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Morngwath

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Everything posted by Morngwath

  1. Also ich glaub nicht, dass der irgendwie anders sein wird. Musste in dem Kampf noch nie den Verbrauch einsetzen. Hatte immer mehr als genug Macht.
  2. Man, you should really get another group if you have problems healing in HM FPs right now or you should probably quit your sorc when 1.2 hits, there i will agree with you. Even our Operative Healer has no problems healing HM FPs. I am actually looking forward to the changes, so it will finally be challenging to heal with a sorc. Right now it's just easy mode. Hell, Sorc DPS is more difficult to play than the healer right now, and that has only 5-6 skills you use in frequently in OPs. Again: 15% health shouldn't be a problem at all, if you know where to stand and what to avoid. If you are constantly at only 50% of your health, something is wrong.
  3. Good Tipps: Don't stand in s**t. Interrupt Healing and Force Storm. Put Compainion on passive if he/she's standing in AoE. But mostly Interrupt. I think that was the way to success when I did it.
  4. No, they don't. but they have some CC. So to OP: Use Whirlwind, Stun, Knockback. or wait one level to get Force Storm.
  5. Ok, that explains a lot Yes, generally your're right when you say that HM is just a little more damage. But Soa is a little off there. He himself is just like normal, but instead of one ball, 2 will spawn and they hit way harder than on normal. One tick from them is about 3k and exploding on you is about 11k. I know in normal mode you barely notice them. In hard, they are the ones making it difficult.
  6. Could it be that your're talking Normal mode? Cause the ball lightning will hit me for about 50-60% of my life with bubble up in Hard Mode..
  7. So the 5-6k hit from the bomb is too much damage but the ball lightnings for 11k+ is just a "little" damage? My math must be wrong it seems... And you really must do something wrong, if you arrive on the next platform with only 50% heal, sorry.
  8. First of, I believe you will use Consumption less often due to the 30% force cost reduction of DI. Second, no the 1st boss only does a front AoE (only tank will take that), the little red bomb that hits for about 5-6k most is the only damage besides the rockets you won't be able to avoid. And you should not be targeted by the bomb often since you shouldn't be 2nd in threat list. The little red circle you just run out off, you know^^. 2nd boss only does moderate damage to the tank, if the melees know when to back off for his jump. The lava can easily be healed with the AoE heal. And talking Soa (Hardmode not the faceroll easy normal mode), i doubt that you will have time for much dps in the 2nd phase. Your're gonna be busy keeping the ball lightning runners up so they won't die when they get picked up by the whirlwind immidiately after it. And yes, of course I will get some unintended damage due to making stupid mistakes or such. But you should still be able to get yourself up to 100% easily to use consumption. I think a lot of your problems with healing derive from the fact, that your party is taking damage they could avoid.
  9. I'm pretty sure you can't heal Soa HM with 1 one healer, and thats not because of the mind trap, its the ball lightnings. The first 2 bosses deal little damage, if your party knows how to avoid the damage. And again, you really don't get it do you? Why would you end up being one hit by the boss if you use consumption when your're at 100%? Not one boss I can think of, that will hit for 15k without enrage. If your're at 50% after consumption that means that something else must have happened before. The only time you will be under 80% health is when you took a ball lightning, EV 1st boss last 10% or Bonethrasher. All the other damage can be avoided.
  10. At least the first 2 Bosses can be healed with just one sorc, if the group avoids damage correctly. Yes, for Pylons and Soa you will need another healer. And on your Force Surge remark. So your're rather sit there and do nothing while you wait for your force to come back? Ok, then we really do not need to discuss this further. And if your at 50% health after a Consumption, you must have done something wrong. Of course i will not use comsumption if I'm about to get hit by bonethrasher or will eat a ball lightning.
  11. Der wird ca. 6% weniger Schaden fahren und in 1/12/28 abgewandelt werden. Ist vom Schaden dann aber immer noch gleich mit Full Lightning und Madness. Aber der AoE Schaden ist natürlich viel geringer.
  12. In der Tat wird der Hybrid 7/18/16 mit Patch 1.2 sterben. Der 0/13/28 kann aber weiterhin guten Schaden mit Lightning Barrage machen, der wird dann zu 1/12/28. Dieser Spec und die 31er werden dann vom Einzelzielschaden ungefähr gleich sein. Am besten für Ops find ich persönlich den Madness Baum, da er eine hohe Mobilität besitzt, was bei vielen Boss-Kämpfen wichtig ist.
  13. This really made me laugh. I think our heals are a lot more than the bare minimum for PvE. We're healing gods right now in PvE. Hell, if 1 Sorc can heal EV HM, something is wrong. You should go ahead and play an Operative healer. Thats the one with the bare minimum of healing for PvE. Is it gonna be harder to heal for us? Yeah, sure. Impossible? Don't think so. And you realize, that you will still use Force Surge after 1.2 hits? So force should still not be such a big concern. I think people will just have to accept the fact, that they have to adapt to a new way of healing. That's what I'm going to do. And if that doesn't work, I still have my Operative
  14. Out of the 4, you will only be able to go to hutta, which has 3 datacrons iirc. The other 3 are strickly rebuplic.
  15. Ja, natürlich Gequälte Träume, gerade im PvP sehr gut. Parasitismus ist halt ganz nett, aber die Punkte nicht wert. Weiterhin ist auch nicht Madness DER beste PvP spec. Macht sicher gut Schaden, aber verzichtet auf survivability wie der 0/25/16 (dafür ist der recht grottig vom Schaden) oder aber den Instant Kettenblitz (ok, geht nur noch bis 1.2) mit Spec 0/13/28 bzw. 7/18/16.
  16. Doch, genau das sagen wir dir Und ansonsten: HM Ops raiden und hoffen, dass mal ne gute 58er Verbesserung droppt mit AK und Woge.
  17. Actually, the Rakata Belt/Bracers with Augment are slightly better than orange ones with 58 mods
  18. *Psst* du kannst dich auch in deinen AoE Kreis stellen, der ist nicht nur für die anderen.
  19. No, its bubble or innervate. And I won't cast resurgence first, 'cause i don't want to wait 1,5 seconds to cast my emergency spell. I think we can agree to disagree here. I just had people die on me when i used resurgence + DI, and I think, that using bubble or innervate first in those situations has had a positive impact on the death count.
  20. To make clear what I meant: I will throw bubble or innervate cause that gives me the immidiate response. Waiting 1,5 secs for your DI might just not be fast enough, thats why i moved from using DI in those situations. Of course to heal someone up to 100% quickly, i will use Recklessness + DI. But that is only when I'm sure he will survive the next blow.
  21. Oh please, explain to me what I don't get. I've done Hard, not Nightmare so far, since my guild is not that well equipped yet. Of course you have more damage, I'm pretty aware of that. But that only supports my view, that you shouldn't use DI as emergency heal. It's an average of about 4k heal but after 1,3-1,5 seconds. Innervate is a Heal for about 2,5k average in less than a second. And bubble about 3k instant. I prefer the last two over the first. But thats my opinion based on my experience so far. If you have a different view, feel free to share it, but please don't disqualify me from the discussion by saying I haven't done NM Ops.
  22. Stalker Implants are better due to higher Willpower.
  23. Grüß dich, kein Punkt in Woge ist in meinen Augen wirklich äußerst ungünstig. Als Heiler solltest du auf ca. 40% Crit kommen im Raid, und da kommt ein Wogenwert von ca. 250-300 recht gut. Schnelligkeit ist sicher nicht zu vernachlässigen, gerade auch in Hinblick auf 1.2 Ich habe folgende Priorisierung: Willenskraft > Angriffskraft > Woge (bis ca. 250) > Schnelligkeit / Crit (so +10-12% reichen hier und bekommt man im Grunde automatisch durch den Gear). Habe Raidbuffed, also mit Exotech Stim und allen 4 Buffs dann folgende Werte (ca. bin grad nicht daheim): Bonus Heilung: ca. 580 Crit Chance: ca. 40% Crit Multiplikator: 71% Schnelligkeit: 7% Die Schnelligkeit will ich noch auf 10% bringen und Bonus Heilung auf 600. Denke dann wird mein Crit eventuell 1-2% absinken.
  24. Same gear as the healer basicly. With 1.2 it might change a little when alacrity becomes more important for healers.
  25. If you throw a DI at people with 10% health, I think your're doing something wrong. DI is not great for emergency heals. Your emergency heal is the bubble. If bubble is not available, I will use Innervate, cause that will heal for about 2-3k in the first second. In my opinion even 1,4 sec casttime is too much in those situations. But then, I try to keep everyone at 2/3+ health. So 10% will only happen at Soa HM or if someone keeps standing in s**t. Concerning the nerf. Yeah, it's gonna hurt (literally^^). But I think it's not a bad as most here think it is. Hey, I might even use the Dark Heal again (but then, maybe not^^).
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