it too, but there is zero need to start a petition over an issue that is known and being worked on. Link to comment Share on other sites More sharing options...
JamesKilton Posted January 3, 2012 Share Posted January 3, 2012 Ugh. Do you really think that after all of the discussion about this that they don't know? ... you really think we're just trying to make sure Bioware knows of the issue? You really think that just waiting for the "fix" is what we should do? Have you not read anything of what's actually happened? Here's what's going on. BIOWARE LIED TO US. TO OUR FACES. Corrected an issue that could cause some gathering nodes to appear as unharvestable. http://www.swtor.com/patchnotes/1.0.1/12272011 We're calling Bioware out on this bull ****. They lied to us pure and simple. They did NOT fix the gathering nodes, they cleaned up the bug but left the problem intact. The fact that it's taken this long to implement a "despawn after 1 minute after being harvested" fix tells me a ton about the dev team, the code, and the politics behind SWTOR, and none of it is good. From nerfing Slicing so quickly, to lying about fixing a very annoying bug, Bioware is going to be this game's demise. We have been shown now that we cannot trust patch notes to tell us the truth, so we yell, and hope that the game eventually changes, or we quit. Link to comment Share on other sites More sharing options...
Draconax Posted January 3, 2012 Share Posted January 3, 2012 /sign Link to comment Share on other sites More sharing options...
MojoHummus Posted January 3, 2012 Share Posted January 3, 2012 /signed Bioware please fix this issue Link to comment Share on other sites More sharing options...
jarzium Posted January 3, 2012 Share Posted January 3, 2012 i've seen this as well. although sometimes the resources go into your bag automatically, but sometimes you get a notification. Link to comment Share on other sites More sharing options...
pSyToR Posted January 3, 2012 Share Posted January 3, 2012 They all are affected, i believe its caused by players gathering them, but not taking them....can be done accidently or delibrately. It's been fixed... The ones you can really take are the ones with the little glowy things around now... What's happening it's some people clicking on it... Scanning but probably leaving to fast thinkin SHIFT-CLICK works... But it doesn't it only appear the loot window and need to click loot all... Since someone already took the "skill up" you cannot loot it... That's why now you can hover your mouse on it not like the other real bug Link to comment Share on other sites More sharing options...
JamesKilton Posted January 3, 2012 Share Posted January 3, 2012 No, it hasn't been fixed. The bug is that these nodes stay around forever if they haven't been looted. All the new visuals do is help you find ones you can use, and make it that much more obvious that you've found one that's stuck. Link to comment Share on other sites More sharing options...
Corrik Posted January 3, 2012 Share Posted January 3, 2012 /sign This is a really annoying bug. Link to comment Share on other sites More sharing options...
Keegun Posted January 3, 2012 Share Posted January 3, 2012 /sign Link to comment Share on other sites More sharing options...
fedsham Posted January 3, 2012 Share Posted January 3, 2012 /sign Link to comment Share on other sites More sharing options...
Vachs Posted January 3, 2012 Share Posted January 3, 2012 /sign Really really annoying. Link to comment Share on other sites More sharing options...
Cheeba Posted January 3, 2012 Share Posted January 3, 2012 /signedAfter patch I did notice a lot more nodes that are harvestable but as OP states, the ones that aren't are the ones that ppl just mine for skill points and then leave the mats behind. /agree with OP that after a node is harvested (whether plyr takes mats or not) the node should despawn after a short time and that way pours aren't wasting time hitting 'bugged' nodes Link to comment Share on other sites More sharing options...
Fubar Posted January 3, 2012 Share Posted January 3, 2012 /sign this is what happens when you rush a game for release at XMAS for profits they should go back to the first build, it had less bugs then build 2 or 3 . and live... well its a mess Link to comment Share on other sites More sharing options...
CMikeHardy Posted January 3, 2012 Share Posted January 3, 2012 /iconcur It's tough and costly for beginning crafters to get the mats they need. Link to comment Share on other sites More sharing options...
Dragnark Posted January 3, 2012 Share Posted January 3, 2012 /sign Link to comment Share on other sites More sharing options...
Trineda Posted January 3, 2012 Share Posted January 3, 2012 Hello everyone, We are closing this thread. Petitions are not permitted on our forums and violate our Rules of Conduct. Thank you for your understanding in this matter. Link to comment Share on other sites More sharing options...
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