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onstorm

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  1. I am kind of late with this one but it was a busy couple of months here, but this discipline thing is completely dumb compared to the ability tree. You have completely changed the game as now there is virtually no real leveling up....or at least leveling feels as if it is largely pointless. I have been playing (as a sub) since release and I am not trying to turn this into a rage quit post, but even after playing for a little while now trying to test (and adjust) to this new leveling system I think I might be giving the game up. This discipline system is clearly nothing more than a way dumbing everything down...probably to make it friendly to someone who doesn't want to have to put any thought in the game or their character. I am not certain how that is judged good for an RPG that is supposed to be in large part about character development. You taken that element away or have at least taken the experience the away from the player in exchange for a developer decided mechanical process.Some casual passerby players may like this but it is not the reason I have remained a loyal player/customer for years. Did it work? Are sub numbers climbing? If I had to guess based on population counts I have seen, I would guess no as it seems pop numbers are lower than they were a couple of months ago when before I had to take a month or two break due to my schedule. I understand everyone doing an MMO wants WOW's success, but if I wanted to play WOW, I'd be there and not here. Keep changing this into a clone of that game and I will write this one off just as I have WOW. One of your customer service agents even compared the changes to WOW system (thinking I guess that would win me over?) when I called for a refund for the Revan expansion pack as I definitely know I do not want to invest anymore money into a game that is becoming less what I want to play. Kudos for the WOW clone changes!!! Since even the Bioware team seems to think WOW is so awesome that they need to make their game a clone of it, perhaps I need to give WOW another look. I mean at least then I will get what I know I paid for and won't have to sit around having the game I play slowly be changed into a clone of another game.
  2. Or perhaps it is simply that I have no desire to socialize with a group. Seriously look at the posts here, and ask yourself logically why anyone would want to subject themselves to having to listen and put up with socializing with these types of people for more than a few minutes. I understand this is an MMO but it also gives me the ability to ignore people, and I get my socialization outside of this game with people I actually enjoy. Why should I be forced to join a guild, group or anything of the sort just to play the game and even remotely stand a chance of being successful? I am not demanding or even asking for this game to geared to fit ONLY my preference of playing style. Read my post as my main point was the game might be a tad more enjoyable if EA put a little effort into trying to balance out the teams (by make up of the classes) as it seems now it is just smash or be smashed, neither of which I find to be that enjoyable.
  3. It should be "THAT DOESN'T...." Beyond that, you can share info in a way that is constructive and doesn't make you come across like a horse's rear, but I understand many people have insecurities which leads them with the need to try and degrade others with name calling and such in order to try and prop themselves up. It really does work the opposite though as most people around you actually tend to think less of you and in this game/forum these types of people just end up on ignore as no one really wants to hear them because even if their info is correct they lack the ability to regard others with any level of respect. See the post below yours for some guidance on a decent way of conducting/expressing yourself when addressing others.
  4. I haven't run an IA yet so wasn't aware of their ability on this. Thanks for the info.
  5. I kind of agree with you here, in that the way they are matching up teams is horrendous, and it is sucking the fun out of this game for me...to the point that as someone who has played, loved, and defended this game since beta I am thinking about throwing in the towel. I PUG and that is it and one of two things happens in EVERY war zone I am in...I am on a team that literally steam rolls over the opposing team as if they aren't even there or I am on a team where the other side seems to melt through us as of none of are even wearing armor. Neither one of these is much fun (though of course winning is preferable between the two), but very very few times do I ever get into a WZ that is even remotely evenly matched. I don't know if the times we seem to destroy it is by sheer dumb luck that I have gotten on a team that partially a premade or not, but here is what I personally have come to experience over the past couple of months. I love the warrior class as I have always preferred melee to ranged. Even in SP games I will not play shooters as I can't stand them as I crave in your face melee combat. Anyway, getting tired of NEVER while playing my Mara, and I literally mean NEVER, getting a healer on my team I stupidly thought "wow our side needs some healers in PVP" and rolled one. I am not exaggerating in the least to say with my healer I have not once EVER gotten into a WZ where I am the only healer for my side, and would estimate about 50% to 60% of the time there are 3 of us and about 10 to 15% of the time have had 4 or more healers on my WZ team. At this point I stupidly thought "wow, everyone else must have gotten tired of no healers in PVP and rolled one as well". So preferring the warrior I went back to my Mara....suddenly it appeared healers were again lacking on our side in PVP as I went from teams of at least 2 or 3 healers to having a healer on my team about 10% of the time. At this point I was getting frustrated and went back to my healer and sure enough was getting teams that were constantly made up of no less than two or three healers. I have no idea *** they are doing during the queuing the match up teams, but it is horrendous. I doubt they are literally trying to make team matching awful and it is likely just the luck of the draw, but come on it should NOT be that difficult to match up several queued healers to teams with to spread them out a bit. I am frustrated especially after experiencing first hand how terrible the queuing and team making function works in this game. While player skill is one thing simple things like DPS/Heals/Guard abilities between teams and classes should be fairly simple to match up, however, based upon my own experience Bioware gets and epic fail in this department. As for premades...seriously is it that difficult to match group queued against group queued? I understand that many premades avoid ranked because they aren't that good but can get a leg up against pure PUG teams, but it can't be that difficult to match say a group that queues 4 against a team that is comprised of a group that has also queued at least 4. Seems fairly simple to do (at least during higher pop times). I understand not everyone likes a fair fight and some prefer the ego stroke of their seeming ability to face their opponents even though they have a huge leg up on them, their ego stroke shouldn't come at the cost of others choosing not roll with premades get face rolled constantly. If you want a group PVP this game provides you with the option to do so. Why aren't the premades, if they be as skilled as they want to believe they are, rolling there? PVP needs a bit more of a balance and not because the classes are not really that balanced but because the queuing/team matching system really is quite atrocious.
  6. Ahhh, there is an endless resource healer cheat? That explains a lot with a couple of people I have played against. I was wondering how I could whale away constantly at a couple people and they could just stand there healing themselves over and over and over again, and wondered what I was doing wrong as a healer since when trying to do the same to keep myself alive I run out of resouces to do so rather quickly. It doesn't happen often that I run into someone that seems to be able to heal themselves nonstop (had one healer "trapped" alone in the first part of Voidstar for almost 2 minutes once) and he literally sat there and just healed himself the entire time. I found that one scenario odd in particular as healers are typically pretty easy for me to get a head of (my DPS vs their heals) with my Mara especially if the "fight" between us last more than 10 to 15 seconds as then I really start to out DPS their ability to regen resources to heal themselves. Interesting. I hope Bioware gets a handle on this cheating quickly even though I definitely don't seem to run into it as much as some like the op, as it is does make the game far less enjoyable for those of us who choose to play the game as it is designed to be played.
  7. I second this. I am by no means a wealthy person, but would be glad to invest what I can to get back the Bioware games that you guys used to make. That being said while this game isn't perfect, I do enjoy it. Though it is a far cry from anything pre-EA Bioware quality or enjoyment.
  8. My first MMO as well but I've been playing this one a little longer now than You. Unfortunately, there are some people who really are just rude. Fortunately though, at least in my experience the rude ones who need to try and build their own self-esteem through trying to rip others down for a mistake in a video game are in the minority. As soon as encounter one, I do not give them the attention they are so desperately crave, as that equates to rewarding their poor behavior which only encourages the same behavior in the future. I simply put these types of people on ignore. In months of playing this game I have maybe 5 people on ignore, so I definitely don't think those types of people in any way constitute a large portion of this game's community. If your server is different, while losing the time investment stinks, I would suggest trying to find a new one.
  9. If I were strictly PVE I would stick with Anni personally, mainly because I found those small self heals to be quite helpful. Typically with those and using Quinn my health hardly ever got to below 3/4 and not having to stop to recharge health in between fights and just keep running on to the next mob really does help pick up the pace a bit. However I PVP a lot and currently spec'ed into Rage to give added aoe a try there. Personally I think for a Marauder (a lot recommended it for Jugg) Rage is really underrated. It is pretty awesome after getting a good smash set up to watch at time a mob of three weaks, or in PVP a few enemy surrounding getting low on life, all drop at the same time when you hit smash. Carnage was by far my least favorite and for burst, which is what most seem to like Carnage for, in rage you can get really decent burst damage on multiple targets at the same time. So while carnage is good and definitely viable, it is definitely not my preference at all.
  10. That's what happens when you run with those self-righteous Jedi types.
  11. Okay, got you. Thanks for making some sense beyond people just whining. I can't speak to any of this as I have no experience this high yet.
  12. Yeah kind of figured that since it seems as if most people just need look at my new (ungeared) lvl 50 Mara and she falls over dead. Still trying to figure out how this plays into Mara being op. Is the class the problem or is their gear getting some type boost that is supposedly making the op. I have lvl 50 Mara but again I admit I have very little game play at that lvl with my Mara so I am trying to understand specifically what this issue is, because there is no way based on my experience anyone who is rational can seriously claim the Mara is op.
  13. Do you play a Marauder/Sentinel? If so could you please cite specific examples as to how you are able to just face roll everyone? I truly need to learn from you and I want to understand beyond the fact that one can kill you how (probaly because it requires you push a few more buttons than you want to have to use to effectively deal with them) you specifically came to the conclusion that Mara/Sent is op. Please by all means roll a Sent/Mara see how easily you go down, how easily a smart player can take you down and especially at lower levels how little utility you have compared to some of the other classes then give your feedback. I can't believe I am saying this, but seriously l2p before whining because you can't figure how to push buttons and in what order to push them to effectively take out your opponent. The only reason people "think" Mara/Sent are op compared to other DPS classes is because Mara is right on top of you, while the others sit back just blowing you away and at time you might not even realize where the shots are coming from. It is a fact, that your gun toting classes put out more damage in almost every single, 90+ %, WZ I have ever played, with warrior falling somewhere in the middle, yet Mara is op??!!?? Seriously people need to start using the grey matter between their ears.
  14. I don't want stuns removed entirely from PVP, but I do find the resolve to be mostly useless. I have read the resolve bar guide and try to follow it to the letter, and still in the rare occasions that it builds to give me immunity I am only a hit or two from death. Everyone keeps saying that all the classes only have one stun, this isn't accurate is it? Don't the IA/Smuggler classes have two? One that lasts for a few seconds and one lasting 6? Because every time I face one, inline with the Resolve guide posted here, I never break that first one since it is the shorter of the two opting instead to save it for the 6 second blinding one....if my break isn't already on its 2 minute cd of course. I know resolve does work problem is you need at least two healers (depending how much you are being focused on atm) to keep you alive through the stuns or you will be dead long before that resolve bar does anything useful. I want stuns in PVP even though I am playing a Mara right now and we don't technically have any, and I don't necessarily favor auto-immunity after one stun, but chain stunning (after which you are dead before the second one breaks...which usually means the resolve bar drops back to zero before you get back into battle) does seem quite excessive many times in my opinion.
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