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Febibi

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Posts posted by Febibi

  1. I got fully BM geared in record time. A couple tokens from 1000/1000 trade-ins, and the rest I got lucky with bags.

     

    Karma is a *****. I was extremely unlucky gearing up with Centurion, about as bad as it gets. I hit Valor 60 and was able to cash in for my final piece. BM tokens have been good to me though.

     

    lies...system doesnt allow that since 1.1.5

  2. 22 bags on a new alt and no battlemaster coms from the bag....

     

    How many Battlemaster

     

     

    comms did u get from bags?

     

     

    BioWare screwedthe patch on this one....

     

    Suggestions

     

    1. 30 Warzone = 10 Mercenary

    2. 30 Mercenary = 10 Centurion

    3. 30 Centurion = 10 Champ

    4. 30 Champ = 1 Battlemaster

     

     

    Currently you have us on a luyck system that is broken and peopel cant trade up and you force luck wasting time.... alts cant gear up due to your busted system and characters pre patch are geared out and make games stupid....

     

    Change it immedietly in a maintence Tuesday.... you know you screwed the pooch on this

     

     

     

    --------------------

     

    Resubs are this week.... how many will disappear after this one due to the 60 day gift cards running up?

  3. do you guys think that guild ships can come in the game like guild leader will chose a repub or empire war ship and it will be used for the guild empires can be near kaas and repub can be by coresent

     

    this was promised in SWG .... it will be a 2 year wait but it should come if the game lasts

  4. Again they devs got something right. I just gained a little ( a little :p) more respect for them.

     

    There will be combat logs with everything your toon does. These logs can be downloaded to disk. Guilds or who ever from there can get the information the need.

     

    This goes a long way for uniqueness of your character. BioWare's philosophy is that you should have some degree of privacy for your toon. Not everyone wants or need to run the "optimal spec" in order to do lower tier flash points and operations.

     

    For those high end world first types (used to be me) they will have all the tools the need to further their progression.

     

    This means external apps can be used in window mode finally so that we have our window open and then a scrolling combat log....faster processers only (still a delay).

  5. Sorry but ...they screen the questions from us drunks in the back but they let that guy ask the worst possible question...he probably wonders why we all laughed at him.

     

    Auto facing does happen when in a cast....and auto facing wont work becasue its not REAL!...as a RolePlayer like you said you are.... why would you want non real dynamics?

     

     

    Sorry to be harsh but man...we had better questions lined up like asking about COLLISON! ! !!

  6. Was just on the guild summit channel. Its gonne be moved to April. Big Fail there.

     

    no definate date given so... expect may...

     

     

    im wondering why they dont just start the patching of planned 1.2 things..... i just asked them on guild summit and they responded taht the patch is being put together and is to complicated to split up the changes....

     

    im off getting coffee rather then yelling back at such a stupid answer

     

     

    lazy

  7. PVP should be rewarding with empty orange gear... or equal alternate gear to the pve gear....

     

    if the pattern continues like other mmo...the gear will get more powerful instead and ruin the game....

     

    supply rewards with orange costumes that are flashy.... and people will still be glad to show off...while modding them out as they can transfer items...this also fixes your economic issues as modding costs money so the money goes out of circulation again.

  8. TLDR: I love SWTOR so far but wish for more meaningfull space content SOMEDAY down the road.

     

    Opening Statements:

     

    Firstly we, the 3-axis space supporters, are not asking for a full space sim with countless sectors to explore, We aren't asking for a 50/50 space/ground mmo, nor are we asking for Bioware to completely scrap the current Tube Shooter. The Tube Shooter is a good mini-game and an excellent way to kill a few minutes while you wait for people to log on or what ever. We are just asking for a little something to go along side the current space experience. We are also aware that the game just launched and fixing bugs and adding content for endgame is a priority but if we do not speak up then the future of meaningful space combat may never come about.

     

    All we are really asking for at this time is that the devs look into adding a couple "hotspots" with 3-axis control for our ships mainly for the purposes of pvpve. The zones don't need to be gigantic where you fly for 20 minutes and don't see anybody. Small pockets of intense combat maybe a little bigger than BF2's space battles would suffice. Again we are not asking for this to be priority number one just something to be considered.

     

    Let's take a quick look at Biowares five pillars, or guide lines, for building The Old Republic. Story, Combat, Progression, Exploration, and Community. Sure story is involved with the current space system and I know there is combat, but what about the other three pillars? Progression: There is almost no room for progression in a tunnel shooter. If you add better blasters, better shields, better engines then you make the 5 minutes space battle even easier. Not just progression of the character/ship but of the system itself, rail shooters are virtually impossible to be expanded upon other than adding new 'tubes'. Look at the genre, TOR's tube shooter, much like The Clone Wars Adventures rail shooter, is almost identical, save for graphics, to the old Star Fox games. Exploration: There is no exploration to be had on a rail shooter. You cannot fly to the other side of the capital ship or go and check out that frigate in the background, for better or worse you are stuck on the ride. Exploration is also lost after multiple playings of the same 'hotspot' as it becomes repetative. And Finally Community: Nothing about a short single player game invokes thoughts about community and experiencing the game with Multiple Players.

     

    Now let's look at the IP itself. STAR WARS. yes most of the movies took place on the ground of the planets but space combat was a huge part of the stories. 'A New Hope' The escape from the death star was an exciting space battle (for it's day), Also the Climax was an epic space battle with no joint ground force operations. 'Empire Strikes Back' Ok Empire was mostly ground focused but the Falcon escaping the imperial fleet was a big part of the middle of the movie. 'Return of the Jedi' Space combat was incredible in this movie. If not for the rebel fleet, in unison with the ground forces on Endor, the second death star would not have been destroyed. 'The Phantom Meanace' Anakin destroying the TF mothership was essential in defeating the invading droids. "Get us off this autopilot R2!" While the Darth Maul lightsaber duel was epic it was nothing more than an awesome fight in the grand scheme of galactic warfare, had Maul bested Obi, Naboo would still have been free of the Trade Federation. 'Attack of the Clones' Again mostly ground based but did have a cool chase between Jango and Obi. (would I be able to hide behind an asteroid in a rail shooter?) 'Revenge of the Sith' opens with an intense space battle and has a lot of clips of space through out the film. 'The Clone Wars' A lot of episodes in the clone wars revolve around space combat and thinking outside the box. I'll stop there and not dig into the EU or else this thread will become pages long.

     

    Many of us feel that a Star Wars MMO is not complete with out at least a little meaningful space content even if that content is optional. Most of us are not selfish, we don't want immediate post launch development to satisfy us. We don't need an entire expansion devoted to us. We just want the devs to know that a lot of us feel that limiting space to only a tube shooter, just like the one found in a free MMO, may not have been the best choice for a AAA MMO. When is the next Star Wars MMO coming out? I ask not because I have lost faith in Bioware but because this is really the only chance, for years to come, to get a full or ultimate Star Wars experience. A lot of us don't want to see that chance fail.

     

     

     

    Some concerns expressed by people against 3-axis space combat:

     

    "What your asking for will push back post launch bug fixes by months!"

    Not true, most of the models, sounds, animations are already in the system because of the current tunnel shooter and in fact most of us would be more than happy to wait until sometime post launch if we knew that the devs were considering adding 3-axis space into the game.

     

    "Space will drastically take much needed funds from the ground game!"

    Bioware has stated that their decision to add space into the game had nothing to do nor affected the budget of the ground game. And even if 3D space flight is a niche targeted at a small audience, the profits from this audience would still be enough to warrant at least looking into a new system. Hypothetical: Say out of a million subscribers a measly five thousand sub mainly because of the 3D flight. 5000x$15=$75,000 a month. Though I admit that is pure conjecture, none the less....

     

    "It is unwise to make two seperate MMO's in one! (Usually citing SWG as reference)"

    SWG failed because of a very sub par and bugged ground game not because it was 'two mmo's in one' Some say "JTL didn't help retain subs much" and to that I'd like to quote Adam Babloyan from Alltern8, "World of Warcraft, the 11.6 Million pound gorilla, launched November 23rd, 2004 to the tune of 4+ Million players, less than a month after JtL’s release. Galaxies would have felt that like Alderaan felt the Death Star. Clearly, WoW’s release would have polluted any internal figures SOE was tracking on Galaxies and thus as a result, any assumptions based off that data would be imprecise at best, non-conclusive at worst." Not to mention that we are not asking for a complete JTL full space sim with all its bells and whistles, though it would be nice, we just something they can expand upon later if it does well.

     

    "You can't capture a cinematic feel with 3D flight!"

    Why not? Through scripted events that are triggered at key times, the use of waypoints to keep you on target, and smart use of the enviroment the action can stay localized within view of the player and if the zones are small enough to where it doesnt take two to five minutes of flying through nothingness to get anywhere then that big explosion from the capital ship will still be close enough for the player to go "WOW". A cinematic feel doesn't mean being lead by the hand and a stationary repetative cinematic gets boring after a while. I like the nightmare before christmas but I wouldn't want to watch it three times a day for five years.

     

    "A lot of Star Wars games don't even have space combat."

    This is true but a lot of Star Wars games aren't MMO's that have a budget of $150+ million that will require continued subscriptions to be maintained. While Bioware may not have said it, the very fact that TOR is an MMO means that it should be the ultimate Star Wars experience in gaming.

     

    "Space Combat is already what it is, why complain now?"

    The ONLY way we might see a change or addition, and we can admit it is a small chance, is if we voice OUR OPINION and let the devs know that some of us think that a stand-alone rail/tube/tunnel shooter poorly represents such a major role within the IP.

     

    "Why do you, the 3-axis space fans, hate the Tunnel Shooter so much?"

    It's not that we hate the tunnel shooter, the tunnel shooter is good for breaking up the monotony of questing, much like WoW's bombing runs (though admittedly better) and it's a great way to kill a few minutes while waiting for friends so I can agree that it is a good system, in that context. But many of us feel that it is a poor choice to represent the ONLY form of space combat/content within The Old Republic and as the ONLY form of space content it, on it's own, feels/looks trivial. Again, we don't want the tunnel shooter removed but we do want more meaning in regards to space. This is an MMO, TOR's current space combat system represents a SORSG (Single-player Online Rail Shooter Game)

     

    "Space Content will distract players from the ground game."

    I saw this alot and it's not entirely true. When I played SWG I leveled my toon, participated in pvp and instances, leveled another toon for crafting and enjoyed the space content. Also if some people want to devote the majority of their time to space, were such a system possible, why would it bother you so much for someone who pays a subscription fee to do what they want to do.

     

     

     

    My thoughts on some of the various Quotes from the devs:

     

    "On the flip side, pure games have their problems too. Freedom is a true part of the magic of MMOs, and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world – and when you have a brand as rich and textured as Star Wars™, the last thing you want to do is undermine it. Even worse, the depth and visual splendor of Star Wars™: The Old Republic would be completely lost if players couldn’t jump off the rails and just live in the space from time to time."

    Damion Schubert

    Principal Lead Systems Designer

    http://www.swtor.com/news/blog/20100402_001

     

    The tube shooter given to us to represent space conflict is the complete opposite of all these things. Tube shooters in their essence are artifically constrained and the mechanics do not allow one to "jump off the rails" Tube Shooters are in fact often called Rail Shooters.

     

     

    "The short answer is that I know the feeling you're describing, where you're effectively being pushed down a tunnel of content and you feel like there is no 'there' there beyond the content necessary to finish your quest. Star Wars™: The Old Republic™ doesn't feel like that - in terms of world navigation, TOR is much closer to the wide open feel of a classic MMO." (answering concerns of linear ground planet play)

    Damion Schubert

    Principal Lead Systems Designer

    http://www.swtor.com/community/showthread.php?p=4774980

     

    This quote, while describing the ground game, is another good reason that a rail shooter should not be the main focus of space combat/content. In fact this describes exactly what TOR's space combat represents.

     

     

    "Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map."

    Sean Dahlberg

    Former Community Manager

    http://www.swtor.com/community/showthread.php?p=3645409

     

    Many people seem to think we are just QQing and they constantly bring up the fact that space is just a mini-game though the devs have never called space a mini-game but an alternative gameplay experience. Mini-games are not revealed/showcased at conventions. Mini-games do not warrant the cover of a major magazine or have a 4 page spread such as in PC Gamer. A mini-game would/should not be listed under the gameplay systems tab along side other major gameplay mechanics such as advanced classes, companions, and crafting. Will PC gamer do a cover story about Pazaac when/if it is revealed? Honestly I think with the way that space was introduced to us by bioware that the development team really thought that they were making this epic attempt to represent space and didn't think that it would be seen as a mini-game. But even with the people who support the current system saying 'its just a mini-game' it becomes apparent that that is what we have and it trivializes one of the integral parts of the IP.

     

     

    "When we were approaching them (Warzones) We were thinking about how sort of the staples like banners, points, and flags are a bit too "gamey"

    Gabe Amatangelo

    Lead PvP Designer

    http://www.youtube.com/watch?v=a_nZuzIHzKA

     

    Tunnel Shooters are the pinnacle of "gamey" and often invoke feelings of being at the arcade trying to get the high score rather than progressing a character. Why wasn't this philosophy used when designing space content for TOR?

     

     

    "You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just **** around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did."

    Daniel Erickson

    Lead Writer

     

    You remember the part where Han shot that Mynock and he's like "Hey, Chewie, I want you to do some biotech on that Mynock I shot and then make me a medpack."? Yeah I couldn't find that part either. This is not a knock at crafting but this quote threw me for a loop because DE usually does such great interviews. A lot of people seem to think that 3-axis flight means large vast areas within the emptiness of space. It doesn't have to be that way. Smaller hotspots with a clear objective can easily be achieved, give us the freedom of flying our own ships, and still be in lines with the cinematic experience of the movies.

     

     

    "And in fact, a whole lot of people who play RPG type games don't really do the 3D thing that well -- it isn't their strongest suit."

    Gordon Walton

    Austin Co-studio Director

    http://darthhater.com/2010/03/12/gdc...mer-retention/

     

    I don't fully understand this quote because isn't the entire MMO genre 3Dish? I mean we aren't playing a 2d scrolling game such as Nintendo's Super Star Wars. And if we don't want a side scrolling ground game why should we have forward scrolling space content? What if The Old Republic's ground game looked like

    :p In my opinion to lump all gamers into one category or another is very ignorant, most gamers are not defined by one genre. Me personally, I play RPG's, FPS's, RTS's, Racing games, fighting games, and I enjoy them all. It's the quality of the game not the genre that gets me to buy the game. Also if this were true players would not get as excited as they do about flying mounts in games such as World of Warcraft. One of the most talked about and anticipated subjects of Cataclysm wasn't the new level caps, it wasn't the new raids, zone changes, or skills either, it was FLIGHT being brought to the Old World.

     

     

     

    Personal Thoughts:

     

    If a system is added that didn't affect or conflict with the ground game/post launch bug fixes/budget restraints, was COMPLETELY OPTIONAL, and would make a large number of people happy, Why shouldn't we be allowed to voice our opinions on the matter? In my opinion Rail Shooters have limited replay value but yet I (not the only one) subscribed to SWG, with all it's flaws, for three years after NGE purely for PvP in Deep Space (one medium sized zone).

     

    I'm not a Dev Hater and I think they have out done themselves in regards to the main aspects of TOR, the game is amazing and I am a fan, but one thing that does bother me is that immediately after the crafting reveal (and I'm not down on crafting I think it's a pretty good system) there were at least five, that I counted, dev posts elaborating and clarifying certain aspects of it but since the reveal of space not one Dev has come to the previous space combat threads to at least talk with us about Space Combat, I'm not saying they have to agree with us or bow to our will but a honest and open discussion, with as much detail as they would be allowed to discuss, between the "Pilots" and the devs would do wonders for our morale concerning this issue because as it is now a lot of us feel as if we were corralled and then ignored. We realize that your busy but please, if you can, take five minutes out of you day to speak with us. Maybe now that the game has launched we can open up a dialog.

     

    Also I think the pre launch poll on the space combat thread is a bit flawed by lack of options and misleading (like, dislike, indifferent). If you could look back through the various incarnations of the thread you would see a good amount of people who voted yes they liked it, did so either because a)They, many admited this, didn't realize that this wasn't 3D space flight. b)Their glad that some form of space is in the game and its better than KOTOR, though they wish it could have been done better or c)They don't care about space but voted yes instead of indifferent. A pre reveal poll, no longer available, showed that 2,305 people voted on about ten options for space combat in that poll, a significant enough number when doing market research. Out of those 2,305 people 1,229 chose some form of 3D twitch space flight (3D flight and 3D flight with boarding). Thats 53.32%, slightly more than half. The people who wanted a rail shooter, even combined with people who wanted a mini-game equals 9.89% at 228 combined votes. Why did bioware impliment something that less than 10% of the people wanted? Fact is more people would have rather have had nothing and waited for an expansion/post launch patch than would have wanted a rail/tunnel shooter.

     

    TOR looks great to me so far, I am not a troll and am not complaining to complain nor do i think that Bioware "owes" me anything, I just don't want ANY of the systems in place to tarnish what so far is a great game, this goes for any aspect not just space. If they had announced that "Yes we have pvp, it is 1v1 and you have to accept a duel and we have no plans for furthering this" then I'd also be in the pvp thread arguing for a better system. In actuality I'm not a huge space sim fanboi, I liked JTL, and BF2, I played some x-wing vs. tie fighter but outside of star wars space sims dont interest me that much. What does interest me is having TOR be the ultimate star wars experience for years to come and I honestly dont think that ultimate experience can be achieved with a rail shooter as the only form of space content.

     

    So I will leave on this note: Whether you like space or not, why would a company develop a game with this kind of budget and so many well thought out innovations; innovated crafting, innovated companion system, innovated combat (choreographed LS duels and cover mechanic), innovated stories with choice, innovated full voice over, etc, want to trivialize any aspect of their game? Would it not have been better to leave a system not set to the standards and quality of the rest of the game out, at least until it could be brought up to such standards, rather than have a "meh, it'll do" mechanic within your system? Thank you for your time, and have a pleasant day.

     

     

     

    Below are some examples of various tube shooters and 3D space combat games for those who are unaware of the difference.

     

    Tunnel/Tube Shooters:

    Star Wars The Old Republic:

    http://www.swtor.com/info/systems/space-combat

     

    Star Wars Clone War Adventures:

    http://www.youtube.com/watch?v=5x31yl4eF-Y

     

    Star Fox 64:

    http://www.youtube.com/watch?v=lm2Qd...eature=related

     

    Rebel Assault: skip to about 2:20

     

     

    3D Space Combat:

    Halo Reach:

    http://www.youtube.com/watch?v=pPmkxo-cc4I

     

    Freelancer Mod/Freeworlds:

    http://www.youtube.com/watch?v=iErvf...eature=related

     

    BF2142 Mod/First Strike:

     

    Battlefront 2:

    http://www.youtube.com/watch?v=jq36q...eature=related

     

    JTL Deep Space:

     

    And Lastly a video of 3-axis space combat using the Hero Engine:

    http://www.youtube.com/watch?v=Lt-Jk3TmodY

     

    Again thank you for your time.

     

     

     

    Editorial Note: I originally posted a slightly different version of this in the Space Combat thread pre launch under the user name emceeshroom.

     

    nice gathering of information.

     

    I am an avid daily space player on 4 toons right now. It nets me 600k daily if I complete all bonus missions and takes about 4 hours....

     

    While I enjoy it...the rail system is horrible and to be honest...everything is the same everytime and I could instead record my movements for 4 hours...and bot it everyday.... I do not but I could.....This means that the combat system is a cookie

     

     

    I will be at the summit and question them on this and point out your thread by pulling it up on the big screen.

  9. There are still 40-50 ppl on Fleet every evening ... so i guess you could populate up to 40 or 50 Servers with them ...

     

    yea when both factions are under 100 total in fleet...and ilum is low as well.... we do a server check and find that all zones and phases combined....under 600 total on server at any time....

     

    DEAD server.

     

     

    Mergers a must this week.

     

     

    Guild summit is discussing this and if we are not given a solid yes to mergers and a date...then we have already agreed we will turn as a group and walk out the door.

     

    IMPACT

  10. main topics of interest stem around managing servers and pvp.

     

    PVE will also be discussed but as it is a bit more polished....the population and pvp will be a main concern of the leaders.

     

    ---------------------

     

    Events will be mentioned as well for you pve fans....the BW team understands that the guild leaders will not sit around all day in drag out discussions and that what we are really doing there is giving them 2 hours to listen to our requests and answer the questions in a prompt manner. Wrong answers mean we walk out the door and goto a bar to discuss mass guild numbers immedietly unsubbing and moving to another game.

     

    Gatherings like this is dangerous for a company...while good, it also brings the influence of the players together so the guilds can meet and share their play history. If things go wrong you can see population effected within hours as word spreads and players all unsub and move in mass elsewhere.

  11. So inviting guilds means alot of the player base is covered.QUOTE]

     

    They don't invite guilds, they invite one person per guild: it will undoubtetly be the most dedicated person of the guild.

     

    Which, one can assume, is also the most hardcore player.

     

    That is a very, very biased group of people.

     

    they invited guilds of all types so that a representative from each can attend.

     

    This was done in the past and worked. If you have a specific question you want asked then please write it here and we can pass it on for you.

     

    The guild leaders have met cross server on informal forums already to discuss the event. We do not intend to allow BW to control it and drag things out without giving proper answers.

  12. Will they announce something substantial.

     

    Funny they are bringing all these people into Austin for a game that doesn't have any features at all for a guild. Other than guild have a glorified Chat Channel for a Feature Oh and a name tag.

     

    thats one of the first things we are mentioning at the summit.

     

    Many of the guild leaders have spoken on informal forums about this issue and we plan to ask that first. If the answer recieved is wrong....Well we are walking out the door immedietly and grabbing a beer.

     

    Patience is in play but wrong answers answer to impact and if they answer wrong and see 30 of us turning and walking away without a word...they will begin to listen

  13. Should have been done a month ago... If it isnt done you will continue to lose players....the lack of population is in the top 3 of reasons people are quitting now...

     

    EA has companies who have managed mmo's before and you yourselves at bioware have taken over warhammer. While the game continued to die...you were able to see what works and what doesnt....

     

    reasons people are quitting...

     

    1. horrible pvp

    2. imbalance between classes

    3. no population

    4. bugs bugs bugs

    5. no content end game other than grind

    6. no reason to play

     

     

     

    While I am attending the guild summit, I live near by so I am not really spending anything to go other than time...I myself as well as others are finishing up month 3 and as you know....3 months is the true make or break in a game.

     

    1.2 = when is the question and people are impatient that you are charging them to play a beta that you forgot the basic elements of a mmo....add in the content asap or lose your players forever...

     

    remember....you at BW are why people came...regardless of EA's shet rep

  14. Since we will be getting duel specs soon...I think that we need to set the bar from the beginning. What I propose is that we have a method of changing spec while in the spawn of the warzone. This way we can change spec to dps, tank, heals as needed once we enter the warzone. Not adding this ability makes the ability to duel spec useless. We need the ability to change to the need of the group and while we should not be able to do this on the fly in combat...in a spawn area, behind the shield is fair.

     

     

     

    Question: Should we have the ability to change spec in the spawn area of a warzone?

     

    1. YES

     

    2. NO

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