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VelRathis

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  1. Dear Devs and Bioware, Id like to propose that Flashpoint Master be removed from the required achievements of Legendary Status on the Dark vs Light Promotion. The reasons for this are twofold: First there are issues and bugs with the achievement generally, which remain unfixed, whilst the Devs have had a valiant crack at fixing these bugs, they remain. Second, the achievement requires that players complete content largely un-achievable with PUG groups, that is there are noted heroic flash point bosses where the scaling and mechanics have not been adjusted for the level and gear requirements advertised in the game. As I understand it the Dark vs Light event was introduced to Celebrate the 5 years of SWTOR, to encourage players old and new to explore the game and influence the Dark vs Light event outcome. The Flashpoint Master Achievement with its bugs and with the complexity and difficulty attached to some Heroic Flashpoint Bosses (that exceeds even operations content), renders this achievement out of the reach of all but the most proficient, dedicated and well geared (and spawn lucky) players. That's fine of itself, but that outcome is IMHO detrimentally effecting perception of and engagement in the DvL event. On that basis Id like to propose that rather than dedicating Dev resource to addressing these issues in the short term, that the Flashpoint Master Achievement be removed from the Legendary Status DvL requirement. As stated this is just my humble opinion, feel free to support / flame as your own opinion dictates.
  2. So Eric, are you guys serious or are you punking us, the only thing your achieving with this nerf is pushing us into the waiting arms of gold sellers!
  3. Weapons needing slots: - Gree Vendor Weapons - Classic and Cathar Honor blade Vibroswords - Chapter 12 Weapons (or better yet make the special ability a tuning)
  4. In terms of weapons requiring tuning slots; 1. Gree Weapons from the Rep/Event Vendor 2. Vibroswords - especially the classic, fira and Cathar Honor Swords and Polestaves. 3. The Chapter 13 reward weapons (or better still make the special ability a tuneing power)
  5. Eric, for the next livestream, would it be possible to get someone from the Cartel Market team to be available. You shouldn't have to take all the flack for the Cluster**** that is the Chance Cube drop rate in the latest pack. It would be good for a CM Team member to be there to explain it.
  6. Guys, how about a new pack that provides: 5 random (tradable) rep items for the CM vendors and a Cartel Cert. Im sure there's a market for that.
  7. To be honest Id settle for a male body type midway between 2 and 3.
  8. Ok, applaud the idea of getting casuals ready for operation mechanics, well done! However for those of us who are ops geared and tactics savy, this wont be repeatable. Sure we'll run it once to check it out and play the story, but unless the armor set. mount and pet are something special (IE not just recoloured/reskined existing models) it wont be repeatable or farm worthy.
  9. Anyone else think Rage Quitting an OP/FP/Guild should now be referred to as: `Pulling a Kylo!'
  10. Id vote on keeping solo and group content separate, why not have a `Solo' gear set that includes Presence Buffs for solo players. 5 Rounds A 208 Piece with an additional Presence Buff or solo play set bonus that only works with your companion out 7 Rounds A 216 Piece with an additional Presence Buff or solo play set bonus that only works with your companion out 10 Rounds A 220 Piece with an additional Presence Buff or solo play set bonus that only works with your companion out In addition Id applaud the following Weekly/Bonus Eternal championship elements: - Complete 10 rounds with X companion and receive a customization for that companion (even the new ones) - Drop tokens rather than RNG Rares and let player save for purchases from a vendor - Have a leader board for the best 10 completion times by server like conquest but for single players
  11. Id love it if they had phased shards so that those on your ignore list didn't even appear on screen!
  12. 1. Make it so you could customize the gear on the humanoid KOTFE companions. 2. Add voice-overs for the player characters in the Alliance missions 3. Make weapon visual effects for lightsabers and holo/laser sights bound to hilt/barrel rather than item. 4. Make basic attack abilities vary by weapon (ie guild-wars format) and separate class ability powers, so anyone can use any weapon, your just better with some of them. 5. Add Pazaak and Speeder Racing mini games. 6. Keep the focus on story no matter how end game progression raiders and pvpers may whine.
  13. Ok folks, for the monthly HK rewards, what would you like... my starter list: 1. HK47 Companion Customization 2. HK55 Armor (so you can look like a droid) 3. HK55 Artwork
  14. Bioware, Grateful if you would provide a list of the Companions that are not returning as part of the Knights of the Fallen Empire plotline. It would be really useful to know so we know if we can summon them back without missing out on story.
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