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aalllttt

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10 Good

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  • Location
    Sweden (Star Wars eden)
  • Interests
    Star wars?
  • Occupation
    Smuggler
  1. I am sick and tired of developers who havent learned how to make a game that doesnt make players wanna run around like healbots in every warzone out there. Age of Conan had it good with only using hots ( healing over time ) and one instant aoe heal with a long cooldown, that way the healers where not overpowered but oh no it just have to be instant heals and bubbles all over the place. Healers who can stand in one spot and heal themselfs even though there is 3 players smashing the guy and then a semi healer helps the attacked one with its heals and the target never dies. pvp becomes either to hard or to easy with healers, I would like to have them removed forever.
  2. A huttball with 9 inquisitors and 6 bounty hunters 1 jugg and I am the jugg ofc, fun fight for a melee jugg right? right?... no pushbacks here nonono. http://imageshack.us/f/853/screenshot2012030320230.jpg/
  3. Pugs need to be able to mark enemy healers otherwise people will be clueless to what to hit. I dont see it too much in warzones to be honest its only if you face a premade that marking their healers is a must otherwise it WILL end with a loss. Healers have to get killed. Warhammer online allowed marking enemy players btw.
  4. I find the sith jugg rage build to be the only effective build for juggs to take down healers fast enough, its all about the timing. I can take down most healers solo but with that said its not that easy since some healers are really a menace to kill.
  5. To take damage, without cooldowns sith tanks dies quite quickly and I am not talking about 10-49 warzones.. My main is a sith jugg with full champion gear and I am suprised how fast I go down. But now I mainly play the Rage build which in a way makes me live longer since I kill them faster then they kill me.
  6. aalllttt

    Fix CC

    It was okey but as a zealot I couldnt stand playing that game anymore because those few defensive abilitys that I had where totally useless since the ones attacking me had immunity against pushback or stagger just because some random guy had wasted whatever CC on them and gave them immunity...
  7. I think Huttball is great as it is, the only ''problem'' might be that you end up facing 5 good played inquisitors/sages on the enemy team which is pure hell.
  8. Not sure I understand the problem here with the sniper/gunslinger since in my case is the worst class to face with my sith juggernaut. Snipers/gunslingers can crit hit me for 4k, I cant force charge them when they are in cover and running up to them while the shoot at me will end with me having half my life gone or more. If I get to them they have a def boost while in cover and an aoe pushback that roots me in place and yet again I cannot force charge them and I have to run up to them and by that point I am certainly dead if I havent popped every CD (1)I got plus health kit. I consider a good played sniper/gunslinger to be one of the best classes out there at least I know a few players that can play them good. I just know if a sniper/gunslinger starts aiming at me from a distance I got 5-10 seconds to run or die.. Oh and not to mention the kick to the nuts..
  9. Hmm I rolled sith juggernaut going up the immortal tree and sure I have died a few times but doing Heroics 2 was not hard as soon as I had my healer companion, use the defensive abilitys as often as possible and have healing kits with you.
  10. If you want to have a good tank build in pvp then going full Immortal is not the way to go, try a hybrid, lets say a build that find is nice for pvp tanking which have better survivability and really nice for Huttballs. Oh and I took 2 pieces from the warleaders modds and put it into 2 pieces of the jugg pvp dps gear for the intercede 8% health bonus. http://www.torhead.com/skill-calc#101crhozZhGrMMhz0MZhr.1 But I think sith jugg in tank build in pvp is kinda weak no matter what unless you got a premade.
  11. I am sith juggernaut valor rank 61 and I loose more games then I win. I personally am not after the win but after a good fight, a good challenge. I join as a pug I get my *** kicked as a pug by premades..
  12. Oh one more thing, rage build is the only build that can kill healers, for sith juggernauts that is.
  13. Ahoy there, I got to clear one thing up here and that is that the rage build is far from just hitting one button! Step 1. one force charge or oblitirate is need for the smash ability to get a 100% crit chance. Step 2. 4 ticks is needed for a 100% damage boost on smash, the ticks is from either force choke or force crush. Step 3. You have to be within 5m of the target for the smash to hit its target(s). Step 4. press the ability called smash and hope for the best. If any of the steps above fails then smash with its 4-5k crit hit is just a ordinary hit of 1-2k hit or in many cases a miss because people can pushback, run away or CC and inquisistors/sages bubble takes away alot of the damage done by smash even if it should hit for 4-5k it only hits for around 2k. But if you want to spread the overall dps over several abilitys I wouldnt say no to that tbh, my force choke does 800 to 1k crit per tick. (Do note that I have 103% surge and I have never hit above 6k, closest that I can remember seeing is 5.8k and that hit a fresh lvl 50)
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