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truksama

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  1. I believe the hotkey is ~. If that doesn't work click the "?" on the top toolbar and then click the create ticket tab on the bottom of the new window that pops up.
  2. Man that sucks. This sounds like when I reported not being able to abandon quests. I talked to a CS rep for about 20min because they thought they could "trouble shoot" it. In the end they said they were forwarding it to a different level and that was they last I heard of it. :/
  3. I tried your set up and found I don't use the damage abilities for the force-master perk enough. I like the health gain from Consumption, which I use a bunch, for healing more.
  4. Same here. Hopefully something new will come up in a day or two.
  5. I like alacrity for healing. Fast casts combined with Consumption work well, I don't run out of force often and am able to keep most everyone alive in PvP. I haven't had a problem in PvE either because I feel that it is more slower paced than PvP so everything I easy to manage.
  6. I usually vote top healing in matches because as of right now if a healer is doing their job and just healing they will be stuck with minimal medals. Everyone else has a better chance at achieving 10+ medals.
  7. This could be a good idea. I'll try this as well. EDIT: I just submitted this ticket in game. I play a Sith Inquisitor, Sorcerer specialization. I have noticed that my skill Revivfication AoE heal does not do an initial big number heal and automatically starts doing small tics of heal over time. The tool tip tells me that the spell heals all allies and then heals an additional amount if they still within the radius. Is this working correctly? Also, I understand that the opposite faction also has a similar spell, but it does do an inital heal as well as heal over time for allies within the radius of the spell. There is some discussion started by Cyrric on the forums here, http://www.swtor.com/community/showthread.php?t=138142 , about this topic already. It seems as if this does not work properly. Thanks for the time.
  8. I'll jump on this also. I am a level 50 Sorc and the AoE heal only puts HoTs on everyone that ticks down from number well below 1000. I didn't even know there was supposed to be an initial heal until now. I really hope this is fixed sometime soon. Thanks for posting this.
  9. HEALING One of those heals is instant cast and it puts a small HoT that can be out DPS'd in one hit. Consumption does not heal, it takes life to give force. The rest of the heals are stand still and cast. ANTI CC Force speed does not break CC. Extrication only works if the target is not stunned, although they can be stunned while being pulled. Static barrier does not stop any form of CC, it ABSORBS damage. Force storm is also not an anti CC, its a channeled ability that slows for 30%, but only while in side the giant red target that can be EASILY spotted and moved away from. CC Purge should be in anti CC, it does not CC. Although I don't think it will remove stuns, just DoTs or slow. Shocks CC is for standard and weak opponents, I do not think players fall in to that category. As far as the Jugg abilities I won't comment because I have not played one. Effective tactics against a Sorc is to interrupt heals or force lightning and stay in close. If you are playing a Jugg then take advantage of your leap and defensive abilities. Sorcs DO NOT do well in close quarter combat.
  10. Are you sure about that? Go to one of those websites with a skill calculator and look at the Madness tree for SI, then look at the Balance tree for JC.
  11. Probably not. They have said EGA is related to when the pre-order code was registered, ie. first come first serve sort of deal.
  12. truksama

    PvP Healing

    I think healing is working well. I run with a guildmate, who plays an Agent, that is spec'd in to healing and he does a great job of keeping the entire team alive.
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