Seanimus
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Everything posted by Seanimus
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What are the significant unique weaknesses of the Sorcerer advance class?
Seanimus replied to Ojas's topic in Sage / Sorcerer
lol that's pretty significant bro you get hit for 3x 5k and you still have 1.5k-3k HP, we get hit that hard and its GG in a GCD basically they should give force shroud to all inquisitors -
it's pretty clear BW is clueless and doesn't play this game and or is very bad at it
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Alacrity, surge, crit and power: What do YOU stack?
Seanimus replied to Terminmz's topic in Sage / Sorcerer
power -
As a top sorc on a competitive PVP server I can pretty much sum up my feelings in one word. Unsubbed.
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it's the increased force slow that is awesome, interrupt doesn't hurt and recklessness cooldown is also decreased 15 sec i admit the mystic two piece is nice to max WP and add a little survivability but you learn to live without it pretty easily pro sorcs use stalker
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matrix cube vs other relics
Seanimus replied to tazrok's topic in Flashpoints, Operations, and Heroic Missions
no they are not all the same, two are effected by armor and have slightly higher base damage and the other two are internal damage, personally i'd prefer to use the internal ones and no you can't use two proc relics because they all share an internal cooldown -
Soa bug. Stays in air, video included.
Seanimus replied to Jaygregz's topic in Flashpoints, Operations, and Heroic Missions
exact same thing happened to us on nightmare mode, had to zone out and reset instance, but did you really wait 20 minutes? lol -
SOA 8man HM/Nm
Seanimus replied to clutchmrchurch's topic in Flashpoints, Operations, and Heroic Missions
it doesn't add 10% armor, it increases their current armor rating 10%, which for me equates to 2% damage reduction if you want a legit 10% dmg reduction, pop an armor adrenal before eating your ball ! -
matrix cube vs other relics
Seanimus replied to tazrok's topic in Flashpoints, Operations, and Heroic Missions
for DPS the T3 damage proc relics from fab and exceptional artifice power relics are best in slot from what i've read matrix cube ain't far behind tho reminds me of blackhands breadth -
SOA 8man HM/Nm
Seanimus replied to clutchmrchurch's topic in Flashpoints, Operations, and Heroic Missions
lol ok except I force speed everytime and never take this "double damage" you speak of and also haven't died to a ball in 2 months but ok pro, we one shot soa on NM every week and clear all content in less then 2 hours and my post is completely legit filled with useful information so u bad -
strange that they even have any force/tech resistance in the game at all then
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EV trash Bug
Seanimus replied to agassparkle's topic in Flashpoints, Operations, and Heroic Missions
clearing to gharj twice=aids tip: gather all 3 packs of hounds and knock them off the ledge another tip: you can just try running by ALL that trash, if you make it to the boss, the speeder spawns off topic: we encountered a new bug on NM soa this week, right before phase 3 starts at the very bottom, he just kept floating in the air and never dropped down, he was skurred -
SOA 8man HM/Nm
Seanimus replied to clutchmrchurch's topic in Flashpoints, Operations, and Heroic Missions
warriors can charge it sins can immune it mercs use their dmg reduction shield sorcs force speed into it (make sure to stand still after hitting) PTs can grip it to them? (i think) snipers have dmg reduction, as do OPs, but they don't get any type of speed buff so they must run in a straight line to the ball, without dilly dallying and not committing or backpeddlin away and getting zapped (or standing still) it's really important whoever is targeted is topped off and sorc bubbled beforehand, if the ball target is low and will die even if they take 0 zaps, they need to kite it until healed and it's very important to explode your ball as fast as possible and lastly, all classes should use their health potion immediately after exploding a ball, just incase they get tossed up in the air, healers need to be healing the ball people the second they explode it as well -
doesn't the sith inquis buff grant resistence? no one is doing 1300 dps in WZs lolz
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meh, accuracy over 100% also reduces resistance at least according to the tooltip anymore surge would be a waste and alacrity sucks so I have 80 accuracy in my pvp gaer again I pull 700+ dps often do any of you? no.
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for dps'ing tanks in huttball
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u bad
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I also use a little accuracy, instead of alacrity.
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I'm not interested in total heals or total dmg i am however interested in HPS and DPS, both of which you can see on the scoreboard
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nevertheless i like stacking surge a little more in pvp gear due to all the instants unlike pve where you spam FL more i routinely hit 750 dps in voidstar without the 10% aoe build
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150 alacrity is all that's needed drops FL to 2.8
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Resurge -> innervate (3 ticks) -> dark infusion (1.5s), this takes full advantage of the double dip force bending proc (nerfed in 1.2 but the rotation remains the same), and is the best burst heal and most efficient way to heal IMO. If you need even more burst just pop your relics/adrenals/recklessness beforehand. I never have force problems healing unless I purposely miss free taps even on NM Karraga (long fight). If you get low on force just life tap a few times and heal yourself or ask the other healer to toss you a heal. If your dps aren't soaking up AOE heals they are doing it wrong.
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entire spec is atrocious try this http://www.torhead.com/skill-calc#201oZbsMrdMr0zZcMcRsMz.1
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hahaha if you wreck hybrid spec sorcs as madness, then they are ridiculously bad, because sorcs are the one thing you should lose to as madness spec, dude u bad as for providing value, i already explained why madness will get stomped, and the best pvp spec which is the title of this thread you provided bad information, and thats it