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MacOda

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Everything posted by MacOda

  1. Huttball is a turd. It is a giant CC-fest. He who has more and is not completely inept...wins.
  2. Ahh...one of the standard response for those that have no real legitimate response... Bads are bads L2P I am spec'd 31/31/31 like all Sorcs/Sages Just interrupt
  3. Translation: I am a wannabe l33t boi that is ube because I play the most commonly accepted spec for Sentinels. This obviously means that I am superior to other players for this reason and any one that prefers any other play style is inferior and terrible.
  4. While I play Watchman in PvP currently, Focus is a perfectly fine spec to utilize. The play style is quite fun and it punches out some nice burst damage. It is true that Focus is definitely a much more potent AOE damage spec for PvP, but the single target damage is still very solid as well.
  5. It is to point out that 1v1 doesn't really matter at all....regardless of the context. Pro-tip: Putting a Pro-Tip at the end of your post makes you really cool.
  6. That's pretty interesting. Does that mean there are special 1v1 warzones or 1v1 Ilum instances in the game?
  7. Translation: Hi, my name is Sirolos. I obviously play a Sorceror. I will post insults and things that are completely irrelevant in a thinly veiled attempt to make my class seem like it is just fine and that I am really a good player (just like I do in every thread about Sorcerors).
  8. There is a difference between reality and denial, do you know the difference?
  9. No. You are trying to apply that the logic driving the population/faction imbalance is the the same thing driving the class choice being played. That simply isn't the case...anyone that has played MMOs for any appreciable length of time knows that.
  10. Don't confuse burst with high damage potential, high utility, high mobility and solid survivability.
  11. That must be terrible to "only" absorb 3.2k damage. If that seems so neglible to the class and how it performs, it shouldn't be a big deal to get rid of it then.
  12. The only other option is letting PvP continue into a ranged versus ranged fest (where it is almost at right now) or buffing all the other classes. I can tell you for certain they are not going to go through and try to buff everything else when you have very fixable overpowering mechanics on two classes.
  13. I don't think that is what the original poster was trying to imply at all. Rather, they are pointing out a very common theme im MMOs (especially in regards to PvP) that more powerful/capable classes are going to be represented the highest due to their relative effectiveness. This is why you are seeing so many ranged classes in PvP currently (primarily Sage/Sorceror and Trooper/Bounty Hunter). These two class types represent around 75% of the opposing team that I face regularly on my server at level 50. It isn't uncommon at all to see 7/8 of the opposing team represented by these classes. This same trend is starting to show up on the Republic side now as well. With being the case, there are only a handful of possibilities... 1) PvP continues to evolve into a heavily ranged dominated game and melee will continue to disappear from the War Zones and Ilum. 2) The Sage/Sorceror and Trooper/Bounty Hunter classes are adjusted downward to put them on a more even playing field with the rest of the classes in the game. This will make the other classes no less appealing to play in PvP...so the populations would theoretically start evening out. 3) The rest of the classes in the game are buffed to bring them to the level of Sage/Sorceror and Trooper/Bounty Hunter. This, too, will make the other classes no less appealing to play in PvP...so the populations would theoretically start evening out. Given the track record of these situations in previous MMOs, it is likely that number 2 will happen. That is what they were trying to convey.
  14. When is a fix for this going to be implemented? It has been going on far too long and it is incredibly frustrating when you have to playing many more games than are necessary due to this bug. It baffles me how come this hasn't been addressed and appears that it is not in the patch for tomorrow.
  15. Or that the PvP in this game really isn't good and is busted and people like you say things like this to make yourself seem like you are a good player.
  16. Fifteen bucks a month across a million peoplle is fifteen million a month. That is a ton of cash to maintain a system and hardly "squat in the scheme of life".
  17. WoW was most assuredly not the most balanced MMO in terms of PvP and Blizzard is a far from being the a King of MMO PvP. Pretty universally that title goes to DAoC as it focused on end game PvP and was quite successful at it (not that it didn't have its problems mind you). WoW wasn't even remotely close to touching that game in terms of a PvP experience. As for Arena, it was trash...as the majority of the season brackets were primarily (not completely) determined by your group's composition. It tried to provide a way to generate a less time demanding system for PvP progression system in lieu of the ridiculous Rank system they originally rolled out. The bottom line is this...a game cannot primarily be a PvE game and provide a satisfying PvP gaming experience.
  18. I don't think anyone here will argue you on that point. It is not just something specific to the Sith here. As I mentioned in my earlier post, it is a matter of time until the Sage population dramatically increases on the Republic side. The only difference between the two is that Sorcerors do Elemental damage and Sages do Kinetic damage.
  19. I really don't think this is the case. If you bring a class in line with other classes in terms of balance (or somewhat close to it), they will still continue to play that character...even though it won't have the same advantages it once possessed. The notion that a nerf would result in mass exodus doesn't really seem likely. An example of this was the Death Knight class in the Wrath of the Lich King expansion for WoW. It underwent significant nerfs for a year to bring it more in line with other classes...yet it still was easily one of the most played characters.
  20. There are a lot of arguments being made here which has nothing to do with the core issue. The bottom line is when a class is more powerful than others...people will migrate to it to have an advantage. This has been going on in MMOs since they were created and will continue to do so. The key indicator for this in PvP is when you see class diversity starting to drastically reduce in Warzone populations. As has been pointed out, people are seeing that the overwhelming amount of people on the Sith side are primarily playing Sorcerors (usually about 5-6 per WZ) with the next highest represented class being the Bounty Hunter (usually 2-3 per WZ). Not all groups do not consist of just these two toon types, but they do represent at least 75% of the groups I see on my server. With this being the case, it won't be long until Republic sides start consisting more and more of Sages and Troopers (already seeing it more and more in the 10-49 bracket). The claim that class PvP performance does not impact its representation in Warzones is not accurate. That is why people think it is obvious the class should be toned down (the most likely case) or other classes should be buffed. From a developer's viewpoint, it is easier to adjust one class instead of multiple.
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