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MemphisIX

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10 Good
  1. Formal request to make this a sticky...
  2. Bumpity dumpity bump... I had my suspicions on this, came to the forums, and bingo. Needs a fix!
  3. /signed This would make SWTOR the very best MMO for PVP. Just showing my support : )
  4. Kinda squishy though... No mobility. Love Creeping Terror though.
  5. Yeah I used to have the same spec... Then I thought what difference does a 350 heal make anyway? And that's with a 4.5 second internal CD... I'm not sure it works very well on PvP and I'd like to see someone defend that in PvE.. I liked when Battle Readiness increased healing by 300%, that was pretty cool. Now they take it out and reduce the internal CD to 3 second with BR on? Makes no sense to me.
  6. I use a slight variation: http://www.torhead.com/skill-calc#200ruMokrskZZf0cRrMz.1 But it's up to the player really, you have the important stuff there.
  7. If SS worked (I know), then infiltration would actually be quite viable if you can get someone with zero resolve, and just stunlock them and spam SS in the middle by using blackout. That's what I figured initially. Then I actually tried to do it and... Yeah...
  8. Which reminds me... Force Lift is broken too right? I don't use it that much but when I do... it doesn't really break on damage and the target takes less damage per hit?!?! What's that about?
  9. Haha yeah I mean... 21/0/18 is best, don't get me wrong.. The sad part is I don't really play that much lol Like 2 hours a day... I barely touch the game on the weekends... I just like theorycrafting : P
  10. I don't anymore but if you're specced Inflitration you have Shadow's Respite so you can get off at least 1 and not really "feel it" in terms of Force cost. Of course, if you're inf you should open with Spinning Kick anyhow. There's a potential stun-lock there because if you do Spinning Kick->Low Slash->Force Stun, you can actually get all those off provided the target has zero resolve when you start. I tried to use it but I didn't have enough gear and also SS is just broken so I kept wasting time... And burning CD's in the process..
  11. Combat Technique But I never did PvP as full infilatration. This is the spec I used: http://www.torhead.com/skill-calc#601ruMokMMZhGrMk0r0zZc.1 Which is more a hybrid but you need some talents in kinetic combat anyhow. Mind over Mater comes to mind. Particle acceleration (procs all the time, insta-crit on project, eliminates CD issue) is amazing too... Elusiveness for reduced CC on resilience, you get the picture. You also have better Force regen in case you want to spam SS (good luck with that). Still I switched over to 21/0/18 because I wanted some ranged abilities and more Force attacks that ignore armor (I was sick of not doing enough damage to heavy armor classes)
  12. When I switched to that spec, I had to get used to it at first but I noticed the increased damage+greater survivability right off the bat. The spec is clearly superior at this point. The only thing you'll miss is Low Slash.
  13. The problem with Force Breach is you have to use Shadow Technique, which of course makes you super squishy and you can't proc particle acceleration with it so... I personally think it's a no go. Unless you flat out out-gear everyone else.
  14. Awesome! just awesome! And I'm guessing if you add both crit+surge relics you should see some flamboyant numbers pop up I always figured with this spec and with all the procs+favorable RNG that Project was the heavy hitter, I just thought we were talking 3k-3.5k. Anything above 4k sounds great!
  15. I'm not geared yet and I'm valor rank 40 but.. 5k Project? Really? Hooray! My faith is restored!! Now if only it was instant as they say it is...
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