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JarekCyphus

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Everything posted by JarekCyphus

  1. Man normally I'm not one to side with those with an axe to grind with BioWare's downplaying of issues, but I'm almost with you in the sub canceling bandwagon. This was not a minor rollback for me as I had a number of toons running companion missions and I was working on KOTET stories on my Imp main; I had even gained a command rank and got a heck of an awesome looking chestpiece that I no longer have in my inventory. I'm not counting on anything, but I have a ticket open hoping BW's CSRs are smart enough to check the logs and grant me at least my chest piece back. An hour rollback might not seem like much to you, Musco, but for some of us it can be huge.
  2. Same here; I've googled it and searched these forums for solutions and none presented have helped.
  3. They need to ask EA for permission, first. As a former SWG player, I'm seeing history repeating itself. First it was Nancy McIntyre at LucasArts ruling the direction of SOE and SWG's players, and now it's EA (already once voted most dubious company, btw) doing almost EXACTLY the same thing to BW and us. Nothing changes when your pockets are brimming with greenbacks and you're completely out of touch with your employees and their direct customers. It's like Hawaii Condo complex owners making armchair business decisions from their cozy estates in the Hamptons. It just doesn't work if you can't relate to the source of your revenue.
  4. Given the rumblings in this thread and elsewhere in the forums, it might be good recompense to extend each of these events by a few days, past the weekly rep cap reset, since a few people lost a week of reputation grinding in December. Some folks in my guild have definitely been at that BBA and THORN grind for a hot minute. Just a thought.
  5. Same here. Just because a new movie is out doesn't mean my $15 per month enjoys being crapped on.
  6. This is getting old, BW. Really old. Two in a row. Can we get two weeks of both events in January, then? This is getting ridiculous.
  7. Oh lookie here: The infinite "somewhere" source. If you're going to conjure such fictitious and unverifiable drivel on the internet (because if anything you said was true, SWG's final 18 months wouldn't have been as great as they were), please try to at least connect it with a source. You're not clever hiding behind an ambiguous adverb; you're just another internet troll or liar wearing a self-fashioned tinfoil hat looking for attention. The attention needs put on the DEVs for not coming up with an alternative solution for obtaining Eckard Lokin, which is currently gated by said broken event. So we have to wait another month for a fix? What if some of us are otherwise indisposed from SWTOR then? School starts back up, some deployments are starting, and I guarantee you factory workers aren't going to be enjoying any reprieve for SWTOR time like they are now. Fix the problems NOW, BW, before the holiday week starts. If you can't, then I guess you'll just have to suck up a one time grant of giving your paying customers Lokin off the Odessen terminal. /rant off
  8. Daybreak called. They wanted to remind you that SWG was shuttered and we're all playing SWTOR, now.
  9. I'm formerly of Jung Ma, as well. As things began to die down there, including activity in my own guild, I took a break from the game. Then summer came and gaming consumed less than 5% of my free time. Now that things have wound down a tad, I'm looking forward to KotFE and my new life on Ebon Hawk. I think I'll give this guild a try and see what we can mutually offer each other. I'm a CE player that's been here since launch, and I'm looking to get back on the saddle again!
  10. This. I'm actually amazed to see a thread like this in here. Recent experiences with alts on Ebon Hawk make me want to transfer the whole lot off Jung Ma and bring them here. This server is pretty awesome.
  11. Thank you for the transparency, Eric. As this is my only day off in the middle of an already busy week, I should be more upset that I am, but it just means I'm going to start my yard work a few hours earlier than I planned. No biggie. Get the servers up when you can, and thanks again.
  12. Great event. Awesome organization, superb presentation, and a neat tour rounded out a pretty awesome evening with a lot of faces, new and old, that I've had such a great honor of knowing all these years in SWTOR. Stay classy, Penumbral! My pub toons are about done with their 60 grind; I'll see y'all soon on my Imps!
  13. I found it! Sorry, I thought we could all use a smile at this point.
  14. And that's fine. I think we're finally getting on the same page here. Although the last time I played WoW was in the vanilla days, I distinctly remember them communicating their vision. Then I met my wife. She was and still is playing WoW to this day. I stopped after I transferred to Starsider in Star Wars Galaxies, becoming—at that point—very involved with the space PvP and RP scene. But I always kept tabs on WoW, occasionally returning when free trials were offered. At BC, they communicated the direction they wanted to take. With WotLK and Cat, not so much. By MoP they got a lot better, and I was hearing the CMs became a lot more engaged and informed about the intricacies of game design, back and forth between player and developer. And now we're at today, and the posts I linked, which is far better than what we get here with SWTOR. I can't speak for EQ or EQ2, because I wasn't very forum-active in either game, but I know with SWG, PS, and PS2, the devs took a pretty big role in communicating their vision, and Virrago—by far the best CM SOE ever had—was superb at introducing his dev team to the playerbase, often dedicating introductory threads to them. This created a much better line of communication with the community. These are things BioWare could learn from and improve upon with their own team. Communication is a two way street, so we, as a community, have to hold ourselves and EACH OTHER to a higher standard, to change this team's expectations of us. We don't know the details of the threats or what the content of the verbage was, so I can't assume what kind of ordeal John and his family endured. I do know that nobody deserves that, and I'd prefer to assume the worst and expect that we have a lot of work ahead of us to change the community climate in this game. In reflection of that, I really can't blame Eric Musco for what he said. For some of us, it may sound unfair that he put a blanket statement with his words, but we don't control the keyboards of the miscreants who would bully and troll him and his team. So long as that's a risk that BioWare faces, why would the devs approach a community that's perceived as unapproachable? It's up to us to fix that.
  15. Yeah, because ignoring the fact a metric of your gaming community is completely amoral will solve everybody's problem. OK.
  16. Except the blame has and always will fall at the feet of LucasArts, and rightfully so.
  17. I did, after the FIRST time you corrected me. Either you can't read or you're a troll. Pretty sure it definitely says GAME DESIGNER beneath Watcher's name. Yep, it definitely does. Stop trolling.
  18. Which is why only we can change the dev team's expectations of us, and not let the mouthy few ruin it for everybody.
  19. Because what I linked in that last post was a post from a DEVELOPER, when you asserted they don't communicate their vision in any other game. I'm scrolling through a slew of posts on the Blizzard forums (both WoW and D3) that flies in the face of that argument. Would you like me to post more? I'd like to think we've got more pressing issues at hand, like how we can avoid petty arguments like this in the future. This is where it starts: right here. Letting bygones be bygones, being the better man/woman, mutually agreeing to walk away, and come back tomorrow when cooler heads will prevail, and we, as a community, can avert threats being thrown around at developers with reckless abandon.
  20. Then here's mine: People really suck on the Interwebs.™ #FirstWorldProblems
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