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shama

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Posts posted by shama

  1. From the FAQ:

     

     

     

    Does 'a warzone' mean one type or only able to play a single match? Some clarification would be great.

     

    Cheers,

    Hawk

     

    Good question. As there is no way to choose which warzone you play in, I would assume that this means any warzones ... and I wouldn't imagine it would be limited to just one play of a warzone either. So as a trial you can play on the planets listed, warzones, and also your first flashpoint, as much as you like - but of course are limited by level and number of days available.

  2. i want to reroll onto the fatman server but i have really high level guys so what should i do? (i hope they make a thing where you could switch your guys to a different server)

     

    Reroll is not the same as transfer. Re-roll means just that: you want to create a new character.

     

    So what should you do about that? Re-roll a new character on the server you want to be on :)

    When they introduce server transfers (no date for it yet) you could then transfer your main over if you like it there.

  3. Flavor of the month

     

    Whatever happens to be popular at the time.

     

    Which is generally what people are looking for when they have to ask random strangers what class they should play, rather than just picking one they like the sound of. Gameinfo > holonet has basic information on all the classes and advanced classes, and looking at that will give you your own idea about what you'd like to play.

    On the character select screen it also allows you to see which classes/advanced-classes will be damage dealers, healers etc.

  4. BTW It's gender neutral and the religious fringe (Florida Family Association: ie. some guy in his garage with a cleaver name, letterhead, and a "cause" to solicit monetary contributions) sent out a press release condemning SWTOR for allowing same sex marriage and storlylines.

    http://www.swtorstrategies.com/2012/03/florida-family-vs-swtor-on-lgbt-characters-and-storyline.html

     

    Oh dear. It'll only be a small amount of time before someone starts spouting Leviticus ...

  5. That number is completely irrelevant. Just look at the stats.

     

    ... except if that number is on hilts, barrels or armouring. In which case it directly affects the weapon damage or armour value. So you might be happy to take a small decrease on pure stats if it gives you much higher weapon damage or armour.

  6. Make sure your companion (I used Kira) is well-equipped. Rebuke. Use force stasis (the polite way to force-choke :D). Do the force sweep as often as you can. Use a med pack before Kira dies, before your health gets too low.

     

    Just FYI, Rebuke is a Sentinel ability and so Guardians don't have it.

  7. Did not know this; can't wait to try it. Thanks!

     

    Yup - along with the healing it is probably the most important thing that "Call on the force" does! Tooltips are your friends :)

     

    I remember dying once or twice on the Praven fight, and as others have said there are a few things you can do to improve your chances:

    - Make sure all your abilities are off cooldown, including your "Call on the force" and medpacs etc.

    - Send Kira in to warm him up

    - "Force leap" into the fight to build up your focus

    - Use "Sundering Strike", to lower his armour and build focus, every time it is off cool down so you keep a stack of 5 on him at all times

    - Use "Saber Ward" early in the fight when you're definitely the target and taking damage, it is pointless using it if he is attacking Kira

    - Don't forget you also have "Warding Call" which will lower your damage for a while, so again use it when you are definitely the target of his attacks

    - Use "Call on the force" when your health has dropped to 75% or so, but definitely before your companion dies!

    - If you use CotF then remember that you can use Sabre Ward again

    - Use "Riposte" every time it is available, as that attack is instant and can't be blocked or parried

    - "Blade Storm" is your big damage hitter so use it whenever it is available

    - Use "Force Kick" and "Force Stasis" to interrupt any big attacks he is charging up for, except for his "Force Destruction" which you can't interrupt

    - "Force Push" can be used as another interrupt, and is especially useful if your Force Leap is off cool-down so you can instantly jump on him again. As you found out though, make sure he isn't back up against the big drop though :)

    - Med-pack when you need to, but remember the cooldown is so long you'll only get one chance in the fight so make it the biggest medpack you have

     

    If all else fails, just go and gain a level by questing and try again later.

     

    And you should definitely try and use at least a few keypresses rather than clicking everything, using both will speed up your response time. You generally don't need to move around in the fight so can move your left hand away from WASD and hover them over the number keys 1-5 (or as many as you are comfortable with). Then you can use your mouse to cover the other abilities.

    Ideally you'd have your interrupts and bread-and-butter abilities available in your 1-5 slots and the less well used ones further away. Things like force leap and force push you only will use once per fight so don't really need them readily available, but sundering strike, blade storm, force kick, stasis and your no-cost hit are probably best placed within easy reach.

    IMHO.

  8. Your looking in the wrong genre for the type of skill you are talking about here. I can tell you are an FPS guy, I am as well, but you have to recognize that this is a different type of game and has a different type of PVP.

     

    Exactly. I like my FPS PvP, and I also like my RPG PvP. They are very different beasts though, and complaining that one form of PvP isn't like the other form of PvP seems like peeing in the wind.

  9. As a die had FPS competitive player. I support this post

     

    FPS's have their place, and I don't think anyone is arguing that the PvP in that kind of game is not a very pure and reflex based affair. The problem though seems to be that some don't realise that a game doesn't have to rely on twitch and hand-eye coordination to be able to provide a PvP environment. The skills are different, but trying to remove the RPG element from PvP in an RPG game seems a bit blinkered!

  10. I can't think of any MMO or really any FPS that has accurate tactics,logic or skill in it. Ask any normal PvPer what a choke point,kill box,pincer ambush,force allocation or indirect approach is and you'll get a blank stare. Now ask anyone in the military or former military what that is and you can get a full rundown.

     

    You would have enjoyed Planetside (if you didn't play it already) as a good example of an MMO-FPS where team work and tactics were most definitely required to break through defences, or assault a stronghold.

    A very different kind of PvP that I think the OP regards as the only valid kind of PvP, as there were no character stats only your ability to aim, shoot, reload and manoeuvre.

  11. Oh, god. Maybe I'm not cut out for MMOs. I'll be on the shooter I've been playing since 2006 if you need me... I'l wait for the flame posts...

     

    I think that is probably best. There is a very fundamental difference between combat in most shooters and most MMORPGs. One involves characters that don't progress or develop, and your win/loss is purely down to your skill/strategy with the physical controls of mouse and keyboard and your choice of right weapon at the right time. If it is a shooter such as Quake3 then everyone has the exact same tools at their disposal and so can compete in a very level way and not complain that someone else is OP compared to them. In a class based shooter though, such as TF2, there is then scope for cries of imbalance when a particular class/weapon is perceived to be better than another.

     

    In an MMORPG combat against other players is not purely down to your control/dexterity BUT it does still come in to play: using the right ability at the right time is essential and positioning is important for some classes. As has been pointed out throughout this whole thread, a good (i.e skillfull) player can definitely beat an unskilled player who has better gear.

     

     

    Pressing buttons does not merit skill no matter how many or in what order.

     

    Wait, what?! So when you're playing your shooter you're not pressing buttons in a skillfull way? Choosing to switch to the shotgun as you run to close the range against someone trying to unload an automatic rifle at you is not skillfull? Using a sniper rifle at long range to get headshots is not skillfull? Turning the tide of a shoot-out by leaping for cover, spinning 180 in mid-air, switching to rocket launcher, and unloading a rocket into the enemy's face as they pursue you is not skillfull?

    I believe you need to hook up with some pro-FPS gamers and tell them that pressing their buttons doesn't involve any skill.

  12. You are welcome to assume what you like. However, after seeing 100 heads in a row, I'm reluctant to assume that we are really looking at 50:50 odds.

     

    Ok let me rephrase the frikkin question so that you can understand it.

    There is NO assumption this time, just stated facts so that the explanation of probability can shine through without people pulling leprechauns and fairy dust into the equation.

    The coin is perfectly weighted. The flip is perfectly fair. The coin is tossed 99 times and it lands heads every time. The 100th time it is thrown the chances of landing a head are STILL 50:50.

    This is not impossible, just improbable.

  13. You can't follow a random path of events back in time and then say it's improbable, because it has happened. There's a 100% chance it has happened.

     

    The odds of it playing out in the same way again would improbable, but that's not the same thing at all.

     

    They're the same thing, but from different directions. It just shows that probabilities are not always as intuitive as some people think. In this thread people have been confusing improbable and impossible, and stating that throwing 100 heads is impossible.

    Just because something has happened (and so, as you say, there is a 100% chance that it has happened) doesn't alter the fact that it might have been incredibly infeasibly long odds to have happened in the first place. Does the fact it has happened take away from the fact the odds were long? No.

    Winning the $600,000 mega lottery in the states this week was incredibly unlikely, but someone did. Does that mean the odds were somehow reduced? No. Were the winners incredibly lucky? Yes.

     

    But anyway, on topic I'm with the others who think that either (a) the OP is only paying attention to the losses rather than the ones they do win and/or (b) they haven't noticed that their 'friend' is rolling need sometimes rather than greed.

    And I put friend in quotes because they have dubious ethics if, assuming they are winning 100% of the rolls day after day with the exact same group, they won't pass on the odd drop or two that they can't use and would rather sell it than help their friends get better gear.

  14. 1,267,650,600,228,229,401,496,703,205,375 to 1 I think though.

     

    Not sure it's a good bet. :eek:

     

    Of course it's not a good bet! At the beginning you'd be crazy to say "I bet you throw 100 heads" because it is a huge long shot. But none of this is relevant, the point of contention was people thinking that somehow the 50:50 odds of a head changes somehow just because there have been 99 heads before.

     

    It's like the chances of you existing as an individual, the further you go back in time the less and less likely it is that a particular sperm and egg would meet to make you. Go back far enough and the odds are such that most people would say 'impossible, never happen' when in fact obviously it did. It was just improbable, and actually the closer you get to the event happening then the smaller the odds are.

    So rolling a hundred heads is always just a sequence of 50:50 odds, with no history involved in subsequent throws.

  15. The next throw has the same odds as the previous rolls had. Those odds for a normal coin are generally close to 50:50. However, if there have been 100 consecutive heads, then there is reason to believe that the odds for this particular coin might not be 50:50.

     

    If there were 100 consecutive heads, would you bet even odds on tails for the next throw?

     

    For all these things we're obviously working under a number of assumptions. One is that the coin is perfectly weighted 50:50 heads:tails, otherwise we wouldn't even be talking about this! The other is that the flip mechanism is 50:50 too and that there is no bias.

     

    So yes, under those assumptions sure I'd take even odds on tails for next throw.

  16. If you search for orange gear you get 500 threads, not 10000.

     

    I'm betting some of those 500 threads have more than 20 information filled posts within them, making a nice round 10,000 times it's been said before :D

    Sure, not 10,000 threads but that wasn't what was said.

  17. Is there anyway to transfer my credits from my Slinger (Repub) to my Jugg (Imp)? I can't mail it to myself, so is there any other alternatives?

     

    Thanks!

     

    The character that you want to receive the credits can post something on the Nar Shaadar GTN for a stupidly high price, and your other character can then buy it.

    If someone beats you and purchases your sale, then hey-ho - you've just made some money :)

  18. It is impossible to flip a coin 100 times and it be heads - every time.

     

    Improbable? Yes.

    Impossible? Definitely not. Of course it is possible - there's no magic field that comes down and atomises a coin after it has landed heads 99 times in a row. And after you've thrown the coin 99 times, and had it land heads every time, the chance of it landing on heads again is simply 50%.

  19. It's also equally improbable that the flips will be evenly divided among both heads and tails.

    There are a lot of combinations of rolls where they could end up evenly divided. For example, if there were 50 heads then 50 tails, or 50 tails followed by 50 heads. That's two examples. H-T-H-T-H-T-H-T-H-T, etc. is one more. There is only one combination of rolls that could result in 100 heads (heads every time).

     

     

    What he was saying is, that any sequence of 100 throws is just as likely as one that results in 100 heads being thrown. So the sequence HTHTHT....(repeat for 100 throws) .... is just as likely as one that is HHHHHH ... (repeat for 100 throws).

    Or for that matter HTTHTHHHTHHTHTHHHH ... (some sequence for 100 throws).

     

    Because, as has been said on this thread, there is no change on the odds from what has been thrown before. The NEXT throw will always be a 50:50 heads irrespective of how many heads have gone before. And just because something is improbable (100 heads in a row) doesn't mean it is impossible (can not happen).

  20. Then again this is the new player help forum, where people enjoy sharing their knowledge, even if this knowledge already exists, somewhere hidden in the forum database. :cool:

     

    For sure. Just replying to the fact the poster said he tried a search and got too much junk about 1.2 changes. And because questions on orange appear appear every week in this forum (with lots of helpful answers) I figured I'd help with some black-belt search-foo training.

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