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Rabenschwinge

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  1. A bonus screenshot on that topic: https://i.imgur.com/78ELzwY.jpg
  2. Here is the promised set of screenshot to illustrate the "Lana Outfit" problem. https://imgur.com/a/ZHBiCDN Something I forgot to mention earlier: There are lots strong and golden con droid mobs, that can not be harvested via scavenging after being defeated in Nathema.
  3. Nope, I don't think so. Given the circumstances, this assessment doesn't make sense. The bug is not the occasion, a romance with Theron. The letter is phrased in a way that it may apply to either to anyone, it doesn't matter whether your new plaything is Arcann, Theron, Blizz or the coffee machine in the Odessen Cantina. The problem is that the circumstance, a previous romantic relationship with Jasea, does not apply. It is in fact impossible for a female Jedi Knight to have had a romance with Jasea, the only option from the class story would have been Doc, and I did not take it..
  4. They are not worth crafting, at least not on my server at the moment. When I looked this morning, the market price for the materials needed to make one of those augments was roughly nine million credits. A Superior Critical Augment 48 was 4.9 million credits, a Superior Accuracy Augment 48 was 6 million credits. To my best knowledge the highest possible crit rate is 33% (afaik: 5% base chance, 25% companion influence, 3% Legacy of Crafting perk), meaning that you can earn, at the most and not counting the GTN fees (which you have to pay either way), you effectively earn 8 million credits from the materials of an accuracy augment in the average case, burning resources worth a million credits more. You're better off letting others do the crafting, selling the resources and buying the augment, unless the price for the materials drops, or the price for an augment increases to at 6.5 million credits. That is assuming you do have the Legacy of Crafting III perk and a level 50 companion, otherwise it just doesn't make sense to craft them. My best guess is that they will remain the best possible augments for a while, even with the release of 6.0. All gear other than augments will be outdated of course. I fully expect random green loot drops with item rating 250 with 6.0. Even though I still want to have them I don't intend to craft them, unless the market situation changes. I intend to sell my resources and buy the augments.
  5. If you're through with KotET and KotFE it's normal that it offers you chapter I of KotFE. It always does that, but you don't need those anyway. What you do need to have completed is: a) Iokath (yes, you can do Iokath without having done KotFE and KotET, note that the operation is not required) b) Umbara Crisis c) A Traitor Amongst The Chiss If all of that applies it is indeed a bug.
  6. I disagree. a) A full set of 248 gear with 228 augments is good enough. Throw adrenals, stims, medpacks and possibly electro-stun grenades (depending on the content) in the mix, and even the most difficult content in game becomes... well, not really easy, but somewhat forgiving to sloppy and unrefined tactics. I feel that making the game easier at this point is not required. b) It is perfectly normal that with high end stuff the difference in price increase parabolically while the increase of quality develops hyperbolically with every step up the quality ladder. That no different with hifi audio components. There is a difference, but the difference is marginal because one step down is the quality is already pretty good, while the difference in quality for the added price is marginal. If you want the best it costs you. No one really needs it, it's for showing off. So in short: There is no need to thwart the game balance by adding a substantial increase in power and it's fair to make the best of the best expensive, even if the difference is marginal. (As long as we're "expensive" refers to in-game currency, that is.) I will certainly replace my main character's stuff with those, even though I expect it take a couple of months. With prices as they are I will collect the materials, sell them in packs suitable for crafting one item and then use the money to buy the crafted items, even if I do have the schematic myself.
  7. I do have a feeliing there is a bug that makes the game generally confuse the Jedi Knight with the Sith Warrior. While I played it only once yet, from what I heard the persons who side with Cult of Zildrog are class dependant. In the case of my Jedi Knight that was, amongst others, Servant One, a character whom the Jedi Knight never met either. Given that both the letter from Jasea and the appearance of Servant One seem to be meant for the Sith Warrior, but consistantly show up for Jedi Knights, the game seems to be unable to tell the difference between a Jedi Knight and a Sith Warrior.
  8. I haven't done it with an agent yet, but I am faithful that my Watcher 2 will never side against me. More or less faithful. Hopefully. Possibly. I am actually not sure about the Nautolan woman either. There are two Nautolan women, other than Veeroa Denz who is still my companion, that I can remember are Ria Deleru, a runaway dancer on Coruscant, who belongs to a random quest that any republic character can take, and Thea, Scorpio's assistant on Zakuul. SPOILERS! Looking around for possibilities I was also reminded Leeha Narezz, the Jedi woman with the funny relationship to her droids. who was also with the Jedi Knight at the end of chapter II, storming the Emperor's space station. She may the best possibility, but the attitude does not make a lot of sense for her. The nautolan woman in the holo wanted revenge for the destruction of her homeworld by Arcann, and she hated the Outlander for pardoning Arcann. Leeha is firstly a Jedi Knight and if she does have any attachments it's to her droids, not to her homeworld.
  9. Yes, I did get a message from Jasea, seemingly a dark side Jasea, with the content you describe, I mentioned it in a different thread before. That was on a female light side jedi guardian who never even met Jasea. The threats in this message don't really befit a light side Jasea, and wouldn't have made sense if I did not affirm the relationship with Theron. I am not entirely sure why "new" plaything, though. My character did have a relationship with Theron before, so he isn't really new. Actually it makes most sense for bisexual Sith Warriors who did have a relationship with dark side Jasea in their class story, but later romanced Theron. The message does only make sense for (striaght female or gay male) Sith Warriors who do have a relationship with Theron and actually played through the alert to get Jasea back or skipped KotET and KotFE, went straight to Iokath and therefore still have their original crew. So, my question to others: Did anyone get this letter who did not affirm a romance with Theron in the flashpoint?
  10. I believe most people did not notice that at first. This question repeated like every 30 seconds on the public chat in Odessen. It was an odd design choice; players who have played through all the story don't really use their ship any more, and it is inconsistent with the previous story flashpoints, where one would get the mission as soon as one qualified for it. I had to ask in the Odessen general chat myself, but that was only after I checked the "Chapters" menu, the launch area on Odessen and two personal phases on Odessen (the actual inner base and the Eternal Fleet command area) for a story quest giver. In the flashpoint itself the general chat was very active, in spite of the desire to avoid spoilers, and it turned out there was quite a number of people who entered straight through the entrance without having the quest. At a certain point I had the statement "The story quest for the new flashpoint is available via the mission terminal on your ship!" in the clipboard, so that I could repeat it more easily.
  11. I must admit I got that wrong. I was under the impression that this means different group finder activities. As it turns out, one can earn both "Socialite I" and "Sociality II" for running the same activity five times. I already had a flashpoint on the counter towards this achievement when I played a GSF match and lost. In order to complete the daily GSF mission objective (Play two GSF matches, wins count double) I did another one an completed "Sociality I" on that. While I appreciate how easy that is, it does seem to be a bit unfair towards operations runners. Operations just take longer. Master Mode flashpoints can take relatively long, depending on which it is. A story mode uprising, warzone or GSF match in turn typically doesn't take longer than ten minutes or so. On a side note: I have the feeling that the objective for conquering two satellites in a domination GSF match is counter productive, because people don't tend to defend satellites any more. It is, in fact, easier to achieve this goal for as many participants as possible, if you leave a controlled satellite undefended and let the enemy conquer a satellite, so you can conquer it back.
  12. I was surprised by this, too. The description said it drops from bosses, while in fact in can drop from any mob. Also, I was kinda assuming that it was master mode only. Turns out that was wrong. I find the market prices and the discussions funny. While I was in the flashpoint someone made fun of another user who sold the schematic for 20k credits. That was clearly a mistake, as today is the one day where you might have the chance to make real money with it (unless they change the rules and lower the drop rate, limit it to bosses and master mode after all). As far as I can tell the vast majority of players found at least one of those schematics playing it in solo mode. On the long run 20k is a realistic price. On top of it, the prices for the augments themselves are remarkably low already. Economically seen, it doesn't make any sense at all to actually create the augments. Market prices for Superior Critical Augment 48 materials: 9 x Radiant Bondar Synth Bonded Attachment à 60,000, total 540,000 (I don't think anyone actually buys them, but I don't know how else to assign a value, as the cost to create them depends on a lot of random variables.) 3 x Signal Disruptor à 8,900, total 26,700 5 x Code Recombinator à 933, total 2,799 3 x Encrypted Memory Core à 365,000, total 1,095,000 4 x Charged Matter Transubstantiator à 1,649,000, total 6,596,000 Grand total: 8,260,499 credits in material cost. And even if we leave the bonded attachments out (because it doesn't really cost 60,000 credits to acquire one of those those), it's still 7,720,499. The market price of the Augment itself seems to be 4,800,000 credits at the moment, even though it's highly fluctiating, there seems to be a lot of trade. I've seen some 3.5 M credits earlier writing this post. Even without the bonded attachment and assuming a market price of five million credits, one would have to have crit rate of more than 50% to break even, and that is, to my best knowledge, impossible. Now, correct me if I am wrong, but as far as I know the maximum possible crit rate is 33%: 5 base crit chance, +25% bonus for a level 50 companion + 3% for the "Legacy of Crafting" Character Perk. I other words: You will pay on top if you actually craft those at the moment. On the other hand, if one sells the resources and buys the augments, they will end up on top. While I must confess I scheduled two of those myself, I will watch the prices closely. If this goes on I let others do the crafting. That the product is cheaper than the components is normal, due to the possibility of crits and does make sense; goods that are traded in high volumes tend to have a very low margin, but normally, on the long run, one can at least break even.
  13. I absolutely adored the new flashpoint, in story mode anyway. Have yet to get it to do in master. (Due to the new activity finder point, I did not filter when I queued for a flashpoint.) One department of Bioware that I never criticized throughout KotFE and KotET was the guys and gals responsible for the environments. And this time they have truly outdone themselves again. In many situations it felt like a Tomb Raider. (That's a compliment.) The bonus missions added to that impression. While I haven't tried, it seems there are a lot of alternate routes now, so that avoiding mobs is is no longer a wild slalom tour, but actually built into the flashpoint, so that it works for both story, where you want to take your time and look at things, and for group content, where most people want to race through it. As far as the story goes, I have no complaints. There weren't a great many surprises, except for minor ones at the very end. (I did not expect this Gemini Unit, nor did I expect Zildrog to actually be all this Iokath tech.That we would be stripped of the Eternal Fleet, that Theron was only infiltrating the enemy, and that he couldn't speak freely because he was under constant surveillance was anticipated, though. One thing that I feared would happen did not take place: I did not have to part with Lana. (If this gal wants power I will certainly help her acquire it. She sure deserves it. Reasonable as Lana is, she can live by the Sith Code and be a part of the Republic as far as I am concerned. As opposed to other Sith, she's not prone to breaking things other than her chains.) AHEM Now that that is out of the way, I would like to point out a few odd things. 1) After the flashpoint the Gravestone is still around at Odessen. 2) I got an email from Jasea, obviously a dark side Jasea, that did not really make sense, because my character is a Jedi Knight and has never met Jasea and she is certainly not a companion of mine. She is available to Sith Warriors only. 3) While not strictly a bug, it was highly inconvenient that the mission could only be acquired from the player ship. It should have been given automatically or be available via the "Chapters" user interface (SHIFT+E). Or there should have been a quest give in a prominent place on Odessen. To put it on the player ship is counter intuitive, as the player ship plays no role in anything since KotFE. The general chat on Odessen was and probably is still echoing the same question over and over: Is there a quest for the new flashpoint. High level players hardly ever use their ships any more, because they usually don't have a reason to, besides the fact that the ship is quite barren since all the companions disappeared from it, even those that are back. 4) The boss fight with the robot boss in the fenced area triggered while I was still exploring the surrounding, I hadn't entered the fenced area. 5) There was some odd variatioins in Lana's appearance. I removed her default appearance companion customization and gave her a different armour. Especially during the initial phases she appeared at times as though she was using her default look in cut scenes, and then like she was using the "Armored Interrogator Armor Set" I gave her. In one scene, where she was displayed watching her own hologram, the two representations seen at once looked different (the hologram was using the custom armour she actually wears, the actual Lana was in her default appearance). (I will take screenthots in future play-throughs and file a decent bug report on that last one, just wanted to mention it. This is clearly not working as intended.)
  14. Also, relatively affordable should be the sets from the Galactic Command Crates. I wouldn't recommend actually collecting them, but they should be available via GTN. That said, it pays to open command crates near a GTN terminal to check prices for stuff. The sought after pieces still can cost several hundred thousand credits, but not millions such as the cartel pack items. Galactic Command Sets for Jedi Knights: Tier 1: Devout Overseer (Ugly. Desintigrate.) Tier 2: Ardent Warden (Collect, actually used on one char) Tier 3: Force Champion (Could be worse, but... desintegrate.) Tier 4: Unbreakable Defender (Acceptable. Used for Senya in one instance.) For Jedi Consulars: Tier 1: Force Herald (Hazard warning! Desintegrate on sight! Do not preview!) Tier 2: Stately Diplomat (Collect. Particularly the bracers.) Tier 3: Tribal Hermit (Keep sandals, bracers, gloves and headpiece, desintegrate the rest) Tier 4: Majestic Augur (The very existance of this set is an insult, because it is reminiscent of the old Tionese/Columi/Rakata gear, which in turn was the reason for the very first time of absence from the game. End game gear was so ugly at the very first, that I couldn't bear playing anymore. In the very first few months of the game end game gear could not be customized, they were originally non-mod, but made modable later, and appearance tabs did not exist. In short: It is so ugly, it made me leave the game before.)
  15. The Jedi outfit with the highest rating on torf.mmo-fashion.com is this: https://torf.mmo-fashion.com/ayaken-tulak-hord/ That's basically a Revered Master set with bare hands (covert energy gloves) and a humble hero boots. Dyes A typical dye for a Jedi would be "Light Brown & Pale Gray" or "Dark Orange & Light Brown". Either primary or secondary pale brown can get good results as well. Green tones may be helpful as well, but most greens are too aggressive, the exception being the relatively recent "Olive Tan Dye" (light tones) and "Forest Camo Dye" (dark tones). If you want a bit of a darker outfit, variations of black and brown dyes are an option, but tend to be expensive. Synthweaver Armor Since you have been asking for "Armor", not "Robes", I am not sure what you would consider best. A typical armor set would be Hypercloth Aegis / Hypercloth Force Expert that any Synthweaver can craft and exists in a multitude of variations throughout the game: Hypercloth Force Expert Another example would be "Reinforced Diatium": Reinforced Diatium (this also exists in several variations, check the similar chest pieces section) Adaptive Gear Vendor A very cheap way to get an outfit that you might want to stick with early on is to check the Adaptive Gear Vendor on the fleet. They tend to have decent, comparable inexpensive stuff, which is available at any level. For example: Jedi Stormguard Battleborn Old End-Game Gear An example that would be relatively costly to produce would be a variation of old end-game gear, which can still be crafted, but requires the old Exotic Isotope Stabilizers (available via blue Jawa junk and Eternal Championship): Defiant Asylum MK-26 [Force] Still, any synthweaver should be able to craft this, even though they may have to reverse engineer their way to it. My Own Mix Finally, to use the opportunity to show one of my own outfits, even though it's for a female character: The stuff from the light side vendor is generally not particularly good, unless you like turquoise glow effects, except that Light Devotee chest piece is actually quite alright: Auset Midnight (I switched to different boots, though, I am actually using random lootdrop boots with this outfit by now. I may have matched it the chest piece or used a specific dye, I don't know right now: Outlander Footgear ) Common Random Loot Drops I wouldn't rule out random loot drop chest pieces altogether. While their default beige looks boring and calls for a dye, with a proper dye these can work: Outlander Armor Outlander Shirt
  16. That is because Broonmark is a nutjob. Even my dark side characters don't tend to keep him, give the choice between a) the wookies, b) a psycho killer who somehow managed to overcome all those wookies. In the Sith Warrior story he doesn't even look that tough. I wouldn't keep Kaliyo or Xalek around given a choice, but I won't kill at the first opportunity either. A difficult decision in that regard was Skadge. Most of my characters, particularly the light side ones, get Skadge to submit and dedicate his forces, but he certainly is going to be a problem later on. I did manage to find a relatively peaceful solution, but one that only postponed addressing the true issue: The Black Sun is going to be a problem again and one that will have to be addressed. Lana is sometimes the reason why my light side characters do pick a dark choice after all. Particularly during the escape, when she had one of the Knights of Zakuul in her Force Choke grasp, my first (and light side) character to play it asked her to kill him. That is not something my player character would have done herself, but it was the tactically sound thing to do at the time. He is an enemy combatant who would regroup to strike again while we are escaped prisoners on the run (primarily from Vaylin). While it may have sufficed to subdue him, given the choice between killing him and letting him do as he pleases, the prior seemed like the more reasonable choice. I just wish Lana hadn't made a show of it. My character would still have tried to preserve life (after all, the Knight's life isn't less important than my character's life to a Jedi master), but Lana isn't light-side and I respect her, thus rather than following the one or the other philosphy, I approached the situation with pure tactical reasoning.) I liked Lana's comment "it's hardly your style". Wish I could have returned, "No, but it is yours, and we don't have time for philosophy. It's do or die." That may be a casual grounds to snuff out a life, which is an entire world on its own, but that what happens in battle. Besides, there aren't really that many characters who would have what it takes to lead the Eternal Alliance should my character fall. Lana did not want to do it personally thus she chose me as the leader, but in principle she could do it herself. Admiral Aygo certainly has the skill, but I doubt he could keep the Force users in line and the Imperial soldiers might band against him. A triumvirate of Lana, Senya and Aygo might work. They might not try to establish an open, democratic society on Zakuul that takes the people into responsibility (responisbility is not a very popular trait on Zakuul it seems), but they will do what they think is right and I trust in their judgement to be considerate. EDIT: I also wish to revise a decision. While I still want a Force user on the team for my Imperial Agent, I think I'll rather go with Veeroa Denz than Lord Scourge.
  17. I agree, particularly since my main is a twi'lek, and Iresso does not have the head tails.
  18. It's just for fun, as long as you don't say "Jar-Jar Binks" ultimately you can say whatever you like. Your selection gravitates strongly to humans and Force users... except for Aric Jorgan, of course. Personally I chose the group for diversity. My infiltration shadow is a light side as well, but a bit of a player. Lana is her love interest and her dark counterpart. Lana allied with me against Revan, she accepted my presence, a Jedi master, on Ziost and let me help her fight the Emperor, she freed me from carbonite and she created the Eternal Alliance. I don't have any problem with being the figurehead while Lana is pulling the string, it's not like my character strives for power, but I believe together, light and dark, we can make the galaxy a better place. She is a Sith, but she is reasonable and does have a sense for balance. Whether this union will last I don't know, but I will cherish it as long as it does. As for Padawan's... I never really liked Nadia as companion and was glad to be rid of her. I am not sure whether I can picture her as an actual Jedi Knight. The opposite extreme was Kira, I was really glad when she was raised to knighthood, she deserved it. I would have very much liked Kira in my team, but there was no spot for her. Besides, if one put Kira, Vette and my main together, that will lead to some memorable, but excessive nights out. I would very much like to see how Ashara would develop between Lana and my main, a Jedi Master. I wouldn't push her either way. I can tell her what my main sees in the Force and her role in the galaxy, but I won't coerce Ashara to follow my main's lead: Ashara must do what she believes is right. If she wishes to follow Lana, I won't stop her, even if that may mean that she will eventually become my enemy. I was a bit surprised to see some Rishas on the lists. Personally I hope that Risha is the queen she wanted to be by now and she has other things to worry about than travelling the galaxy in an adventuring crew.
  19. Jaxo is a good choice, haven't thought of her.
  20. I am inclined to think that Kira would hate DS Jasea with seious un-Jedi-ish passion and Lana would end up having to moderate. Unless, of course, Vaylin kills anyone in the process or Quinn sells out to another Sith.
  21. Just as a little game, I would like you to pick your own perfect crew of nine characters to travel with you on the player ship. Nine, not five as the original crew, or seven if you count HK-51 and Treek that were added to the ship later, because of nine is the maximum number of companions that can be used at the same time with the current rules. One to be with you in the field, eight to run crew missions. Note that this thread is not meant to suggest anything! It's just a "What If" game! Feel to use the thread as vehicle for complains, even though I would prefer interesting crew setups. Here are two of mine, I would recommend looking at them only after you came up with your own, so that you remain unbiased. Please point out in which role the respective companion acts. The only rule is that you can only pick companions that are available as companion at some point, except that you can always pick one character of your own species, even if that isn't available, or not available in the gender you would like (e.g. there are no male togruta available as companions, no female cathar, no chiss at all, nor miraluka and miralan) My own selection for main, Auset, my female twi'lek infiltration shadow: For secondary, Shara, my female chiss marksmanship sniper: Imperial Agent story spoilers, elaborating choices for Shara:
  22. There are reasons why changing the weapon with the outfit would be convenient. (Which is not to say that doing it separately would not have its own merits, I just wanted to point out that there are reasons why keeping the two together is not entirely pointless): For example Nuriette: https://imgur.com/gallery/zIUZsOg Other character of mine such as my tertiary character and artificer, have a fixed colour, but a good reason to switch weapons with the outfit. My official tertiary character does have good reasons to switch lightsabers with the outfit as well, even though she always uses her hallmark colour, Amethyst Crystals: Shavere on torf.mmo-fashion.com 1 Shavere on torf.mmo-fashion.com 2 For an example with a non force user, to show that blasters matter, my secondary character Shara: https://imgur.com/a/8TWszbZ (I got a little lazy on this one, thus, no demonstration of the colour crystals.) _____________________ On a side note: As opposed what one may read from the post, Nuriette is not my main. She is just another of many, a very late creation. My main is Auset, but as I mentioned earlier, I haven't found the perfect weapon for her.
  23. Well, if Theran (not to be confused with Theron) was back there would be a way, if you count Holiday. http://2.bp.blogspot.com/-KOtsgnGI8IA/Ts8NrehRmEI/AAAAAAAACfA/1HSOUbaKlRo/s1600/swtorface33.png (For those who are not familiar with the Jedi Consular companion Theran Cedrax: Theran is a healer by default and whenever he uses a soft stun on enemies, he summons his beloved sentient hologram to that end. She belongs to the character of Theran, but I am inclined to say she was more independent than the character of C2-D4 from Jakarro. She can actually be in a different physical location or in a computer system.)
  24. Hm. We'll see. What I expect to be the most simple solution (aside from wish to solve certain clipping problems and my hatred for the animation for "Tactical Surge" of the tactics vanguard, which really looks and sounds like a weapon malfunction rather than an attack), is that an appearance replacement can contain any visible weapon or combination thereof, that the character could actually equip. E.g. a jedi shadow can use a single blade lightsaber in an appearance replacement, a commando can use an assault rifle instead of an assault cannon in an replacement slot. But that means you're actually switching to a weapon of that kind (which also means you can't do it in combat, because you're actually changing equipment) with the base stats of the actually equipped weapon, but the appearance and derived stats (such as primary weapon damage) of the apparent weapon. The side effect of that would be that a weapon is not merely imprinted into an outfit slot, it must actually be put in there. The colour crystal used for colour is the one in the weapon on the character sheet, but the colour crystal in the appearance is used for display) Examples Iif a jedi shadow uses the appearance of a single blade lightsaber, they can only use the abilities that do not require a double blade lightsaber, and their base damage is lowered because the same item rating yields a lower primary weapon damage with a single blade lightsaber, as opposed to a double blade lightsaber. However, if they equip an electrostaff, it won't make a difference as far as stats and available abilities. Some animatioins are slightly different, though. (All electrostaffs I know attach to the back at the right shoulder, whereas most, but not all, double blade lightsabers attach to the left hip) If my vigilance guardian switches to the appearance of the attuned lightsaber from the story line (which she might, she it actually fits some of her outfits), she actually equips it and gains the abilities that come with it (which usually is an obstacle, since it clutters the active effects of the weapon, unless you're actually fighting Arcann.) Conversely, if she has the attuned lightsaber equipped on the character sheet, but uses the appearance of a different weapon, the special effects of the attuned lightsaber are not available when she is indeed fighting Arcann. To put a slot into the existing appearance tabs seems to be the most straightforward thing to do, I haven't thought of keeping it separate yet. For most cases it would be sufficient though. I think of primary weapons. The separate weapon appearance slots you suggest do have certain advantages from Bioware's point of view. They can demand cartel coins for them if you wish to unlock them legacy wide. I wonder how folks would like colour crystals to be handled. There is the possibility that a weapon used in an appearance slot (regardless of whether there are separate weapon appearance slots or whether the existing appearance tabs are used) is a different slot in the respective appearance tab, or whether one must actually put the weapon there rather than imprint it. If the latter were the case that would make the system simpler, but unique weapons from the story line, such as the aforementioned attuned lightsaber, but also any weapon from the class story, could be used only once in an appearance slot. Even if weapon appearance slots were different from clothing appearance slots, that would imply some limitations: You could not use the same weapon with two different colour crystals. The additional slots could work like the system to switch dyes on apparel, though. As opposed to dyes, colour crystals are not used up on fitting them into a slot, though, but they can be removed for a fee. Not sure about tunings, never used one. The imprint system would mean six different slots for a dual wielder, of course. Main hand and off hand weapon and the respective colour crystals and the respective tunings. I suspect that you won't be able to just imprint the weapon as with the clothing appearance slot and then switch colour crystals and tunings as you would switch dyes on apparel, but you the colour crystal and tuning in the weapon is used.
  25. That's obviously impossible. There are no animations and particle effects that would work for that. With my suggestion that it would be nice to have a single one pistol permitted as replacement weapon for imperial agent and troopers, I assume they borrow the needed animations and particle effects from bounty hunters and smugglers. The actual problem is the clipping problem with head tails in those classes. I'd be happy with a solution that enables them to just carry their weapon in a way that it doesn't clip.
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