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Amanzuul

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Everything posted by Amanzuul

  1. On Jedi Covenant: Pub Side: Udezak Grunty Pearl Micsion'verra - sp? Arraton Sound There are a lot of really decent flyers on the Pub side I have flown with and would be their wingman any time. I could list more but these are the ones I see at the top of the charts when I fly. Imperial: Dhatlee Darkspice I will need to check more in my memory but there are a number of good Imps that I always feel tested against. Will come back with a few more on this list.
  2. I have a few others in the theme of Star Wars: The Han Solo - This combines the original movie, A New Hope, and the spoof done by Family Guy. In A New Hope the Falcon has left Mos Eisley and is being pursued by Imperial warships and Han mentions he knows a few maneuvers and he will lose them. Well to everyone the maneuver is a slow left turn, Chris mentions "That is your big maneuver, a slow drifting left turn?" Now how this applies in GSF is you have used your defensive and repair cooldowns, have no rear shields and three scouts on your tail, about all you can do is a slow left turn and then respawn. The Darth Vader - The B satelite in Kuat Mesas is surrounded by a rock formation on all sides, kinda like a tunnel. I cruise way above B, much higher than most will look, set to full engine power, when an enemy comes over the top of the B I swoop down like Darth Vader in A New Hope and destroy the ships trying to take out the turrets on B, just like Vader in the trench leading to the exhaust port. The "Stay on Target" - For this all you need to do is lock onto a turret or a gunship sitting still and no matter who or what is shooting at you, you stay on target and keep firing no matter what to destroy it. Tends to set you up for The Darth Vader. The Porkins - Sometimes this can happen to you if you get a bug and are flying full throttle to a satellite and for some reason you "can't hold it" and you fly into it and explode.
  3. Thanks for the info. I have checked out the site and I am interested. I filled out an application and look forward to hearing from you guys.
  4. Amanzuul is a sage dps looking for a guild that is doing operations. I am geared for hard modes and nightmare but I am just looking for a fun group doing operations at any level. Just looking to be part of a team.
  5. One thought would be to change the action for our stun or interrupt, instead of just waving our hand, have us throw our lightsaber I suppose. Sages are meant to primarily use the force and our lightsabers are our last line of defense, we do occassionally deflect blaster bolts coming our way. If anything, I would like to see a greater variety of things we pull from the ground and fling at our advisaries.
  6. Looking for a guild running end game content on a consistent basis, HM EC, SM and HM TfB. Amanzuul is a dps sage and have assembled a strong healing set and working on improving my healing skills and would like a chance to test them out with a guild running operations. Looking for a guild to apply to and an opportunity to prove myself.
  7. Hehe, I turn on KOTOR 2 every once in a while with a toon parked on Nar Shadaa in the Pazak Den there and play for and hour or two just for fun. Up to about a half million credits now. Yeah I agree with the other mini games mentioned here. I am sure some of those will come to fruition with time.
  8. I think many of the Imps are softies at heart anyway. When I play my female BH I think PMS in metal armor. When I am grouped with people and make my choices, 9 times out of 10 I am the only one who get's darkside points. I have run BT many times and only once have I seen the captain and general killed and that is when I won the rolls. Both sides make me have some strong feelings about the NPC's. I mean really, what Sith Inquisitor doesn't want to Force Choke Harkan or run Fon through, or trooper to punch Jorgan in the throat (personally I find the trooper story a little soft).
  9. Like I mentioned in an earlier post, check out the time line on the holonet under the game info menu. SWTOR is set millenia before the original Star Wars Trilogy. The Republic predates SWTOR and KOTOR 1 & 2. It is an alliance that forms when hyperspace travel is discovered. The ingenius way Palpatine comes to power and literally does it through coersion and manipulation is quite different from the full frontal assault the Sith Empire had tried conquests in the past. That's what makes it so evil. And like most histories there is a cycle. We are at a point where the Sith Empire and the Republic are about equal but the Republic is heading to a lower point and the Sith Empire is rising. In the previous games you see something similar: pre-Mandalorian Wars - Republic is strong though getting soft, Jedi are plentiful and believe the Sith to possibly be extinct. Mandalorian Wars - Mandalorians invade the Outer Rim, Jedi want to study the threat, young jedi join the republic fight, Revan and Malak look for a way to fight the Mandalorians and are corrupted in their quest to win the Mandalorian war. Revan and Malak defeat the Mandalorians. There is a split in the Jedi Order. Revan and Malak form a new Sith empire. Sith Empire rising, Republic and Jedi about to fall, few Sith, many Jedi. KOTOR 1 - Revan and Malak's Sith Empire is defeating the republic and Jedi. Under Revan and Malak the Sith are becoming more numerous, the Jedi are becoming fewer. KOTOR 2 - Your character in this game is believed to be one of the last Jedi. You help destroy the Sith Darkness that has been hunting down and killing the Jedi. War comes to an end with the Sith forces scattered and the jedi can begin anew. Sith are falling the Jedi are starting to climb back up again. Prior to SWTOR - Even in one of the promo's for the game, the Jedi and the Republic on on Korriban sifting through all they believe is left of the Sith Empire, but the Sith have been lying in wait for their return, gaining strength. Thus begins the great war that is just prior to this game that comes to an end with the Treaty of Coruscant. Sith Empire rising, Republic and Jedi coming back down. Skip ahead to the movies and the Phantom Menace, many in the Republic and Jedi believe the Sith to be no more. But this time instead of coming right at the Jedi, the Sith do it through the Republic with Palpatine's corruption of the Republic leading to the fall of the Jedi. Sith rising, the Jedi and Republic falling. By the end of Return of the Jedi, the Alliance has taken back their republic, balance has been brought back again, Jedi and republic rising, Sith falling. So you can see the lore pattern, like our own human history, there are patterns. You see George Lucas's original theme of balance. Whenever the scale becomes unbalanced, the light and dark side of the force shift to bring balance once again.
  10. While there are some connections over time to the Star Wars Trilogy, keep in mind that SWTOR and its predecessors, Knights of the Old Republic 1 and 2 are several thousand years before the Skywalkers in the movie trilogy. On this website there is the holonet under Game info and choose Timeline and it will cover some of the events leading up to where the lore stands today. When we visit Taris and Korriban today, it is 300+ years since the war between Revan and Malak and the Mandalorian Wars which saw the destruction of the Mandalorian homeworld of Malachor V. When you play on the Sith side of the game you learn a little about its early leaders, Marco Ragnos and Naga Sadow. On the republic side you learn a little about the early Jedi Councit. The holocrons we find, left behind by the architects which also play a part in the first Knights of the Old Republic game where we learn how Revan was able to amass a huge force after the Mandalorian wars to challenge the republic. There is a ton of lore in KOTOR 1&2 and I love seeing its remnants in SWTOR. I am hopeful we will eventually learn what happened to Revan. I understand we fight HK 47 at some point, should be fun but I would have loved to have him as a companion. In one of the holo images as part of the consular quests we see Bastila Shan from KOTOR 1. I remember the Rhakghouls from KOTOR 1 and helping find the cure/vaccine for the disease. I remember the destruction of Taris and barely escaping on a ship I had stolen from a crime lord. I have seen a little mention of Czerka Corporation which played a big part in the KOTOR games. Being a lore nut it is taking me a while to level because I am exploring and reading everything and it is exciting to learn more about events and I can even look back and say "Hey! I remember when that happened!"
  11. Don't know that one personally but I have read some about it and it sounds great. I would like to see more use what is there, I know it's imperfect but it can still be useful.
  12. Yep, I agree what we have right now is not the best and there are huge threads extolling what a tool should do, I would just like to see more people using what we have for now as well.
  13. I realize the current tool in-game is not the ideal tool for finding groups but I used it fairly effectively last night in finding members for a group. From anywhere on your server you can go into the WHO listing and in the search field type: LFG This will show a listing of everyone on the server who has set up or selected the LFG button and hopefully they have entered a comment. I confirmed last night that you can do this from anywhere in the game. So I am making a plea for those looking for a group, click the button, add a comment or try looking for folks that way. Hopefully a LFG tool is in Bioware's plans in future patches/releases. /crosses fingers Amanzuul The Constant Guild: The Force
  14. Could also be a throwback to the KOTOR games. Through much of the game you could have as many as 2 with you at a time. Your presence around them, your influence on them, would impact their story and thus your story. In KOTOR 2 I figured out how I could basically have a ship full of jedi's or turn them all into sarcastic jerks. Right now in SWTOR my companions are still kind of new and I have not come anywhere near to maxxing out my affection with them so I am curious to see what interesting conversations open up by having them along. On the pure fighting/gameplay, they certainly can make battles easier, no doublt about that. I like the combinations where one of us is ranged and one is melee, that seems to work fairly well but I always wanna kick Kira when she jumps right on top of what I am doing. I am hoping to see a few more companions on my sage, just have C2N2 and Qyzen right now.
  15. Like any other tool it can work well or horribly. I like the single server idea of it, keeps people a little more honest. I have used the system in WoW as well and you get some good, some bad. I tend to be the more patient type so the heirloom geared mage yelling "GO GO GO GO GO" all the time is kinda irritating. At the same time, I have met a lot more folks, even recruited some if they were on the same server, and had some great, multiple runs. The challenge I see with building this tool across servers is the voice acting sequences before shipping off to the flashpoint and then when coming back from the flashpoint. There are responses and social points earned on the conversations. Perhaps the location where we pick up the flashpoints could be server neutral or the system goes by the group leader and everyone else holo's in, that might work. Might be a complex tool to program into the game, despite asking a number of years for it, it was just in WotLK for Blizzard to implement it. I seem to remember developers commenting on this type of tool during the Beta testing of SWTOR, there are some challenges to making it work.
  16. Recount or another data analysis tool is just that, a tool. Like other kinds of tools they can be used correctly or incorrectly but that is up to the user. Having played a considerable time using this specifically mentioned tool and the math behind it, I understand the often erroneous conclusions some folks make when using it to make snap decisions and can recognize when another player is doing that. I like the ability to at least monitor and manage my own performance and can be useful if getting stumped in downing content to help diagnose what to change or add to the encounter. I support this type of tool or addon, but like any data analysis tool, the context the data was collected on, is just as important as the data itself. Poor context leads to poor conclusions. "Great! you did 50k dps, unfortunately you only lived 18 seconds out of a 3 minute encounter."
  17. Very true. I looked at some of the developer posts and they did say not at launch which would imply the capability is coming. I guess we will sit back and see how it unfolds in the coming months, I would be suprised if it was longer than the end of the 1st quarter of 2012. That would be my bet.
  18. Ahhh that is what this forum needs..........a censor to tell us what we can and cannot say. This is only a addons for post I guess.
  19. Thinking about the customizable UI some more and I certainly understand where folks are coming from there. Scaling and being able to move things around can certainly help. I played through beta and the early launch and I guess through all of that I have gotten used to how the UI looks and works.
  20. LOL the OP made me chuckle. Cartoon bubble popped up with the scene from "Monty Python and the Holy Grail" where the king and his knights are running from the rabbit....
  21. I expressed an opinion and did not attack anyone or stoop to low brow name calling. And yes they do detract from the game when we have to find someone new in a flashpoint because someone's addons aren't working and they can't play. It detracts from the game when we have to wait because someone is trying to get an addon to work in order for them to continue. So even if I don't have them, they can still negatively impact gameplay by having to wait for someone to get it working. Not to mention the meter maids...............
  22. Awwww scrap the plan...........just blow somethin' up!!! All kidding aside, I am sure the later flashpoints require a bit more planning, I have only done up to The Hammer so far and though we had some touch and go, having the tank focus on the hardest hitting mob/mobs seemed to work well. As more of the players get to the later content they will not be able to play the same way as with the 2 player heroics or Esseles and Black Talon, not attacking the tank's target or breaking CC will cause wipes. I can also tell when I am playing with WOW types because they are all "GO GO GO GO GO GO GO GO......."
  23. None for me thanks. Addons and Mods just get in the way and with every content patch it seems like things are continuously breaking and it gets so bad to the point where people depend on them that when things break they won't play. To many addons and mods creating even more turmoil on the screen detract from the graphic beauty of the game. Not to mention all of the viruses/spyware/malware these addon/mod sites get infected with, who needs that crap.
  24. Tanking generally needs to be done for the most dangerous mobs as they will clobber a lesser armored/shielded player. I like how in most of the flash points its more of an open battle rather than the old tanking model of the tank running in, getting threat on all of the mobs and holding them for the dps. Instead its more like a street fight where the tank goes after the heavy hitter and the dps take our his friends. As a Jedi Sage healer I even like the fact that I can do more than just shield and heal, I can actually take out the whoop***** can and use it. Don't think of the tanking in the traditional gather all the mobs and hold them, instead focus on keeping them away from the healer mostly and squaring off with the bully in the group you are puilling.
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