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Pangscar

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Everything posted by Pangscar

  1. BioWare should have done what the first Final Fantasy MMO did. You have buddy keys and the only way to get on the server you want is to get a code from a friend already on the server, otherwise you'll be placed on a server automatically, ie low pop ones. However knowing this community, that would be seen as the worst thing ever and the crying about being forced on servers would be non-stop. Sometimes people just need to realize whats in their own best interest and let the dev do whats best.
  2. All you have to do is put all of our stealth abilities, yes all 2 of 3 of them, next to each other. Presto! You have yourself a Stealth bar! Your Welcome.
  3. I would try something more like this http://www.torhead.com/skill-calc#200Mc0MZhGMRkhMrtzZc.1 Like others said you are absolutely doing it wrong if you are using Dark charge in a DPS spec. and in PvE more force regen and lower CD on a agro drop is more important then a better Force slow so move points from Static cling to Fade.
  4. Not sure what alignment has to do with it. The Double blade you get when you pick your AC is Orange, just update the mods every so often, which is very easy to do with commendations on each planet
  5. People calling exploit need to get informed http://www.swtor.com/community/showthread.php?p=222258#edit222258 If someone wants to lvl that fast then so what? Its none of your business how others choose to play.
  6. Added links to the AC specific guides by AstralFire.
  7. Personally I think madness is better for lvling. The bottom tiers of Madness there are talents that directly effect Damage output, while for Deception the good damage talents and abilities are higher in the tree. I'll be lvling as Madness then at some point in 20's or 30's will be switching over to Deception.
  8. Others covered the the "Up to 5 days" part. What I want to ask the OP and anyone else who agrees with him is, what do you think you have paid for so far? Most Pre-order retailers don't charge until the game ships, and for those that charge a $5 fee, that fee is just a pre-order charge and that $5 gets applied to the cost of the retail box. So what you paid for is the game and nothing more. Early access was a privilege not a right.
  9. http://www.swtorface.com/p/sith-inquisitor-companion-list.html
  10. Yeah because those getting in now and Today are the only ones that will get in for the rest of Early Access... oh wait.
  11. This is a re-post of the SI info thread from the previous forums. posted it here as this is a general SI info thread. Enjoy. All info contained here is taken from direct dev quotes and officially released media, interviews, hands on demo's etc. Sources to the info as well as videos and concept art are at the [jumpto=Links]Bottom[/jumpto]. Advanced Class Specific Guides Assassin Sorcerer Class video Holonet Page Sith Inquisitor Aspirant to the Dark Council “Through victory, my chains are broken. The Force shall free me.” General Starting Planet: Korriban Class Ship: Fury-Class Imperial Interceptor Based off Darth Sidious (Emperor Palpatine) and Darth Maul (for melee combat) Can be ranged DPS/Healer or melee DPS/Tank Advanced class choice made at level 10, where you gain access to three skill tree's Uses force points for pacing mechanic Able to deflect blasters from front or back Uses Single blade or Double bladed light sabers Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy. Expertise in conducting Force energies further allows Inquisitors to draw upon the life essence of themselves and others. This energy can be channeled to bolster their powers, harm their foes, and even to reinvigorate their allies. An Inquisitor’s skills with a Lightsaber are equally impressive. Often wielding a double-bladed Lightsaber, Inquisitors use quick, guileful, and lethal maneuvers to strike their enemies down with astonishing speed. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies. Voice Actor's Female - Xanthe Elbrick Male - Euan Morton Advanced Classes Sorcerer The Dark Side holds dangerous secrets – and immense power for those who dare to uncover them. The Sorcerer reaches into the darkest corners of the Force to harness volatile energies that can wreak devastation on his enemies and bolster or even heal his allies. The air around a Sorcerer crackles with dark energy, and those foolish enough to get in a Sorcerer’s way soon learn a new definition of suffering. Ranged Damage Dealing, Healing (Based on Palpatine) Single Saber Force Lightning / Force Drain Ranged DPS or Healer Lightning and control powers More of a sorcerer than you are a lightsaber-wielder. You operate at range. "When you decide to specialize, you can really focus on the lightning abilities and being more of a longer range character and a support character you know, where you get to like take out five guys with a giant lightning storm or lift them up into the air and then crash them down into the ground." Skill Trees Lightning - Channels the Force to overload the Inquisitor's enemies with blasts of lightning. Corruption - Uses dark power to maintain allies' health in battle, and protect them from enemy attacks. [*]Assassin Speed and deception are the tools in the Assassin’s arsenal. Whether using stealth to infiltrate a Republic base and remove a high-profile target or tactfully entering a large-scale battle, the Assassin’s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. The Assassin can channel the Force just as easily, mentally assaulting an enemy and manipulating a confrontation to ensure his side maintains the upper hand. Melee Range Damage Dealing, Tanking (Based on Darth Maul) Wields the Saberstaff/Double Bladed Saber Burst Melee DPS Uses Stealth - Has both a toggle to go Stealth and a in combat Stealth. Tanking via "Darkness" Skill tree which includes abilities to increase defensive Lightsaber capabilities and area-of-effect damage. The Sith Assassin's tank spec is more of an avoidance type in PvP. You'll end up blocking, dodging, and that kind of stuff as opposed to having natural mitigation within your armor like a Bounty Hunter or a Trooper Vanguard. The Sith Assassin can, if skilled appropriately, be just as effective in a melee combat as a Sith Warrior, but both have their own set of gameplay mechanics and abilities that set them apart. The Sith Assassin may use the Force to approach unseen, wield a double-bladed Lightsaber, chain Force attacks and strong melee finishing moves for burst damage and gain access to powerful positional attacks that require the player to plan their movement carefully. Still have some lightning and other dark powers, but you’re much more effective when you leap right into combat and engage in melee. "If specialized in melee, would a very devious controlling kind, he doesn't have much armors, but he has full use of the Force and he can use it in all sorts of exotic ways to boost his own survivability." Skill Trees Deception - Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes. Darkness - Focuses on defensive techniques to help protect the Assassin and his allies. Shared Skill Tree Madness The ‘Madness’ skill tree, shared between both the Assassin and the Sorcerer, has received considerable upgrades with the goal of creating a range/melee hybrid gameplay option. Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies. Playable Species Pureblood Human Zabrak Rattataki Twi'lek Story The Sith Inquisitor begins the game as a slave, plucked from obscurity and toil in a highly stratified, unforgiving Empire because of his Force-sensitivity and sent to become a Sith or die. The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines The Inquisitor is about the darkest of dark side secrets. The Inquisitor is about power not (solely) through brute force and intimidation, but through manipulation, corruption, and knowledge. The Sith Inquisitor is about the individual at odds with the community, and whether to ultimately embrace that community, transform it, or act in defiance of it. Companions Khem Val Dashade. Melee/tank Acquired during your storyline on Koriban Andronikos Revel Human Ranged DPS Acquired during your Storyline on Tattoine Ashara Zavros Togruta Dual wielding melee force user Acquired during your storyline on Taris Talos Drellik Human Ranged DPS and Healer Acquired during your storyline on Hoth Xalek a Kaleesh force user. Ranged DPS and Tank Acquired during your storyline on Voss Weapons Doublebladed Lightsaber Single Lightsaber Armor Light Armor They often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control. Great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat. Some Inquisitor outfits take expression to the highest extreme—designed to inspire sheer terror in those the Inquisitor comes into contact with. Abilities (Ability functions and numbers may change during development. Also note these listed are just a handful of what the class will have.) Unnamed Force Drain - damage enemy, heals self/allies Unnamed revive ability - revive other players Unnamed In Combat Stealth - Able to Stealth while in Combat Force Storm Top-level ability "Inflicts massive amounts of Force Lightning Damage" Saber Strike Instant Range: 4m Deals 100% weapon damage spread across a flurry of quick melee attacks Shock Force Points: 60 Instant Cooldown: 6s Range: 15m Shocks the target for high energy damage. Electrocute Force Points: 60 Instant Cooldown: 35 sec Range: 30m Electrocutes the target dealing low energy damage and stunning it for 5 secs. Vicious Saber Force Points: 30 Instant Charges the lightsaber with lightning, making your melee attacks do higher damage to incapacitated targets. Must equip a double-bladed lightsaber to use this ability Discharge Force Points: 90 Instant Cooldown: 20 sec Range: 15m Discharges the lightning on your saber into your target, doing moderate damage and immobilizing them for 4 seconds. Can only be used if your saber is charged. Must equip a double-bladed lightsaber to use this ability Backlash Force Points: 60 Instant Cooldown: 2mins Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15 secs. In addition, once per second the shield shocks melee attackers dealing low energy damage. Overload Force Points: 120 Instant Cooldown: 30 sec Range: 10m Deals moderate energy damage and knocks back all enemies within 8m. Standard and weak enemies are additionally knocked down for 3 secs. Lightning Drain Channeled: 6 sec Cooldown: 15 sec Range: 15m Deals very high energy damage to the target and restores force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% and stuns weak and standard enemies. Whirlwind Force Points: 30 Instant Cooldown: 1min Range: 30m Traps the target in a whirlwind for 15 secs. Every 3 sec. the electric whirlwind zaps up to 6 enemies within 8m of the target for low energy damage. Damage causes this effect to end prematurely. Dark Heal Force Points : 60 Casting Time : 1.5 sec Range : 30m Heals a friendly target for a moderate amount of health. Seethe Channeled: 15s Cooldown: 1mins Pause and meditate to restore your health and force. Damage causes this effect to end prematurely. Cannot be used during combat. Unbreakable Will Instant Cooldown: 2 mins Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects. Force Speed Instant Cooldown: 20 sec Increases movement speed by 70% for 2 seconds. Does not break stealth. Cloud Mind Force: 60 Instant Cooldown: 1min Cloud the minds of your enemies, instantly lowering your threat by a moderate amount. Deflection Force: 60 Instant Cooldown: 2 min Increases your chance to deflect blaster by 70% for 15 secs. Sacrifice Instant Cooldown: 10m Range: 100m Sacrifices your companion to instantly heal you for 75% of your total health. Nightmare Force: 60 Instant Cooldown: 2min Range: 10m Sends a nightmare down upon all enemies within 8 meters, causing them to cower in fear for 8 sec. Damage causes this effect to end prematurely. Recklessness Instant Cooldown: 1 mins 30 secs Grants 2 charges of Recklessness, which increases the critical chance of your force attacks and heals by 60%. Each time a force ability crits, you lose 1 charge. Lasts 20 seconds. Dark Infusion Rank 3 Casting Time: 3 secs Force: 55 Range 30m Restores 931-992 health to yourself or a friendly target. [aname=Links]Links[/aname] Holonet Inquisitor Dev Blog- Story Info Torocast E3 Hands-on DH Companion Character article Total PC Gaming mag Dec. '09 GameSpot Interview with James Ohlen PC Gamer UK/GamesRader article/interview with James Ohlen DH Jake Neri Interview DH Dissection-Ability list DH E3 Class fact sheet-Ability list GameSpot E3 hands-on DH E3 Interview with James Ohlen 8/6/2010 Playable Species release Gamescon 2010 IGN hands-on demo TenTonHammer AC info write up 8/20/2010 Fan Friday AC name release. SWTOR-Station Gamescom class ability list. Starship Holonet page Species info Fan Friday Q&A answer, details about Assassin melee and stealth. Interview with DE - PB, Story info and Voice Actor info. Videos Dev Dispatch-5 Video Documentary-4 G4TV E3 Gameplay demo Inquisitor Lighting animations- Fan Friday Dev corner Holonet vids Concept Art Robe Robe2 Robe3 Robes4 Robes5 Robes6 Saberstaff Saberstaff2 Saberstaff3
  12. Yeah I had 1 day option picked before and it was auto switched to the release day shipping. Not complaining at all about saving about $10
  13. Might want to check your order pages for some really good news. Checked it this AM while waiting to get in the game and it now says Estimated delivery date of 12/20 and the shipping method is now release day shipping. So really good news for some of us, though lots will still have to wait.
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