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ZealZany

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  1. Where do you see your social rating now? Maybe you earned yours back in the days, and that is why you see the items. Newly created characters do not have access to those Social Levels, and group activities do not affect this rating now. Hence, the social system is deprecated, as it seems. The fact that it works for you, doesn't mean that this is a generally healthy functionality. Or I am still missing something, which also could be.
  2. And that is precisely the reason why I initially suggested to merge all class trainers into a single Speeder Piloting Trainer - there is still a reason to approach such a trainer once in a while in the beginning of your path. Having class trainers, who do not train you anything "class-related" is only confusing for new players, who have no idea about their old function. Btw, did you know that you can learn that dreaded Speeder Piloting now from a different class trainer? I.e. use Jedi Consular Trainer being a Smuggler. What could be even more misleading? Probably only useless Social Items Vendors who do not sell anything these days...
  3. Thanks for your support, Jupiter_Storm! Exactly my way of thinking! Any character is in the end a set of pixels, but that exactly set of pixels, which you associate yourself with - this is what matters.
  4. After a second thought, it doesn't sound right at all. Imagine you're playing Sith combat style being a Jedi - where do you have to learn your skill now? There are no Sith Class Trainers in the republic space. Same applies to other such cases. So immediately they allowed to play opposite faction combat styles, the good old trainers became outdated and confusing.
  5. I didn't argue with that. And still, many of us may have reasons to change our mind in the future and need to be able to retrain the second combat style. This "permanent" limitation looks very artificial to me, as that simplicity to switch between styles and loadouts shows that there should not be a problem at all to reset one of them and start using from that moment on.
  6. Well, and what's the point in that? The whole game they're useless and then you need to come to them to learn some skill? What is the pattern and reason for that? Just imagine how confusing it is for everyone.
  7. Hello Team! With the recent updates Combat Styles were introduced, and it is quite okay now to play a Sith Assassin combat style for a Jedi Guardian story line. So, a class is not bound to either faction, or story line anymore. Moreover, class skills are learnt automatically now with reaching a particular level. However, a rudiment of "good-ol-times", which is Class Trainers (Jedi Guardian Trainer, Jedi Consular Trainer, Smuggler Trainer and so on) is still there. The only skill, which is still possible to be learnt from them is "Speeder Piloting". So, why not to remove these confusing guys from the planets and not to replace them with a single "Speeder Piloting Trainer"? Alternatively, these Class Trainers could be replaced with Class Vendors, providing some items fitting a particular class. Also, it looks like Social System has been removed from the game, however, Social Items Vendors are still there on some planets, and they do not have any items on sale anymore. So, why not to remove them completely or replcae them with some other vendors? Please stay healthy and looking forward to hearing from you! BR
  8. Hello Team! Hope you're doing well! Please, add an ability to change the second Combat Style for our characters. Yes, I know that the game warns you that the choice is permanent, when you do that, but sometimes there are reasons for change your mind. In example, it is not quite clear why a character as a Jedi might not be able to choose Sith combat styles and vise versa. Yes, some of us are aware that you need to have "Dark V" or "Light V" legacy unlock in order to be able to do that, however, this is not clear for everyone, and it is easy to become trapped with your suboptimal choice. A possible solution could be a Cartel Market consumable item, allowing you to "Retrain" the second Combat Style for your character. Please, make it reasonably expensive, but leave this possibility for players to change their decision which they could make too fast. Or, please, allow the Game Support to change players second Combat Style. Some of us have our characters from the very first days when the game was launched, and we do not want to lose our characters just from being a little stupid and too fast just once. Thanks a lot! BR
  9. With the update 7.0 and 7.1 some UI was reforged, changed and many UI components were placed to different places or even removed completely. However, Tutorial screens still contain screenshots of old UI, and of terrible quality. Please, review and adapt the Tutorial screens to the current state of UI. Thanks!
  10. Was searching a bit for a topic, but didn't find anything trustworthy, torhead also shows only one amount of experience for quests in difference with wowhead. So, the question is - I just reached 55, what am I getting as question rewards now? In WoW, for example, when you're cap-levelled, you get more money-rewards for quests. Is here the same system? And another question is - is it only my problem that low-level quests are shown similarly with the high-level ones. I mean, shouldn't the yellow triangles be more transparent for low-level quests? And can I get so through options?
  11. It's not about humour, it's about inconvinience in the first place.
  12. Well, I'd buy it. But there should be a lot of them then - in elevators, in shops, near the GTN terminals and so on. I'm for every word here. Well, we could go further and forbid to summon companions on fleets. Indeed, where the sence to be them summoned there? I don't see any benefits.. Only downsides - the more companions are there - the more need to be loaded and processed not only by my computer, but by servers as well, so, it seems to be a good idea to disallow to summon companions on fleet. But even without forbidding - there're a lot of options of customization of companions' appearance, so, I don't consider it a huge disaster, no offence) Show off with your exotic pets on planets - there're enough of them down there.
  13. I suggest creators forbid usage of mounts on republic and imperial fleet. I do understand that it might be enough big to allow them, but it looks rediculous. I mean it's not authemtic at all when you stay in a elevator with 20 people who are actually mounted with huge, tramendous vehicles. It is inside, guys.. We have sprint almost always (I actually don't know when I won't have sprint), and frankly speaking, it IS enough to travel on fleet. I don't know how to others, but to my mind, people should feel the athmosphere, and fleet is the place where you have rest, so where the sence to be in such a hurry that you need a mount?
  14. Are there any plans to visualise a particular Stance or Form, which's chosen by a player? For example, now Jedi Knights who're in Soresu Form and those ones who're in Shien Form look the same. It would be really nice if players could say what Form of fighting uses a particular player by looking at them.
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