Courtney,
Thank you for taking the time to post in the forums. I and many others really appreciate when you and the community team do so. However, I will reserve the right to disagree with your statement about the Gree event taking a step forward in terms of open world PvP. While the daily's themselves were entertaining and profitable (world boss looks cool--haven't done it yet), this is not the PvP we're looking for..... I stated in another forum of the apparent disconnect of what open world PvP is---between what BioWare thinks vs. what many PvP folks expect (sorry, but we do not want PvE mixed with our PvP). Quite frankly, keep it simple--give us PvP XP for killing opposite faction (similar to what was once on Ilum), regardless of the planet period. I garantee you that the PvP community at large will take care of the rest.
While the Ilum "project" was a noble effort, I feel that you guys simply put too much thought (and time) into this aspect, given all of the other technical asperations/challenges you all had at launch. Doing the simple thing would have given you guys time to add more substance to PvP later on down the road (PvP objectives, true battle grounds, bounty-hunting--yeah I know . Oh well just my two cents, hope this isn't taken as an attack.
On a positive note, the changes on the PTS thus far for 2.0 are excellent. But please for the sake of the PvP community and even those with the slightest of interest, please, please, please, have the dev team move open world PvP up on "the big wall of crazy." Currently WZ's (though a nice diversion) & Ilum are not going to hold the complete interest of PvP centric folks....... Thanks for your time...........