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MeRRR

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Everything posted by MeRRR

  1. I think it is only fair to point out that Eric did not mention WHEN they noticed the "bug" with rating. It is more likely that they knew about the "bug" while it was on the test server, and they knew about it on the live servers. Thus making the more worrying thing the fact that they just let it stay there and never addressed it. Until of course they made a promise they can't keep. This shows they either don't care enough about their product to make sure it works correctly before releasing it to consumers. Or, someone higher up is forcing the push out of unfinished content. I feel that, generally speaking, most individuals take pride in their work. So I am going to guess the latter.
  2. Suddenly I am reminded of the quote from some dev saying "pvpers are generally happy with the content they have." Paraphrased of course...but just another example of the attitude the developers of this game have toward their pvp community. I understand making a viable, working, ranking system is a large project. But season one has been promised for ages. Someone has to be in charge of allocating the resources to make it happen within a reasonable time frame. Unfortunately, it's been so long now, I'm sure most people don't even care anymore.
  3. It is easier to kill someone that just had half of their HP taken away, isn't it? I strongly think their defensive tools need to be toned down, but this change is just so bad.
  4. MeRRR

    2.4.2 !! Omg

    LOL Well at least the leaderboard will provide some concrete evidence that the classes are terribly unbalanced. Or maybe we will all be shocked when DPS operatives and merc heals top the lists.
  5. Fully geared raid groups that do any content other than NiM operations are ruining PVE. I can't even do my dailies without one of these groups rolling in with all of their min/maxed dragon gears killing all the mobs before me. You're complaint is you do not like the way other people choose to play this game. Unfortunately for you, you are playing a multiplayer game. You choose to play a game mode that is open to any and all players in a certain level range. You must accept the fact that some of them will be better players than you and some of them will be worse. In all honesty, if YOU want to play with people around your skill level, YOU should queue for ranked. As there is matchmaking involved in ranked that is not used for unranked. If YOU queue for ranked, you will earn a ranking and the matchmaking system will match you with players near your rank.
  6. The nerf to undying will unintentionally make snipers even more overpowered Pretty much making them the undeniable best PVP DPS class in the game. Putting the health cost at the end of undying makes it almost completely necessary to pop force camo as undying runs out. Thus burning two of your DCDs back to back. Thus burning your only way to close the gap on a sniper in cover. Also one of the only ways to mitigate their damage if caught in the open. Any decent team will be CCing the healer as soon as Undying expires, and then you have pretty much a free kill, unless they stealth out.. This is coming from someone that has been wanting nerfs to maras for a long time, but this very much the wrong way to go about it.
  7. HATE SCOUNDRELS??? I do agree with this. Take the defensive bonuses away from the silly crouching in place, which just never made any sense to begin with. Leave it for when you use "natural cover" (I believe I recall a dev calling it that). If this change does go through as planned, then Sab Charge should be usable outside of cover, as well as any other cover dependent abilities. Not that anything else ever gets used. If they are going to take away the small advantage that entering cover gives us, then they need to make sure we no longer have any need to use it, not keep one of our hardest hitting abilities tied to it. Furthermore, If the devs really feel that they never intended scoundrels/operatives to use cover after choosing their AC, then they took a long time to actually do something about it... Just another glaring example that they are lacking vision for this class.
  8. People can brag about whatever they want. The value of their proclaimed accomplishments is a matter of perception. That being said, people should not go out of their way to make others users' experiences aggravating.
  9. Your point is that you are bad at PVP, so other players that are better than you at PVP should move to a different server? You need to stop assuming what other players' reasons for playing are. You can not speak for them, nor can they speak for you. Everyone has their own reasons for choosing where and what to play. Playing against other players is the definition of PVP, regardless of the skill level of either side. There will always be good players and bad players, wherever you go. Being a PVPer in this game means accepting this and dealing with the randomness of the warzone queue. If you are bad, expect to be called out for being bad. Because guess what... people like to win. Casuals on this server are actually lucky, because there are plenty of quality PVP players here that are willing to provide tips and feedback. But if you have the attitude of "oh, you beat me every time, but you aren't really good, go place somewhere else," you are doing nothing but complaining and not trying to rectify anything.
  10. MeRRR

    PvE vs PvP gear?

    I miss my noobstick lol I rarely play scrapper anymore, too frustrating.
  11. I like when PVE players blame their gear for poor performance. It's like, even with how dumbed down PVP has become with bolster and deathmatch arenas, they still find excuses as to why they are bad at PVP. Now I don't claim to be a pro MMO player, but wouldn't knowing how to gear a character be one of the more important skills for someone to have in this type of game? And if you are running around in PVE gear while flagged for PVP in the open world, thats just your own fault.
  12. MeRRR

    PvE vs PvP gear?

    Yean, the system is not very friendly to returning pvpers. But bolster dumbs everything down anyway, so you won't be at a huge disadvantage as long as you avoid the expertise issues mentioned above.
  13. MeRRR

    PvE vs PvP gear?

    You are better off shelving the BM gear and not wasting any creds pulling the mods. ANY PVE gear will bolster better than BM.
  14. MeRRR

    PvE vs PvP gear?

    As a general rule: don't use any gear that has expertise on it unless it has an equivalent amount of expertise to conqueror/obroan. They will not be bolstered and your stats will suffer. So, any battlemaster/champion/recruit gear will hurt you. If you have war hero or elite war hero gear that has better stats than your PVE gear, go ahead and use that. Also possible to use their set bonuses still.
  15. TIL if any class besides mara and sniper can do a decent amount of damage in pvp it is OP and needs to be nerfed. Pls give force leap an auto-proc on power relics, off the timer of course. Also make ravage uninterruptable And give snipers immunity to CC at all times, and no longer need LOS to cast. And yes, nerf operatives for good measure. Except for the healers... they are struggling, give them some help. Oh... and I should give a shout out... Shout out to GTA:O for giving me something else to waste my time on.
  16. Other than those sets being awful looking (personal opinion,) and other than the "deceptive wording" of the devs (open to interpretation) and other than the sets being identical between imp/pub ( can't really argue this one) My only complaint about the sets is this: IT MAKES NO SENSE FOR A PVP PLAYER TO BE SEEN IN THIS ARMOR. I am talking in regards to the lore of this game, those sets are obviously have a Dread Guard feel/look to them. I PVP, I don't care about the Dread Guards, who they are, how you slay them, why they have cute little matching outfits, or what their favorite color is. Why do I want to look like a knock off of them? Furthermore, the ORIGINAL design philosophy of this game stated something along the lines of being able to tell what class a person was by looking at them. This included weapon usage and color palettes/design of gear. That has pretty much been washed away at this point due to adaptive armor. SO, the new design philosophy seems to be.. let everyone look how they want. I for one, LIKE that philosophy. So why am I grinding out awful looking gear that makes no sense for me to be wearing as a PVP player? Just let me grind for the mods and not have to waste money pulling them out.... Seems even more obvious at this point that the developers don't really care about rewarding PVP players.
  17. Oh my! 1.1k Your green score bar must be so big. Got pics? I'll show mine if you show yours
  18. Maybe they think we are still ganking solo node guards with 14k health? We do not have the ability to remove targets from a skirmish in one stun lock anymore. We simply do not have that much burst. Yet we still have the survivability of a class designed around that type of burst. You can't really stay in stealth and be a helpful teammate in a 4v4 Bioware... You made the decision to turn the focus to 4v4 arenas, now please balance us? Pretty please? We need something that is going to keep us in the fight! Temp stealth, casted re-stealth, or better defensive cooldowns would all help us be more of a teammate, and not really take away from the feel of the class.
  19. holdout defense edit: Pistol whip is just not as cool as stabbing someone :[
  20. My suggestions were only half serious when I first thought of them. But then I realized, it makes us more like a mara/sent. Moving from target to target quickly, and getting a damage increase. But shoot first requires stealth, and force leap can be used like every 5 seconds. They still win. Plus they still get all of the defensive cooldowns. This brings me to the idea that we should have a better defensive buff added to scamper and maybe leave the energy cost the way it is. It is a pretty useful but costly skill, so have a stacking defensive buff added to it would tie in to the "slippery" feel. If you are burning your energy using scamper as an escape, you should get a little more survivability from it. So... new idea: Take away some of the defensive talents from the Sawbones tree. Give all scoundrels an X percent damage reduction for X amount of seconds after using scamper. Lets call this passive ability SLIPPERY Then the DPS set bonus can include: 2pc: 10% increase to damage after shoot first 4pc: Increases the max amount of stacks of SLIPPERY by 2 or 3. NOTE: I dont really like the scamper ability, but you gotta work with what you got.
  21. The concept makes sense. If you are using your hard stun, you are normally focusing a target or trying to get away. It would allow a little more survivability when we are attempting to take down a priority target, or a little protection from being focused while trying to be slippery. But as far as an upgrade to our current bonuses, it is still kinda weak.
  22. Ultimate slippery PVP set bonus: Enforcer: 2p: Reduce the energy cost of Scamper by 6 4p: Increase all damage by 10% after Shoot First Our best defensive skill now becomes lolroll and we get to roll around everywhere bursting people. In an upcoming patch, dps Scoundrels and Operatives all have a forceful species change applied to their toons, and now become Droidekas.
  23. So we have dodge, which is actually a good defensive cooldown. It completely negates white damage directed at us, although for quite a short period, it's still very useful. Defense screen, on the other hand, is well...not good. And as has been discussed, the AOE in this game really makes it hard to remain in stealth and set up our attacks. My idea for DPS trees: add a talent to give 50% AOE force/tech reflection to Defense Screen. If used while stealthed 50% reflect and 50% absorbed, so we don't get knocked out of stealth while it is up. This adds a little strategy to using it. If you pop it while stealthed and try to go right through some AOE, your enemies might notice the extra damage they take and you become easier to find. Also, white damage AOE will still knock you out of stealth, so you have to be aware of what AOE attacks are being used.
  24. This comes from a scrapper's perspective: This lone wolf thing was somewhat viable in 8v8 regs, but never in ranked. It will only be less viable in 4v4. With only 4 people on a team, you cant afford to have one of your dps hiding in stealth not contributing. MAYBE if we had the burst we used to there would be some usefulness, with the right strategy of course. In the current state of the game, AOE damage reduction is NEEDED for all melee dps specs. This is because Rage/Focus is still horribly unbalanced and overplayed. If that spec falls in line with other single target dps specs, and is no longer an auto-crit AOE bombing class, scrappers might actually find a place in the PVP dps world. I'll never understand the design philosophy of giving a spec an auto-crit on the hardest hitting one-shot AOE attack in the game, but that argument has been made over and over. I just wish we had the ability to have some guaranteed heavy front end damage. I've had shoot first hit from 1.2k to 7.8k on unguarded targets. Our damage is too reliant on crits, and the crit stat nerf in 2.0 has hurt us probably more than any other spec. Maras/Sents get a stealth out on a 45 second cooldown and it includes damage reduction. Scrappers is on a 1.5 minute cooldown and gets a speed increase(when speced)? Yes ours is a real stealth out and not a temp, but according to BW metrics they are both to be used defensively. And if you want to stay in stealth, you are most likely going to have to hit dodge to cleanse dots as well. So we just burned 2 DCDs right there. At least we still have defensive screen... hah. I do not think that a shorter cooldown on Disappearing Act is the solution here. That just promotes more time in stealth and not contributing to the team. If the ability is meant to be an escape, it needs some added survivability. Here's an idea: 50-75% AOE damage reduction for 4 seconds after using Disappearing Act. So when I'm down to 10k health and I use that awesome DCD to stealth out, the smashers will only hit me for 4k, and I can survive long enough to dirty kick him, before one of the other classes uses their execute on me. Ok, not the best idea... but its something. TL;DR Lone Wolf does not work with the way BW has designed competitive PVP.
  25. Shoutout to this thread for supplying some entertainment to my Monday morning forum browsing.
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