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federdr

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  1. nice idea, please listen Bioware, just a little.
  2. Agree with OP, we really don't need more skills, It would be better if we had even less in my opinion, 30+ bindings is really over the top. Why not refining the system and skills already in place before expanding?
  3. The things is the prequels ARE Star Wars, not only episodes IV-V-VI, the six of them.
  4. this is exactly how the game should be...
  5. I'm not saying overpowered character I meant what they said: 12 heroes hitting one enemy is not heroic at all. Holocalling could be just a visual thing for chatting, or something more complex like the facial tracking tech EverQuest 2 is getting. I'm not asking for huge jumps into the air, but let me at least make an acrobatic jump or something like that. If this was considered from the start all the planets could have been designed to support it. I used the jedi classes as an example, Bounty hunters for instance, could use jetpacks to jump and prevent falling damage.
  6. well to tell you the truth I agree with the op, there are many things that are very far from star wars. Don't get me wrong, I like the game, I'm playing it and I'll keep on playing it for the time being, but that does not mean I must turn a blind eye to some aspects of the game. A couple of things that come to mind at the moment are: we can holocall an npc for a quest but we have to go to a mailbox to read a mail?(I agree about going to collect items though) furthermore, I can't holocall friends? that's one of the most iconic things of starwars. many jedis hitting one mob,the epicless thing ever. Star wars is all about DUELS, 1 vs 1 or 2 vs 1. Also a hero vs 50 - 100 enemies not the other way around. my jedi suffers damage from falling 10 feets? my jedi can jump only a couple of feets high? fights in star wars are agile, with jumps, acrobatics and most of the time they take place in different levels not in a plane field, for example Obi Wan and Qui Gon fight vs Darth Maul. I agree that we have to have in mind it's an mmo but I think that the MMO mold was followed way too much. I also agree that this things are even miscelaneous for some people and I respect that as well, everyone is entitled to their opinion.
  7. I'd really love seeing this implemented in the game
  8. What you are not considering is the fact that when both SWG and WoW were released the MMO market, concept and standards were completely different to what they are today. There were many things never done before or at least not done in a way to capture hundreds of thousands or millions of clients. So they both (and others of course) had to come up with new things, new ideas and concepts. If you see the market today and the features SWTOR offered at launch, well its quite lacking. Nevertheless, I agree it's going to improve with time and I'm looking forward to it. I agree with the OP in that SWTOR does not have the epic feel KOTOR had and still has, something is missing, maybe its the fact you could customize your character much deeper in KOTOR than here, strengthening the player's bond with the characters and story.
  9. I would really like this option. Make it optional so everybody is happy and that's it, it should be really easy to implement as well if you already have experience "boost" items, perks, etc.. (1.3) implemented
  10. This is exactly the problem I have. It's almost as the smuggler's main story is in another galaxy, maybe I missed it but I can't see a link between my story and what is happening in the galaxy, the war itself. Almost out of the blue this Jedi Master holocalls me and asks me for help in some super-important top-secret missions (flashpoints). Han Solo played a huge part in the war, I tought the smuggler's story would be something like that, the underdog, the one nobody trusts at first but ends up being someone important for the Republic. like Han being a General of the Alliance / New Republic in the end (I know, I know the story is not over yet).
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