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Nhudri

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  1. I saw Eric Musco's post about the CE vendor BOP dye module fiasco. He said that these dyes will be made BOE again and another dye module will be added that is BOP. My suggestion is that BioWare show some love for the people who purchased the Deluxe Edition of SWTOR. The security key people got a dye and so did the CE vendor. However, it seems like a good idea to add a BOP dye module exclusive to the Deluxe Edition vendor. I think it was originally $20 extra when I originally pre-ordered the game before release. Still, anyone can pay $5 and get the digital upgrade pack. Why not add a dye module (or some other new item/pet) to the somewhat dated and lackluster list of digital upgrade items? This would certainly get more people to buy the digital upgrade, assuming it's a dye module people would like. It would also show continued support from BioWare for the people who bought the original digital deluxe edition or digital upgrade.
  2. I play a madness sorc in a 16 man raiding guild. My #1 quality of life UI feature would be dot filtering and scaling in the UI. I want to be able to see whether other raid members put up armor debuffs etc., so I would not be happy with a toggle that only gives you the option to show all dots/debuffs on a target or just your own. I want a way to distinguish my dots and debuffs on a target from another player's at a glance. For example, one way would be through scaling. It'd be amazing if you could adjust the size of your own dots/debuffs on a target. You could make yours 2x the size of other people's. Then it would be very easy to discern at a glance if that affliction still on the target is yours or another sorc's. This leads to my second wish: dot timers. I want to be able to track the number of seconds left on all my dots on all targets (or maybe a cap of 5, for example). This way I can easily track dot uptime in a multi-target fight. That is all. Thanks.
  3. I closed my second ticket after all the text in it mysteriously vanished. I am not going to bother submitting another ticket or escalating, especially after seeing how futile it was for the OP to keep sending tickets. By this point I almost have enough daily comms to buy another relic, or not, as I wish. Obviously BioWare doesn't care if individual people quit. End game raiders are in the minority, and they do not matter to BW. Right now they want to milk the pbase for as much as possible through the cartel market. BW knows that raiders will stick with their guilds and stay subscribed for $15/mo despite the problems. After all, I've stayed with them for a year now for some odd reason. To be honest, Jeff Hickman, Joveth Gonzalez, etc. I met at the SWTOR Cantina Tour seemed very nice. Too bad they're not the ones answering the in-game tickets or dealing with individuals' problems on a regular basis. I think it is funny though that the OP was threatened with "action" against his account for submitting three tickets. I wonder what the punishment is for failing to be appeased by stock responses from horrible CS droids. Do you lose the right to submit in-game support tickets? What a loss... Do they actually ban people from the game for submitting multiple tickets on the same issue if previous tickets failed to resolve the issue to the player's satisfaction? Amazing.
  4. I submitted a ticket (#7124052) about this on 12/2/12 asking for a refund of the daily comms or an exchange. I just received this reply today: Several people in various threads claim they received a swap. (At least one in this thread, for example post #48 on page 5): http://www.swtor.com/community/showthread.php?t=562338 Assuming they are truthful, then I think it is really awful customer service to deliver such inconsistent results. I would appreciate an actual reason why I am ineligible for a refund/exchange while others were. Some people received responses like it had been too long since they purchased their relic. It's been a long time for me now since I submitted my ticket almost two weeks ago. However, I had only recently purchased the internal proc relic at the time of submission. I guess they realized that canned response didn't apply. Personally, I am unwilling to farm another 300 daily comms to purchase a duplicate relic of a different damage type due to this undisclosed change. Bioware should have announced this change with the patch notes and by overlooking or omitting this change, then they should give EVERYONE a refund/swap who requests it. The new dread guard relics haven't been out that long. I will only be happy with a Bioware response that would (1) refund/exchange my relic; or (2) fix the underlying mechanic that makes the elemental proc relic superior for sorcerer.
  5. No offense, but your language in this guide comes off as pedantic. All of the content can be boiled down to the following: (1) be nice to each other; (2) come prepared for PVE content (i.e. wear PVE gear, have your LFG role's PVE spec, etc.); (3) complete the run you signed up for; and (4) ask questions if you are unfamiliar with the HM/operation. Know your class should fit under being prepared. Most players should not need a guide in common sense, and those who do would be the last people to read and follow it. As a result, I predict this guide will be fairly unhelpful to the vast majority of players. Also, I disagree with the notion that you should not decline an invite to the group finder. There are many reasons someone might decline an invite and doing so is not poor "etiquette." Getting put to the back of the line should be something Bioware fixes, not a burden left to players. When an individual declines an invite from the group finder they should be removed from the queue. The rest of the people in the group who accepted the invite should be put at the front of the line. If that's not the case, then you should post it in the PTS forum for Bioware to fix.
  6. Uniz, I think you are reading something into my OP that is not there. Perhaps it is your own interactions with people in game or your own shortcomings. Personally, I do not care how many black hole commendations you get per week or how quickly players gear up. It is a trend in other games that as time goes on you make it easier for "casual" players to obtain gear. Fine. it takes time and coordination with at least 7 or 15 other people to get campaign-quality gear now. Rather than assume I or anyone else is "only in it for the gear," let us assume there is a not so insignificant portion of the player base that raids to achieve gear in addition to enjoying raiding. People are already spending less time actively playing this game. As soon as you make it so you can achieve almost the same amount of BH comms and equivalent gear with less effort through non-HM EC raiding, then what incentive do people have to continue doing so? I acknowledge that not everyone has cleared HM EC, and a lot of people will continue trying to do so. Bioware does not need to base their design decisions around the top X%. My guild does 8 man raids on a casual basis spending maybe 6-9 hours per week raiding, which is more than just HM EC. My point is that if you don't need to clear HM EC to get the same exact gear (apart from hilts/barrels), then why would a lot of people bother? Most people don't have your apparent... "pure love" for the act of raiding, and after clearing the same content for months without any possible upgrades will just stop. I saw it in WoW when I kept raiding but more and more guild members would stop showing up for raids until it reaches a point where your raiding guild breaks up. Wiping repeatedly can be frustrating and expensive, and a lot of people prefer to take the easiest path. I would like to see an incentive for people to raid HM EC. Instead, 1.3 incentivizes spending your time doing the old HM FPs and story mode content while removing the incentive for people whose guilds are struggling with HM EC to continue -- apart from the campaign main hand.
  7. This is exactly right. Suzina missed the entire point of my post. I understand how the set bonus works on campaign gear. My point was that not only can someone with tionese/columi/rakata obtain BiS without doing HM EC, but this gear is equivalent and in some cases SUPERIOR to campaign gear. The end result is BiS mods obtainable from Black Hole gear with 4pc set bonus using tionese/columi/rakata augmented shells. The armorings in some campaign gear are not itemized for your ideal stats. Specifically, 2 out of 4 pieces of sorc dps gear are FORCE WIELDER armorings, which have less willpower than resolve. As a result, HM EC can speed you on the way to progress, but you will be forced to use at least some tionese/columi/rakata items re-modded with 61 item mods in order to have BiS. Additionally, I am not full campaign gear, but as soon as 1.3 hits I won't need to be to achieve the same effect due to my surplus of black hole commendations.
  8. This isn't limited to HM EC. 1.3 takes the carrot off the stick of raiding leaving us raiders with little gain for our efforts. My guild is 10/10 NM and 4/4 HM EC. The only benefit exclusive to raiding at this point would be to obtain rank 26 BOE armorings to modify orange belt and bracers. Otherwise, it is just a means of acquiring black hole commendations faster than solo play or 4-man HM fp play. Now in 1.3 you can obtain a lot of BH coms from doing the weekly Black Hole quests, daily LFG quests, and the weekly Rakghoul Conflict quest. I am not one of the raiders who thinks that raiding should necessarily be the only means of PVE progression. However, there needs to be some incentive to get 8 or 16 people to spend hours every week repeating the same content. Presumably new content will not be added until 1.4, which following the standard cycle so far means at least 3-4 months from now. I cannot imagine why raiders would continue spending hours each week doing HM EC by then, especially now that any item can be augmented. You no longer need to get campaign drops for BiS, and because the set bonus is the same for all tiers of gear you just need the 61 mods that can be ripped out of black hole gear. My main is a sorc and campaign force-master gear is not itemized for ideal dps, so this post is written from a sorc dps perspective. With Bioware's gear change in 1.2 the set bonuses are tied to armorings rather than the shell, and armorings are tied to specific gear slots. Two out of four of the campaign force-master pieces use force wielder armoring equivalent stats, which is less willpower than resolve armorings. As a result, the best in slot in 1.3 will be tionese/columi/rakata shells to obtain the set bonus with all the armoring/mods/augments ripped out of campaign/black hole gear with augment slots added via augmentation kits. Supposedly Bioware made changes to raid gear by tying the set bonus to armoring in order to allow greater flexibility for gear appearance and item modification choices. However, in practice, tying the set bonus to armorings that will not allow players to obtain the BiS requires an individual to choose between ideal stats or appearance. There are a few possibilities that would work. One solution would be to make the set bonus a separate "mod" that can be extracted from a shell that is NOT tied to the armoring. For example, force-master boot bonus could be ripped out of the campaign force-master boots and stuck into any other boots. This would allow truly complete customization where a player could put a resolve armoring 26 in boots (including campaign force-master boots) and still get credit toward the set bonus. As it stands, campaign force-master boots has a force-wielder equivalent armoring, which makes an augmented tionese/columi/rakata boot with 61 resolve armoring/mod/augment superior for dps.
  9. Do the developers have any plans to make tier commendations (like Tionese comms and crystals) worthwhile after your character and companions already have better gear? If so, what are some possibilities? For example, I think all the planet commendations have BOE lockboxes you can spend excess commendations on, but the tier commendations have no such equivalent - just gear. Personally I would like to see a vendor who would sell things like biometric crystal alloys and schematics that drop for crafting skills in exchange for the appropriate tier commendations. That would make it worthwhile to continue running content when geared up, and it would give crafters a chance who aren't lucky enough to win rolls in a run. Maybe commendations will be useful with the legacy system...
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