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GrindStone

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    Textures, meshes, and Video games.
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    Severe Disability Recovery

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  1. Jedi Master Ayday walks onto a Republic starship provided to the Jedi order. The lights flicker, and turn on as Master Ayday walks around the ship; inspecting everything, hiting the doors with her hand, KNONK! Then she finds a busted spot on the wall. It's a door control panel that isn't secured. Must have popped out or shook lose. Ayday Says "I don't know, it kind of looks like somone wanted to open it". Behind Ayday on the other side of the engine room; a astromech droid starts laughing "kek kek kek". The droid says in basic "That kind of thing happens all the time" "It's nothing" "Just weld it back". But it sounds like "Beep boop be doop doop" "Earahh, ekk" "Beep beep beep, bop boop". Sparks are flying everywhere, and Ayday is trying to duck her head out of the way so the slag don't hit her in the face. Ayday finishes with the panel, and starts talking with the astromech droid that's asking something about Jedi. Ayday says "Yes" and she heads towards the bridge from the back of the ship. She checks all the rooms along the way. Every door she hits with her hand. BONK! BONK! ... BONK! All the lights on the ship are now on, and there are two other passengers that she stops to talk to along the way. Everything is fine. It's a nice day. There's a strange holocron or datacron on the table in the galley. When she sees it; she walks over, and sits down in a nice chair right in front of the datacron. It's just so weird. Ayday is wondering what it is, and she's trying to figure it out. But to no avail, she leave disappointed again. Ayday checks one last room, and heads to the bridge. She is delighted to find her friend there waiting. They talk about Jedi business for a little while. Then it's time to figure out where we are going to fly next. Ayday picks a destination from the main console, but then makes her way back to the Nav computer. Ayday starts talking to herself. We are at Yavin. Looks like there are a few turns to get out of here. Ayday opens a map, and starts drawing a line in red, and then marking all the turns in a bright green color. Then it's a mainline hyperspeed lane. Ayday draws a really long red line, and starts bending it over the map to get the route. A couple more turns, and she's done. Ayday shouts "TEN THOUSAND FIVE HUNDRED PARSECS!" Ayday's friend lets out a "Urgh" as her shoulders sink down. Ayday does some math, and it will take 6 days to get there. Ayday goes to the main console to begin spooling up the hyperdrive, and shunting most of the energy in the ship into the reactor output. The astromech droid comes in freaking out! "BEEP BEEEP BEEP BEEEEP!" and then "Beep beep, kllunk". Ayday says "Yes, it really will take six days to get there. Then the astromech droid starts talking about how it wants to get into the action. Then the droid sounds really sad with beeps and funny noices that sound depressing. Ayday is just laughing quietly to herself while preparing to take off. Once in the air; Ayday sets the reactor on a full burn of the sub-light engines. Ayday hits the ship intercom, all rooms and stowage. Ayday's voice echos through the ship "HOLD ON, WE'RE GOING TO BLAST OFF!" The main console is making beeping noises and lights are flickering on and off. The ship rapidly accelerates to escape velocity. Ayday pulls back on the flight controls, and the ship makes it's way straight up. The front of the hull sort of burns it's way through the atmosphere; everything heats up as debris rapidly oxidizes. The air is thinner the higher up you go; so the heat and flaming debris dissipates. Then the ship begins to accelerate more to escape the gravity well of the planet below. Ayday keys in the burn to the hyperspace lane that is nearby, and then she slams the throttle all the way. The ship then accelerates to roughly half the speed of light (684,931,506 mph) to exit the star system at the jump point just beyond the last planet; which will take about 6 minutes at this speed. Ayday just sits there lamenting the fact that she never tried to make this ship any faster. The ship arrives at the jump point, and Ayday begins shunting power from weapons or shield systems and auxiliary power back into the reactor. The nav computer confirms the route is locked in. Ayday overrides the lock, and pushes the throttle of reactor energy that goes into the hyperdrive all the way forwards. The brightness of all the lights in front of the ship increase dramatically as the ship slips into hyperspace. Then because they were on a backwoods planet; every 5 or 6 minutes the ship stops to make a turn. Ayday turns on the radio to listen to music really loud on the bridge. Ayday says "WE BANG IT!" as she's looking at screens, buttons, and figuring out what to press to make this go quicker. Each stop the ship begins to shake a little bit. It gets really noisy. The ship, space, and time all moan loudly. It sounds kind of like some of the more weird starship engines burning, but it's screaming loud. Then all of a sudden the ship stops, it's all quiet; as the ship just appeared from out of nowhere in the middle of empty space. It's pitch black outside. There's nothing to see but a nearby star. The ship changes it's vector to the next jump. And this process repeats a few times. Left, right, up, left. Then the last jump is on a mainline hyperspeed lane. Ayday stands up from the main console on the bridge, and disappears into the starship for 6 days just living, and trying to find things to do to pass the time. Then six days later; the ship reaches the destination. It's really loud, so everybody knows. It's time to fly this ship some more. Ayday walks in, and sets up a burn for 6 minutes to this planet.
  2. It took a long time to figure out, but we found the answer in a obscure Star Wars book. Then someone made a scale map of the galaxy in giant sized studio detail. Yes, we know a 1.0 hyperdrive takes a minute to travel 4 light years. Yaven to Coruscant for example: takes 6 days flight time. There are a few stops to turn between hyperspace lanes. Flight time is more or less; 6 days. Takes a little while to jump out of Yavin; cause's it's hidden off the main lanes. Take a left, take a right, take a left, kind of like that. Get on the highway, and it's a burn for 5-6 days, cause it's on the mainline. The Millennium Falcon can get there in 3 days. It's twice as fast in hyperspace as a standard starship hyperdrive. The Falcon uses a rare 0.5 hyperdrive. There's only one blueprint for it, and you have to kill a bunch of people to get it. Only way I know how to get one. But a regular ole standard hyperdrive 1.0 are all over the place. The big ships use a 3.0 hyperdrive, takes 3 times longer. We're looking at immersion via a text based indicator. You arrive where you were going, just a simple note shows that it's now 6 days later. That, and the whole idea of showing the ship flying through hyperspace is loaded with production value, and it's exactly what we love as players of Star Wars games. What I'm saying is: you shouldn't under estimate immersion created very simply with text indicators. A little bit goes a long way. It's simple and dumb, but we are wired that way to enjoy simple and dumb stuff. The Bioware measurements from SW:TOR are fine, but the estimate is 50% too high. The more accurate measurement from Yavin to Coruscant is 6 days (10,500 Parsecs), and there isn't really a way I can Live Action Roleplay That. Hence; "Six Days Later..." It's just like the movies when they want to speed up time. Now I might not be saying it that way, but if we could design/develop a system of gameplay for travel; short & sweet, and with game design/development taking a look at non-violent solutions to interactive entertainment; you see mechanics & visuals popping up all over the place that are mostly just basic life simulator elements. You know; that old idea. To bring life to what isn't alive. Even better; make it the old way; a short challenge in arcade style; the needle is bouncing back and forth, and you have to stop the needle on the right spot to get a win or loss. Oh you can get bonus, and save some time. But you have to earn that. Right. Sort of like actors trying to portray a good influence for younger people to aspire to. Things that are systemically or intrinsically healthy. We can make it fun too. Thanks.
  3. LOUD NOISES! Quick, someone start learning how to code XML. Yeah man, Cartel Market started it. So there was always a glowing Cartel Coin on the screen. But we could shrink that, and then make it transparent. Which if you didn't know, sometimes it's fun to turn the UI off, but the Hotkey to turn that off has poor performance or can glitch out. Which means, you are stuck looking at the Cartel Market even with everything turned off, because you can't turn that off. Last month they did the same thing even though the PTS pretty much all said that this added bar lacking UI config adjustment parameters "Was Garbage". BETA HD textures were dropped. -2.00 LOD bias looks even more garbage in 3840 x 2160 as it did in 1920 x 1080. The performance is fantastic sure, and it has a feel to it. Though, I would suggest that TOR always felt better when the pixel and/or poly detail was higher. I don't feel a connection to the game the same way as I used to because it sort of looks like a really talented kid drew it in art class. Maybe we could DLSS it? I'll give you $20 for a 200GB UHD DLC. Maybe it's still a few years away, but it's becoming difficult to make TOR look like the advertisement pics. $20 for UHD DLC, that's my final offer, LOL.
  4. I'll keep my eye out for something like this. Do you have any other information or perhaps a picture?
  5. Space ports have no audio support to give the true feeling of airports, bus stations, train stations. "Now boarding to blah blah blah" There isn't much activity either. There should be vendors, and hustle & bustle. Flights delayed. Temporary lock downs due to terrorist threats. Candy shop lollypops. Kids running around. Variation iteration so that the traveler feels that they have traveled. Then like SWG, there were towns or cities which were the iconic draw towards or away from into the surrounding empty worldspace. Spaceports could be a similar solution. Also there isn't starship that are being show coming & going. Where is my luggage? LOL
  6. There are still some planets that look horrible even in 1080p with the negative LOD bias set to -3.00 It's just a low detail image wrapped around a planet. I should have said something closer to the launch of TOR, but it was bearable then. It's just ruining any scene with those planets in it. You are inside the ship looking out at the planet, and it's a giant blurry mess. Also it's way to far away to begin a descent, and even if it wasn't, that close up orbital planetary scene is wasted. You have the ship. Make the ship orbit the planet with a 4K UHD texture map. Put a 3rd person camera on the ship for players that are just there to hang out in space & talk in chat or whatever. Planetary interaction doesn't exit. All we have is a bunch of Heroblade game engine rooms. The planet doesn't exist, not even a simulation. Take the .ini max camera distance to 4km & zoom out from ground level, glitch the LOD way out and you can see the whole map. It's not worldspace. There isn't worldspace here to just explore that's completely unrelated to the rest of TOR, abstract, alternatives. Coruscant is a good example. Approaching the galactic senate there are parks on the left side & right side, but it's only a tiny park. Then there could of well been exploreable areas on either side or around the star port. It's why Coruscant feels small. It's why gamers are social misfits addicted to hitting the reward button that gives them another food pellet in the rat cage. You know it's not like that. Reward them with nothing & emptiness. Calm & peace & good land. On the ground, in the sky, or out in space. We need some room in modern game worlds, such as it once was long ago. Make it empty & put stuff in there later. I'm wouldn't think players would be looking for polish here, because by design it's just a bit of game world to run around or /pvp go all gary's mod in. And that can also be player housing area or whatever.
  7. The lowbies should be forced to use orbital stations. There should be more of them. Travel as refugees (from the movie) yeah, make the scrubs have to scrub it in the way it was in SWG. New player comes in to TOR. They can travel around, but only via shuttle transport. The elevators in the orbital station are not animated. Those are one heck of a ride up or down, but the game doesn't play that scene out. Even in vanilla TOR the player is forced into having to visit a orbital station. This could be a much more pleasant experience, but as it is the elevator is a disappointment along with the station itself being a disappointment.
  8. Must have, emotes to do Yoga in various ways. Also it would be nice to eat breakfast cereal out of a the box in front of people. Help me Obi-Wan You're My Only Hope.
  9. Voice Control: Mouth of player character is rigged to VOIP input. Sound is processed, and adjustable to various uses such as male to female, female to male, human to monster, 7 year old boy to Darth Vader, Football player to My Little Pony, Human Being to toxic Reddit user, ect. By preset, and also manually adjustable. Player to Player dialog camera: Just like player character to voiced NPCs. A dialog camera scene that is set between a group of players or OPS crew. Localization based or via Holo for use in the field. Exploiting the now rigged mouth to VOIP input. It's just quest chat. Voice communication player to player, or player to group of players, or player to group of group of players. "Oh what, you need to tell me something? Hit me up on the Holo.":ph_thank_you:
  10. Cheerleader Pom-poms Required. Duel weld weapons, that are either a fist attack or duel weld lightsaber attacks. "I want to be able to beat things to death with colorful & pretty Pom-poms!" A cheerleading outfit would work too. Sell me the whole set. I think it needs more glitter. I'm Out!
  11. The settings for TOR dealing with the camera are presented in increments of 5, 10, 14 Something like that. But if you want a camera from the waist up to have lightsabers swishing across the 1080p screen it needs to be just over 4 meters set manually inside the config. This works just as well for shooting blasters, and being able to physically look down the barrel of the weapon as the character aims. It's a old TOR trick, but most players are way far back from the character. They can see behind them without having to turn around. Now yeah, this is how we approached MMORPG when it began, but later on players were looking for the character part. Can't have that part if it's 30 meters away LOL. So it could be that you could form up a way to lock the camera close in to the character as a new game mode or way to play the game. Perhaps the 0, 5, 10, 14 settings for camera distance could be coded so the menu behaves more like a slider should in increments of 1 or 2. At any rate, TOR doesn't have the ability to adjust the camera very much or well at all close up & the scroll wheel increments of zoom are not adjustable, there are 3-4 at the most, and all the good stuff we want to see is almost always in between, hence the manual setting inside the config to facilitate it. Also if you didn't know we are into forcing the full character to render while in first person as a enhanced first person camera. You look down in 1st person camera, and see the body & parts of the character. The FOV plays into that a bit, but it's quite a spectacle to have the game appear as though we are POV from the character or playing the game from inside the character somewhat. Very interesting play testing with these types of cameras.
  12. If you watch the movies there is always a delay between traveling from one point to the next. It would be cool to have the option to have that play out as we fly in ships/shuttles from one point to the next. It would be nice to play those scenes out. SWG we could fly anywhere on shuttles pretty much from the start of the game, but that whole traveling newbie thing has vanished. There isn't much for Starship maintenance, cost for traveling, or much at all for those scenes to play out. Can't travel to other factions worlds which is kind of lame. I think it would better reflect a gritty STAR WARS galaxy if the training wheels were taken off at some point. Then you know, the whole multiplayer experience for space travel vanished a bit since the SWG days. Players that occupy & control various parts of the ship as a group activity, and even the benefits of visiting empty or scenic parts of space. I'm sorry sir/lady, you are unfortunately stuck here until you repair your hyperdrive flex coil #2. Yeah, can't have a win if we have no loss. Can't reward the player if we have no risk. SW:TOR is highly refined now in 2019. It would be nice to have that deteriorate into pain/agony/loss.
  13. A toggle music keybinding would be useful. As it is, sometimes I want music, and other times the music gets in the way. That or separating theme music from cantina music from jukeboxes so it's treated as two separate forms of music. Then the ole TOR could use a audio overhaul to do things like set specific environments. 100% in a cantina isn't a balanced set of interacting sounds. There's a dude clapping endlessly at 100% ruining it. It's very difficult to set a balanced state of difference sound sources on our own. Sound setting sliders in general are treated as a generic option to simulate a STAR WARS theme. Instead, you know, it's a bunch of sounds grouped together in a Action Movie. There doesn't seem to be reverb either. But if it was a set of STAR WARS themed room environments with diverse & robust settings/sliders?
  14. No, it's not like that. It's like actually being a Jedi. It's very hard. Takes a long time. Climbing a un-climbable mountain, but doing it anyway even though you know it can't be climbed. Control, Focus, Dedication, and Desire to learn. I wouldn't be the best person to ask. I'm actually a bit unpredictable & wild. Many disprove, but they can't say anything because most of the Jedi were recently destroyed & whatever exists now is heavily corrupted by the dark side. In actuality there is a lot of very distinct emotion inside a Jedi which allows them to be Jedi or to overcome. Calm, Peace, Patience, And Have To Go To Bathroom. LOL
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