I'm truly hoping someone can point out an error. If I'm right, it is a pretty substantial nerf to tankassins
I've been working on an Assassin DPS calculator for a month now as a silly side project, but today it seems as if my numbers are off by such a dramatic margin that I can't seem to reconcile how I could have made such an error.
Torhead Link to Thrash
Thrash Minimum Damage(per hit) = ((0.505 + 1 ) * mainHandMin) + (.74 * damageBonus) + (.074 * 1610)
This number, as Torhead indicates in their tooltip, is in the ballpark of 1000. But most importantly, this is supported by my notes of Thrash's ingame damage while I was testing it prior to 1.5.
NOW
My tooltip ingame estimates the damage to be 569 - 671. Which is actually what thrash appears to be doing as well.
Thrash is the bread and butter of my hybrid pvp tankassin, and I can't seem to find anyone else who's noticed. I'm not 100% sure when the change happened, and only noticed now that I'm revisiting my dps calculator.
I'm hoping that I'm wrong and that someone can point out some ridiculous oversight I've made. I'm never the first one to notice problems and assume the problem has to be something I've done.