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jealouspirate

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Everything posted by jealouspirate

  1. I play my Agent as the dispassionate, loyal, professional. He is respectful to Keeper and the Sith Lords. He only cares about the mission. He doesn't go out of his way to harm people, but doesn't hesitate to if the mission calls for it. He won't compromise the mission for any reason.
  2. I was hugely disappointed with the Smuggler story. They should just rename the class "Republic Bounty Hunter" because it has nothing to do with being a Smuggler. The story starts off great, but the entire premise of Act 1 is flawed because it can never pay off. The end is very, very anti-climatic. For the rest of the story you're literally just a mercenary for the Republic, killing stuff, that's it. If you're hoping for a true Smuggler/Firefly like experience, this isn't it. Edit: Smuggler also has Corso Riggs, who is the most insufferable NPC I've ever encountered.
  3. Hello fellow Smugglers, I'd like to discuss the "fantasy of the Smuggler" and the expectations I had for the class going into the game, and why I've been really disappointed with the overarching Smuggler story. Hopefully other people can share their opinions and help me enjoy the story more! So, first. To me the fundamental concept of the Smuggler or Spacer to me is of a person with a spaceship who steals and/or transports illicit goods for dangerous folk in order to make money. They're quick witted and quick on the draw, always getting into trouble, want to get paid, etc. Importantly, they don't want to get rule the galaxy or the underworld - they just want to keep flying. They want freedom, and never want to be in one place for long. That's what I wanted the Smuggler to be about. Instead, here's Bioware's version: It started out great, I was on an actual Smuggling mission and things went south. I really liked getting my ship stolen and then getting it back. After that though, I thought it took a turn for the worse. Searching for Nok Drayen's treasure was okay I guess, but I felt the story was way too drawn out and it was never made explicitly clear exactly why we needed all these starship parts and why they helped us. I mean, the main plot hook of Nar Shadda, the Smuggler planet, was rescuing some animal from space-PETA. For all its faults though, at least we were still independent and searching for credits. Now though, I just can't bring myself to care about Act II. A "Republic Naval Privateer"? What does that even mean? We certainly don't do any space missions for our class quest. I don't want to work for the Republic. It feels like I'm the "Republic Agent" like the Imperial counterpart. At the beginning of the game, NPCs at least called me "Captain". Now I'm typically referred to as "Mercenary". That's not what I thought I was signing up for. Heck, "Bounty Hunter" is honestly a more apt description of this class than Smuggler is. Does anyone share these concerns? Maybe I was just expecting too much from the start. After all, we are officially in the "Republic" faction, and Han Solo took on a job as General for the Rebels... but still. I love my Smuggler in all the little details, but I'm struggling to enjoy the broad strokes of his story.
  4. I honestly don't understand any IA players who go on about hating the Sith and always disrespecting them. It is the *Sith* Empire. There would be no Empire without the Sith. Aren't you an Imperial Agent tasked with protecting the Empire? Do you realize who your employers are? The entire government is composed of Sith. When you show contempt for the Sith, you show contempt to the very establishment that you spend your career fighting for. It just makes no sense to me. My IA is a patriot, shows respect to this Sith and does what he's told to do. Ultimately every IA is going to do what they're told anyway, the only choice Bioware gives you whether or not your character whines about it.
  5. I just finished Act 1, and I think the best part was when Corso asked for Torchy back and I told him no. Go home, Corso!
  6. Hello fellow Smugglers, I'm a bit of a slow leveler, and just finished Act 1... which I sadly found extremely disappointing, underwhelming and frustrating. I thought I'd explain my thoughts and see if anyone agrees. Was anyone else this disappointed? Instead of being excited about finishing Act 1, I think I'll either stop playing altogether or reroll with another class.
  7. Threads on General Discussion fly by very quickly, but I just thought I'd pop in to say that I've had a great time so far. I know a lot of people are upset about the gated access, but I can say that once I was actually in the game I experienced no technical difficulties whatsoever. No crashes, barely any lag. It's run very smoothly for me and my friends, and we're all having a great time. So, thanks. I know you're probably all putting in crazy overtime right now to handle launch, at a time of year where other people are taking vacation.
  8. Redeemed on August 2nd. I have high hopes for today!
  9. It makes sense to roll Republic on a PvP server if you ever want to play a warzone other than Huttball.
  10. Any of these great PvP guilds playing Republic?
  11. Maybe I'm blind, but I can't seem to find server-specific forums. Are these not going to exist? I've always found them to be a great way to build server community.
  12. Hello! Nova Scotian currently living in Ontario for school.
  13. I didn't preorder until August 2nd. I'm hoping maybe tomorrow... I'm really too busy to play much this week, but I'd love to reserve the names I want.
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