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Jtbaker

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  • Location
    Tacoma, Wa
  • Occupation
    US Army Infantry
  1. Yep. soft enrages > hard enrages. This especially makes me mad in HM EC. "Well, 5 min are up time to die." Well, you lost a dps midway through the fight, might as well wipe it because there's no hope for you now." I understand the importance of enrage timers and what BW is trying to prevent guilds from doing by implementing them. But there are better ways to implement a system to prevent guilds from using a gimmick to eliminate the true challenge. Personally, as a long time end game raider, I prefer complex mechanics of an encounter vs. fear the enrage timer the most. Because at that point, all you remember of the boss is the enrage timer and everything else because secondary. Which is not how modern day PvE encounters should be handled.
  2. Very constructive. Here is the issue with enrage timers. Personally, I am okay with a hard enrage to a point. However, turning a fight into "beat the enrage or die" is lazy. It simplifies the encounter by turning the entire event into fighting the enrage timer instead of the encounter itself. The majority of the videos that are on the web show guilds hitting the enrage timer in HM EC. This is a pattern that should not be happening. Using EC as an example, there are only 4 bosses. Having the first 2 bosses with strict enrage timers ruins the point of getting a chance to gear up or "farm" some of the content before you hit those "dps check" bosses. This leaves you no chance outside of Rakata and whatever Black Hole you obtain to achieve more gear. So at the end of the day, your first impression of HM EC turns into fighting an enrage timer and not the joy of fighting a boss itself and strategizing the mechanics. Some will argue that a hard enrage is so guilds don't stack healers. Well my friends, in an 8 man raid if you take away 25% of the dps (ie 3 healers instead of 2) you will notice a substantial dps loss. With 25% of your main source of dps missing it's understandable to run into an enrage timer. But it'd take you what, another 1 or 1.5 minutes to sustain enough dps to kill an 8 man HM boss if you're minus 25% of your dps? What it comes down to is fighting the mechanics of the fight, not the enrage timer. There is absolutely no harm in adding another 15 - 30 seconds on each hard enrage timer. This still accomplishes a goal of preventing guilds from stacking healers while at the same time you won't be seeing a hard enrage near the end of every fight even though it was executed perfectly. That's how a proper encounter should be. If there is still an argument on that, then BW should reconsider soft enrages. However, as it stands right now this game turns into "You vs. Enrage Timer". Not "You vs. Mechanics" as it should be.
  3. I really feel like some people find the smallest things to complain about and actually believe their complaint is viable or game breaking. Like the previous post stated. Its 2k per vaccine. I personally think its a great addition to the game. It's just an extra sort of mini game outside of all the pve and pvp.
  4. Are you guys going to revisit enrage timers in ops, or make them more lenient? I understand you dont want guilds to stack a ton of healers to get the kill, but not being able to beat an encounter due to unforgiving hard enrage timers is kind of annoying. We have had a number of hard enrage's in HM Explosive Conflict because we lose a dps, but our execution is perfect. Another 30 seconds and we would have had the kill. What about considering soft enrages?
  5. Zorn will infact be immune to taunt of the other tank decides to ae taunt him before the leap. I've watched it happen several times before our kill. Either that or Zorn's taunt immunity is completely random. Either way, I've seen him go immune to taunt on numerous occasions on both Story and HM.
  6. March 30th patch notes removed the agro drop on the boss when they leap. Also, Zorn will be immune to taunt for a short time. However, if your tank aoe taunts to keep agro before the leap, Zorn will be immune to taunt for the duration of the ae taunt. Your dps needs to go easy before the first leap and use threat dumps. Aoe taunt should never be used in that fight, even if they're at opposite ends.
  7. Well the end of the new FP drops Rakata chest. The only difficult boss in there is the first. But once you figure out a good strat hes easy. I've done it with all melee and all ranged. I've tanked and healed it. It's difficult, but it just requires strategy.
  8. Just a bit of overseas golfing lol. http://imageshack.us/photo/my-images/213/golfiraq.jpg/
  9. Yeah you get the crit bonus regardless of being in a tech. You also currently get the procs despite not being in shadow spec. While this is nice don't expect it to last and expect a possible revision to the pve balance build. Either that or they will remove the shadow tech portion from the tooltip which is what I'm banking on. Either way there is a few discrepancies with the future of this build.
  10. Has a 100% chance to grant Circling Shadows while shadow technique is active. Read the in game tooltip. If it currently works without having a technique active than its not intended and conflicts with the talents tooltip.
  11. why would you grab circling shadows and not shadow tech? The tooltip on the site is wrong, those procs only work in shadow form.
  12. I haven't even heard of it. But I live down near Ft. Lewis.
  13. Yeah, but its not even at all well executed. I've seen a sage get 2 pairs of legs when he already had them. So he has 3 Columi legs. I've seen a dps guardian get the tanking lightsaber, same with the shadow equivalent. I've seen a tanking guardian get a dps lightsaber that a sentinel could have used. If BW was smart they'd give you an option to control the loot. While normal is crazy easy, it still is a pain in the butt seeing loot wasted. The distribution could work if it was executed properly, but it isn't and its very annoying.
  14. If that's so, then why does it show you achieving 4-8 social points every time you choose a response?
  15. It is a possibility that your social points are bugged. Its a known issue with some players, including myself. I'm level 50, still social rank 1 and have been stuck at 480 points for a very long time. However, somehow I gained 7 points the other day in an fp. I run about 2 hard modes a day, my social points never move. You may want to see if youre in the same boat.
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