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Posts posted by gofortheko
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Its sad they are doing nothing for making our time on target in pvp any better, it really is the biggest issue.
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Guys sents needed a buff, and they promptly buffed guardians. Seems about right.
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There are good and bad players in all guilds, its just the way it is. Some guilds bring an aura of invincibility in regs, because they ARE good players, but they also have the absolute ideal pvp team. That was my whole entire point. Playing objectives doesnt make you a good player, I have seen a lot of people play objectives but be bad at it.
For example being in civil war, and you and your team are at grass, win the power struggle; but end up with 5 6 players vs 1, at this point, mid is already being taken, because youre fighting only one player and the people you just beat smoked your defenders. Instead of pulling half of the players and running mid once **** settles and let the rest clean up, people just wait, lose mid then the cycle begins again. So there is a difference between playing objectives, and playing them correctly.
In any event, there are top teams in pvp, and I have faced them. I have also faced players who seemed invincible on those teams, seem pedestrian when they solo que. Its all a matter of perspective like I said.
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Best is subjective. Most pvp is done in Regs, and a lot of the aforementioned "best" guilds run ideal premades. I know that GI often suffers because when we run premades we just run whatever. A premade of four dps will not be as effective as a tank healer two dps combo. In any event I do enjoy the pvp on this server, and look forward to getting back to it (been a way for a few weeks).
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Dont make one, make another class, run from the sent, RUN FAST AND FAR! Also there are three different specs, with three different rotations.
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Unless you fix how easy it is to shut down a mara/sent, its nothing more than fluff.
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I cant think of another class that needs it more. Heck even SAGES get access to this skill. Can someone explain to me why Sentinels/Maras dont have it?
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My gut says theyll still suck after 3.2 is dropped. The changes to undying rage and leg slash will do nothing to help with the cc and dot damage not to mention the immunity other classes have to roots. My sniper will continue to kill them. Lol at leg slash. And by the time they use udr theyre as good as already dead anyways. just cc them again till it ends.
It will do nothing to help the current situation. Without any ability to avoid snares and roots, coupled with no way to resist stuns and mezzes, dont expect anything ot change.
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Just got permanently snared by a bad sorc, could do zero. It was SOOOOO much fun to run after my target while he was dotting me up, and finally get in range, only to be stunned and then snared again. I think you need to make it so Mara/Sents cant be snared or rooted after they leap or something.
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Mercs have nearly as much burst as PTs, have the same survivability, but have electro net and can self heal.
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band-aid for a shotgun wound coupled with a machete to the head.
This in no way makes mara's viable again in pvp...just last perhaps 10 secs longer before death due to the no HP loss
agreed, they need something that prevents them from being able to be CCed with impunity.
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We don't need roots to be on resolve, but they should give each class a root breaker with a reasonable CD (maybe 30s?), especially the melee ones. And some classes (like marauder and assassin) should be given some form of root immunity. I would much rather have root/snare immunity than stun immunity on my assassin for example.
Resilience, and egress are two root breakers shadows have.
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They need their range root back.
see my post above, this wont solve nothing.
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Still wont help with staying on target, since there is nothing that stops a mara/sent from being stunned for the duration of GbtF.
Not to mention that the dynamic of pvp has changed so much since those times. Now virtually all classes, especially ranged ones, has something to break out of roots and snare. Some have multiple ways. So yeah, not that big of a deal AT ALL. Try playing a sent/mara in its current form, its a joke.
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This damn server is always laggy, and always down. Make it happen.
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Eh, nerf it, I dont care, Ill still rape your face.
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Playing a Mara/Sent is the biggest lol in the game atm.
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Good, I like being knocked back constantly on my mara/sent and watching pvp unfold, then get burned down afterwards by range whilst I jiggle my fun pocket.
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It makes transcendence/predation break roots on activation, it doesn't give immunity for its duration.
oh wow, lol didnt know. What a ****in worthless HEROIC talent.
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I have been rooted so many times with it active... fix it please.
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I think they need to nerf PTs cause its the only class that can consistently pressure and beat a sorc.
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every class except maras has like a million root breakers to choose from.
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<---- Amount of ****s given = 0
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3 medals as a PT is shameful on any level.
EDIT: btw that can happen easily if they are at the right angle on a sniper/slinger or commando/merc knockback. L2P, seriously on all levels.
Some classes feel out of place
in Combat Styles
Posted · Edited by gofortheko