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laughingbuddha

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Posts posted by laughingbuddha

  1. Sith inquisitor get this awesome looking mask,

    It's not working with hoods.

    SOLVE IT.

    reported since March 2012.

    Re-Reported each month since.

     

    I want to be cool and with hood please.

     

    /sign for supporting gents.

     

    mask:

    http://www.torhead.com/item/gJdnGXV/kalligs-countenance

     

    screenshot of kallig with hood up:

    http://static.swtor-spy.com/img/codex/cdx.persons.open_world.act_1.kallig.png

     

    Now gimme my hood please.

     

    +1. Again.

     

    This REALLY should get done.

  2. Even better, add several.

     

    Alderaan would be cool. One of the new planets is going to be tropical? That makes for some nice stronghold options. An underwater stronghold on Manaan or the other new planet would be pretty sweet, too.

     

    Year-round skiing on Hoth? :) J/K.

  3. You abused of this ability while you could. The reason it's being nerfed it's because you and other players like you don't care about game mechanics or balance. If you are given an overpowered feature you just use it as much as you can until its nerfed. A good example of this was the blue items many of you used to get an overpowered bolster result. Instead of reporting it you used it over and over again.

     

    And when it's nerfed you come here to the forums to whine because you are not op anymore. That's when people like me laugh at you and tell you to go cry somewhere else.

     

    Sentinels/Marauders still need some important nerfing, but I'm sure it's on the way. Hopefully it will arrive soon.

     

    Who are you talking to? Are you claiming to know our character names and have played with some us, then?

  4. Just watched the video of the stream. Some of those new animations are damned sweet!

     

    So, any chance we can get Vengeful slam as a non-targeted ability? Smash, also, since it appears to have possibly been nerfed into a reasonable ability, now?

     

    Changing Smash to be a targeted ability was a huge QoL drop. Things just ran so much smoother the old way, in a number of different situations.

     

    Or, if Smash still needs to stay targetted, let it work untargetted also. You just won't do the bonus damage to anyone in a pvp situation if you don't have a target.

     

    Anyway, nice looking stuff. I can't wait to play these changes on my Jug and Sent, and I'm working on levelling a Knight and Marauder with the 12x xp, too! The only problem will be deciding which one of my 3 Jedi to play as a main on the pub side when I'm over there. (The Shadow tank's replacement for Telekinetic Throw is great, too. That kind of animation is something I've wished for since beta! So, THANKS!)

  5. So, targeted Smash is just annoying.

     

    How about setting it up so that smash works both targetted and untargetted, but keeping the restriction that only a targetted player gets the big damage in pvp. Then we can go on using smash like before for pve. Of course, this does occasion the possibility of pretty much wasting a smash in pvp by not having a target, but meh. Who cares? Good pvpers will be ok.

  6. Having your companion tanking makes positioning for ae's cake. Also, it means your abilities don't get interupted, be they dps or heals. It can buy you a lot of time in a tough situation, too, since a decemtly geared Treek will hold aggro off you until she drops, then you can kite. But, she won't drop very often. Also, even in tank stance, she still heals some. It's really easy-mode Commando.
  7. About the gank situation - PvP gear is more than capable of running dailies. And, frankly, on a PvP server, only a fool would run in PvE gear in areas where PvP is possible. Ideally, one would wear PvP gear all the time, minus hard instances / OPs, not run around in PvE gear, asking why others run PvP gear, on PvP server.

     

    ^^^^^ This. Listen to these two.

  8. Well, the devs have said before that they won't create a situation where people can use pvp gear to bypass pve progression. That means pvp gear will always be a lot weaker for pve than the better endgame pve gear. Without expertise to counteract the shortcomings of pvp gear, raiders would own open-world pvp. The devs have said they don't want that to be the case, either.

     

    It's kind of a screwed up no-win situation at the moment. Maybe they should just say to hell with it, get rid of expertise, and let the more succesfull pve'ers dominate open-world pvp? That's how things work in plenty of other games, and the differentiation between enemy players and npc opponents (expertise) is really an immersion-breaking stat feature anyway.

     

    Plus, removing expertise would open up 12 to 14 slots of inventory for a lot of us. That would sure be nice.

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