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Urkam

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  1. Thank you so much for all those clarifications. This is greatly appreciated. I will definitely have that in mind for the next set. /deepbow
  2. well, that suck. LOL. But thanks a lot for the info. I'll invest in another set then.
  3. Hi, I just bought 4 items in the stimulated set (Helmet, chest, boots and leggings). The first bonus (2 items = 2% alacrity rating) doesn't seems to work. Before having the set bonus, I had 17.30% alacrity rating with my abilities that have a base cast time of 1.5 seconds reduced to 1.28 seconds. After wearing the set, i still have 17.30% and my abilities at 1.28 seconds insteads of 1.25 seconds cast time. is it normal? is it supposed to show in my character sheet? The bonus on mastery seems to work (the 4 piece bonus) since it is correctly displayed in character sheet and raise damage accordingly.
  4. I'd say, don't bother trying to make credits while leveling. You'll have plenty at level 60 while doing dailies and crafting.
  5. not useles... and work fine. except i'd admit there is a bug in the description. the skill is not usable on "incapacitated" targets. it's usable on "knocked down" targets. do not try to use is after stunning them (it's a form of incapacitation, but it doesn't trigger the skill). so mainly, during a fight, you open with "hidden strike" if you have put some points in the knock down skill box, and then you follow with eviscerate for about 4-6k damage in 2 seconds.
  6. totally agree on this. as an ex-SWG player, i more than totally agree on the sandbox part.
  7. Urkam

    About voidstar....

    as you stated, this was your opinion. so here is mine : 1 - Even if you seems to understand the term "opinion" you do not seems to understand the term "respect" because both of those terms are pretty tied togheter. 2 - I personally love voidstar. Yes sometimes i would beg to have that 1 extra little second i need to cap the bomb, but this is part of the challenge and of the strategy. Usually, most of the peoples go on one side and a little group of 2 or 3 more skilled players go on the other side to keep most of them occuped or try to cap fast by killing one or 2 of them trying to guard. This strategy works most of the time. I've seen a lot of voidstar warzones finish with a 2 or 3 seconds difference between attackers and defenders (particularily one where the attacker ennemy team was just beside the final computer and they couldn't cap because missing one second, and in the same warzone, when we were attackers, we capped the computer with 2 seconds remaining. pretty close fight. was one of the most action packed and thrilling warzone i've ever played). 3 - Concerning other warzones. For pplz that are used to warzones/warfronts/BGs/etc... They usually have the same mechanic. I think that bioware did a good job trying to create warzones that feels a lot more different than in other games. - I love the football equivalent in huttball, - i love voidstar and huttball that are probably one of the most strategic intensive warzone of any games, - and i love the way we have to play with the terrain (environment) to be able to succeed in huttball and Alderaan. 4 - I admit one big problem though : Even if the bolster system is good in itself because we can't be one shotted like in some other games (like warhammer online), there should be 3 brakets in pvp. one for the lowbies (like level 10 to 20); one for the mid game players (like level 20-49); and one for the level 50s. I know there are not of level 50s at the moment and the ones that are actually 50 will have to wait longer for queues, but they are totally ruining some warzones plays. I happened to pop in a warzone where it was totally a mess with 45-50s on one side and level 10-20 on the other. The lowbies just didn't stand a chance. The lowbie braket would also be usefull for them to learn how to play in a warzone. How many times i pop in a warzone where half of the team just don't know what to do with the ball (in huttball) and just stand in the middle or try to go cap on our side and actually help the other team. plus, as level 50s get better and better high end pvp gear, it will eventually be impossible to fight against some of them.
  8. If you're talking about faction balance, i will answer you that each class has a miror on the other side. so it can't be balanced more than that.
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