Let's say you have 4 guys looking to build a group. They will be solo questing to level up, getting together for GROUP and HEROIC quests, running FLASHPOINTS together, and participating in WARZONES together. Once they're level 50 and have some decent gear, they'll join up with others for regular OPERATION runs. We'd like to spread out the class buffs and minimize the gear competition between ourselves as well.
Now, how would you build this group?
I'm thinking that we would want two of the classes to be 1) Scoundrel/Operative in a heal spec and 2) Commando/Mercenary in a DPS spec. The Scoundrel/Operative would be able to keep the group alive while staying mobile and at range (out of the AoE) while the Commando/Mercenary would focus on dealing damage and providing back-up single-target heals in a pinch.
As for the other two spots... which tank and DPS combo do we go with? Do we take the ranged damage and CC of a Sage/Sorcerer? If so, then we have a lot of CC, allowing us to single-target tank in a lot of situations. Do we go with a Guardian/Juggernaut in that role, or do we not worry about loot competition and take a Shadow/Assassin or Vanguard/Powertech?
Or, do we take an Assassin/Shadow tank and fill out the group with another form of DPS, like a Sentinel/Marauder (or again, let loot competition not be a concern and take a Gunslinger/Sniper for the ranged DPS)?
Or, do we dump the Scoundrel/Operative and Commando/Mercenary above and take a Sage/Sorcerer for all of our healing needs, grab more of an AoE tank in the Vanguard/Powertech, and load up on more pure DPS like the Gunslinger/Sniper and Sentinel/Marauder?
Any help would be appreciated!
Group Make-Up Ideas:
1) ??? (Tank)
2) Scoundrel/Operative (Main Heal, CC)
3) Commando/Mercenary (DPS, CC, Off-Heal)
4) ??? (DPS)