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happysister

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Everything posted by happysister

  1. Congratulations to Domino Squad, one of our VM teams, for getting their first VM Queen kill last night! Hard work does pay off.
  2. Good evening, Star Forge! One of our teams, Band of Misfits, is in need of a rDPS. They raid Tuesdays and Thursdays, 9:00pm-11:00pm eastern. Misfits is currently progging MM TFB. Give me a poke if you're interested. Thanks!
  3. If you queue up for FPs via group finder, it bypasses all the cutscenes. If you want to see the cutscenes, you have to pick up the quests and walk in manually.
  4. Good afternoon, Star Forge! One of our VM prog teams, Erret's Ferret, is in the market for a new tank. Any flavor tank will do, so long as the player is willing to learn, and has a good attitude. The team is currently progging VM Master Blaster, and run Fridays at 10pm EST to 12am EST. Contact me if you are interested in this position. Thanks!
  5. I haven't thought of many specifics, but perhaps there could be set bonuses/tactical items that increase group mitigation, instead of just personal mitigation. Like, for example... Tactical Item: Saber Reflect no longer reflects damage back to the attacker. Instead, you absorb all incoming damage for the duration of the skill, then distribute the sum of that damage equally between all group members within 40m as an absorb shield. Shields last for 20 seconds, or until consumed. Of course, the damage taken would be capped for something like that, but you get the idea. Could be useful for someone playing as an off tank instead of main tank. Tanks are all about protecting their friends, after all.
  6. Here's a couple more I thought up... Tactical Item: - In addition to damaging enemies, Bushwhack now heals allies standing in its radius. - Diagnostic Scan can now be used on enemies, grants the user "Unshakeable" for the duration of the skill, gains a 30 second cooldown, and reduces the accuracy of the enemy target by 20% for the duration of the skill. - Diagnostic Scan can now be used on enemies, grants the user "Unshakeable" for the duration of the skill, gains a 30 second cooldown, and increases incoming damage to the enemy target from all sources by 5% for the duration of the skill. - Tranquilizer can now be used on group members, and grants them 20% alacrity and immunity to interrupts and pushback for 10 seconds. The user can only hand out this buff once every 2 minutes. - [ON USE] Grants a buff so that the next use of Triage now cleanses up to 8 allies within 40m of the user. The buff lasts for 10 seconds. (2 minute cooldown)
  7. Because at launch, you didn't roll a scoundrel or a gunslinger. You rolled a smuggler, and picked which version you wanted to play at level 10. That's why both advanced classes share a few skills, and they both use guns, even though one is ranged and the other is melee. Being able to choose your advanced class at character creation is more or less a recent change.
  8. Tactical Items: - Every third Underworld Medicine use has its cast time reduced by 100%, and it's Energy requirement reduced by 50%. - Emergency Medpac no longer has an energy requirement, always grants a stack of Upper Hand when used, and its power is increased by 10%. - Kolto Cloud now affects up to 8 allies standing within 10m of the initial target. - Kolto Cloud now only affects 1 target, lasts for 3 seconds, and it's cooldown is increased to 30 seconds. That target gains 10% damage reduction for the duration of the skill. - Kolto Pack now has 2 charges instead of 1 (meaning you can use the skill twice before having to wait for the skill's personal cooldown to expire, like Scamper). - You can now use Defense Screen on any ally other than yourself. - Placing Vital Shot on an enemy now heals the enemy's target, instead of damaging the enemy. - Lacerating Blast now heals allies instead of damaging enemies. - [ON USE] Eliminate the Upper Hand requirement for Kolto Pack, and reduce it's cooldown by 100% for 5 seconds. (3 min cooldown) - [ON USE] Underworld Medicine can be cast while moving for 10 seconds. (3 min cooldown) Set Bonus: - Using Scamper makes you immune to interrupts and ability activation pushback for 5 seconds. Can happen once every 45 seconds. - Using Dodge reduces Force and Tech damage taken by 75% for the duration of the skill. - For every stack of Slow-Release Medpac you have on a group member (including yourself), increase your damage reduction by 1%. - For every stack of Slow-Release Medpac you have on a group member (including yourself), increase your alacrity rating by ???%. - For every stack of Slow-Release Medpac you have on a group member (including yourself), increase your critical rating by ???%. - For every stack of Slow-Release Medpac you have on a group member (including yourself), increase your movement speed by ???%. - The first tick of Kolto Waves refreshes all HoTs that the user placed on all group members hit, and if any group member hit by the first tick of Kolto Waves had 1 stack of Slow-Release Medpac on them, increase the stack count to 2. - Kolto Waves increases the AOE damage reduction of all allies in its target area by 30% for the duration of the skill (does not stack). - (This one's a bit complicated, but meh.) If Slow-Release Medpac would heal a target that is already at 100% health, Slow-Release Medpac expires, and places an absorb shield on the target that absorbs an amount of damage equal to the sum of the remaining heals of each stack of Slow-Release on that target. Does not work on targets already at 100% health when Slow-Release Medpac is applied or refreshed. The absorb shield lasts for 20 seconds or until consumed. I'll post more later if I come up with others.
  9. I must admit, this was more than I was expecting. Very interested in the gear overhaul, and the more operations, the better. Kinda like that the op is gonna be centered around Czerka, seeing as everything in the game that has anything to do with Czerka has been great. I also look forward to exploring the new planets. And I kinda wanna hear the entire clip of that new character select screen music.
  10. It just occurred to me that I totally forgot to announce last week, in this thread. Definitely one of my most favorite fights in the game. Go team!
  11. Hello again, Star Forge! Team Misfits is looking for a DPS to join their roster. They are a NiM prog team, and raid Tuesdays and Thursdays, 9:00pm - 11:00pm server time. Let me know if you're interested. Thanks!
  12. Greetings, Star Forge! Domino Squad is now looking for a rDPS to join their ranks (tank spot previously advertised is filled). Again, they are a HM team that started out as a SM team. They are currently progressing on HM Brontes. Let me know if you're interested, or have questions. Thanks!
  13. Hello again, Star Forge. The above quote is still applicable, as the team is still looking for a tank. Feel free to contact me if the position is of interest to you. Also, big congrats to Resurrection on their first clear of MM Tyth last night! On to A&E!
  14. Team Resurrection from <Fortitude> on Star Forge (Republic) got our first clear of Tyth last night. Four of us had the cheevo already. Screenshots of cheevo dings are below, since chat is blocked in the video footage. Cheevo dings: image 1, image 2 Video: https://www.twitch.tv/videos/395181269
  15. Good evening, Star Forge! Domino Squad is looking for a tank. They are progging VM content, and are currently working on Brontes. Let me know if you'd be interested, or if you want more information. Thanks!
  16. Hello again, Star Forge! I'm back with another notice about an opening on one of our raid teams. Domino Squad, one of our VM teams, is looking for a new rDPS to join their roster. They raid Fridays, 8:00pm - 11:00pm EDT, and are currently working on VM DF. Give me a poke if you're interested. Thanks!
  17. Greetings, Star Forge. I hope you all had a Happy New Years. Misfits is still trying out healers to fill the open spot, and they are also now in need of a tank. Give me a poke if you are anyone you know is interested in either position. Thanks!
  18. Hello again, Star Forge! Misfits is looking for a new MM-capable healer. They run Tues/Thurs from 9:00-11:00. If you're interested, or want more info, feel free to contact me, or put an app in on our website. Thank you!
  19. And speaking of Kessel, they got their first team clear of the Dread Master timed run tonight! Their second timed run this tier. Congrats to them!
  20. Good afternoon, Star Forge! Kessel is in need of a NiM experienced tank. They run Sundays 8:30-11:00pm, and Mondays 9:00-11:00pm. Give me a poke if you're interested in the spot, or need more information!
  21. Hello again, Star Forge! Erret's Ferret has one again got another team clear. This time it's HM DF. Congrats to them, and on to their next conquest!
  22. Matt, were you snooping on one of our streams last night while you creeped in our Nahut pulls? Cause we definitely talked about digging up diagrams for the pins and nails, and lo and behold, you hand them to us. Thanks, man!
  23. Congratulations. You pay more attention to mechanics, and concern yourself with proper cd usage, than 90% of the pugs out there. Most of the time, the pugs I see in VM FPs are like, "Hey, I'm taking damage. Instead of trying to use my defensives properly, or even a self cleanse, if my class has one, I'm gonna go click this kolto station so I can get healed to full in two seconds. Even if there's a healer in the group that is actively healing me, Imma use the kolto station because that's what they're there for, and you don't need healers in VM FPs. They may as well respec to dps to make this go faster."
  24. This is correct. VM FPs were made to make roles not matter for the sake of making queues pop faster. People who run VMs all the time don't really learn the proper way to function in a group, nor do they learn proper boss mechanics for their role, since healers and tanks are unneeded. It's just a zerg-fest.
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