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sulsakan

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  1. I'm having the same problem...I've tried all the posted fixes but no joy. I've posted in 2 other threads regarding this problem and have not seen any response from the devs. This is very disconcerting...love the game but who in their right mind wants to continue to pay for something that doesn't work...especially when there have been 3 posts in the bug reports section just over the last two weeks or so but no idea if the devs are even looking at this. 😢
  2. Having the same problem here with the Play button...the funny thing is that my wife and I bought almost identical computers and we both had the same "click Play and nothing happens problem". I installed DirectX9 on both our computers...now her game works and mine still doesn't I went on to try other fixes like the Windows 8 compatibility, installing the C++ stuff, etc...but still nothing. Really the only thing different between our two computers is our monitors...I have a LG and she has a HP...could this be the problem? Hope this gets fixed soon or I'll have to cancel my sub, which means my wife will also...quite sad...
  3. Thanks for taking the time to post a recommendation...unfortunately this didn't work either
  4. So I just bought a new PC, installed the game...I can log into the launcher page, but when I click on Play it doesn't do anything. My wife had this problem on her new PC a couple of months ago...she installed DirectX9 and then the game worked fine for her. I tried this and nothing for me. I looked at all the "launcher not working" posts and tried other things like setting compatibility to Windows 8, but nothing. At this point I'm stuck with no ideas...
  5. So, I want to focus a bit more on a particular aspect that hasn't been mentioned a lot in this and the other FP thread...rewards vs time invested...and even more specifically, with regards to Conquest points. Frankly the game is all over the place with this...I can play GSF for an hour and get 200k-300k points, but a long FP or Kotfe/Kotet chapter can take an hour and it's like 7k CQ pts for SM, or something like 15k for VM (sorry I'm not in the game to check the exact numbers). The reason why CQ pts is important to me (and I imagine other players as well) is that I don't have a lot of time to play, but I love the game and I would love to play all the different aspects, so time becomes an important factor. My wife and I have 8 toons each, and we can put in around 2 hrs, 5 days a week. We have come to develop a routine where obtaining CQ for the week is our goal per toon...kind of our measuring stick as to how long to dedicate to each toon. If we play smart, we can finish all 8 within approximately 10 hrs a week...but playing smart means not being able to do any FPs because they take too long for too few CQ points. Sure, there are some FPs that are mandatory for story progression, so we throw in a quick CZ or other quick daily and that helps make up the difference...but we shouldn't have to do this. The FPs don't have any kill 25 and 50 enemies like the planets do, no "purple mission" pts, etc. And if you like to do the bonuses like we do, well we don't get any extra CQ pts (well there is the one "bonus mission" CQ item, but that's only like 2k pts and only once a day across the whole legacy). So basically we rarely to FPs or chapters unless we have to for story progression...which is a shame because they are very fun...great content that never gets used. Recommendations? Well maybe along the lines of what others have mentioned in these two threads, about creating several different tiers...by difficulty, as well as by time (rushed vs full story/bonus)...and just making sure that the longer version gets more CQ pts...especially if you're doing the bonus. You could also add the "kill 25 and 50 enemies" to FPs and chapters (not all chapters have skytroopers). But also, why not bring Renown back, and the CQ pts? This would help tremendously not only with low CQ point activities, but also to give players incentive to do planetary missions that don't give anything anymore (all those extra green and exploratory missions on the planets that there's no reason to do anymore). There is so much content that there's just no reward for doing anymore...Renown would help solve this problem. You don't have to give money with Renown rewards, nor gear or anything like that...I would be happy with just the CQ pts. But here's a thought...Daily Resource Matrix is the one resource that a lot of people struggle with...why not have this as the main Renown reward? AND, this would really help solve another big problem...for players that like to focus on story progression, there is no way to get any of the new gear! My wife and I like to do the Heroic missions as they show up on the map, as we progress through an area...but having to do stacks of Heroics, FPs, OPs, etc to get gear means we have no time to progress our stories. If you add Renown (or call it whatever you want,, but same idea), and add Daily Resource Matrix, then players like us can gear up while running through the planets, progressing story, and staying immersed in this great SW universe. Sorry for the long post...these things have been weighing on my mind for a bit hehe
  6. Please note that it's not just Heroics...my wife and I play together when questing and we have seen this bug on many different types of missions (heroics, purple missions, etc.)...the common factor is that it happens in phased instances. Off the top of my head I can remember the following issues we have seen since 7.0: (sorry for the lack of specifics on some of these, going from memory) - CZ Daily, the mission in the basement, if the instance owner clicks on the container in the last room to spawn the boss, and also clicks after killing the boss, then my wife doesnt get credit. we have to exit and she has to come in again and do the boss part with her as the instance owner. We did find out though that if I am the instance owner and she clicks the container, then it works for both of us. - Voss, its a planetary purple mission, in the healing temple (I think it's called)...where you go in, click on a stone like object and a dream-like conversation takes place with some Voss spiritual leaders (its the mission that you have to go through a series of challenges in a dream-like environment, everything is colored yellow). Well, after finishing the initial conversation, you have to go to a door and click on it, which updates the mission objective...well this only works for the person who clicks the door...the other group member does not get the update. Voss, also planetary purple mission, the last one where you battle a one-eyed being...when you walk up to this creature only the instance owner gets the mission update that allow you to talk and battle the creature. Corelia, planetary purple mission (Imp), one of the first ones where you have to go into an area and protect the sappers while they plant the bomb. When you enter the instance you have to go up these stairs and when you get near the top the mission updates...again this only works for the instance owner. - Hoth, Rep Heroic where you have to rescue some people. When you click on a green hostage it only counts for the person who clicks...other group member does not get credit, and there are not enough green hostages for everyone to get their own click count. - Blackhole, both factions, the mission where you go down into this dark basement and try to avoid getting detected, same as above, click only works for the clicker...my wife and I always have to de-group to do this mission and then regroup afterwards to finish the rest of the missions. - Same thing with the Star Fortress mission, we have to separate to do the first part of the mission (the planet-side mission that you have to do before you can go up to the Star Fortress). There are many more instanced missions where we have to separate or do twice so that each can get a turn as instance owner. This is especially true in the post Kotfe/Kotet planets (Ossus, etc.)...we can play grouped up as long as we are outside, but when we go into an instanced area we have to separate, or it will only give one of us credit. Very annoying and anti-immersive...if I wanted to play alone, I would play a different game...we play this game so we can play together. Anyways, hope this helps...and really hope all this can get fixed up, thank you!
  7. Roger all, thanks for the feedback, much appreciated
  8. Thanks all for your comments...this is helpful to me too. I'll be reaching 55 in a few days and had a question about my old recruit, BM and WH gear. I'll be able to get a couple of Partisan pieces with the 2750 comms that I have, but for the rest of my gear can I use my recruit/BM gear also since they have expertise? or would it be best to just get the best pve gear that I can get for the rest of my gear until I can replace it with partisan? WH doesn't have expertise anymore so I'm assuming this would get bolstered nicely...?
  9. sulsakan

    lol bolster

    This! Expertise was a terrible idea from the beginning. Especially for pvp servers. I basically owpve in pvp gear, and wzpvp in pve gear now...how ludicrous is this! It forced the creation of a bolster system that is overly complicated and full of holes. I say take out expertise altogether and make it equally difficult/time-consuming to get the same level gear whether you do it pvping or pveing. Maybe I'm missing something, but I've played in MMOs for 13 years now and the games that don't have different pvp-pve gears run a lot smoother. Just my 2 cents.
  10. sulsakan

    lol bolster

    Good points...that would be ideal...but unfortunately I don't see this happening. My guess is that they're going to fix the 55 WZ imbalance between between pvp and pve gear and leave it at that.
  11. sulsakan

    lol bolster

    That's fine for solving the disparity issues in 55 WZs, but does nothing to address the absurdity of having to (pre-55) pve in pvp gear and pvp in pve gear! Wouldn't it be just better to remove Expertise altogether? Then level out the pvp and pve gear so they're the same at each level, and no more bolster issues. Of course bolster would be necessary in WZs 1-54, but using the pre 2.0 system, which worked fine.
  12. sulsakan

    lol bolster

    The problem here is that expertise was not entirely eliminated from the open world...only that on WH/EWH gear. So for those that are 55 and have the new PVP gear (or the older BM/Recruit gear), they will be able to owpvp with gear that has expertise...totally overwhelming those with only pve gear. Basically, since Im on a pvp server, what I have to do now to play is to equip all my old pvp gear which still has expertise (combination BM and Recruit) when questing in the open world, then I have in my inventory a full set of 140 pve gear, which I put on when going into a Heroic instance, flashpoints or pvp WZs. Once I reach 55 then I can get the Partisan and start using that to quest in the open world. But this is just a crazy work around. The problem at the core of all this is Expertise...it was a horrible idea from the beginning and since launch people have been calling for its removal. If they remove Expertise all together, from everything, and then level out the pvp gear with the pve gear, so each tier is the same, then voila! All is solved. No bolster would be necessary in WZs to compensate for pve gear that does not have it. But I'm not sure BW is willing to accept that they messed up from the beginning and are willing to make such drastic a change. Having said this, the current system is absolutely absurd and unsustainable.
  13. Thank you Cash...you see, I'm such a forum noob I didnt even know there was a PTS forum...I accept my bad...apologies to all those that suffered my noobness. Move away from this thread please...nothing to see here
  14. Oh come on...really??? You need to be so vile? Chill out...this is a game, some people have real lives and dont live on the forums. If my questions bother you so much then just ignore them.
  15. sulsakan

    2.0 End Game PVP?

    It just occurred to me what will happen with end game pvp with the expansion. Will all the level 50 gear be pushed to 55? then what happens to all those that have this gear? Or will there be a whole new set of gear (or sets) for 55? Then how will levels be grouped? 1-49/50-54/55? Or 1-54 and then 55 by itself? If the later is the case then is it worth it to get the EWH gear or will the new 55 gear (if there is one) supplant this? It will probably be much easier grinding these new 5 levels then grinding EWH...so should I just wait to get the 55 gear? LOL, with the way BW has screwed around with the end game pvp gear I am already cringing to see what's in store for us in 2.0
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