Jump to content

Dart_Xi

Members
  • Posts

    35
  • Joined

Everything posted by Dart_Xi

  1. Good post. On some described changes I was hoping for in patch 1.2
  2. About Cybertech. Would it be reduced the amount of purple Underworld Metals needed for crafting Mods and Armorings in patch 1.2? Since the upcoming patch focused on orange items, where will be more work for cybertechs. But 60 purple Underworld Metals for only 2 modifications in 7 orange armorparts and 1 modification in 1 orange weapon is very high. I don' t even say about craft them every 4 levels.
  3. Hello, everyone. I'm focused Cybertech from day 1 and guildcrafter as well. I'm happy to see good changes in craft. New RE mods, earpieces, BOE speeders and etc. And I'm sincerely happy for my colleges from Armstech, Armormech and Synthweaving for increased demand on their professions with new patch. But now I want to talk about amount of resources cybertechs spend on crafting Mods and Armorings. So, many of my guildmates even now walks in all orange items from 19-25 lvls. And to wear them in descent violet Mods and Armorings all the way to the top I need a lot off violet Underworld Metals. 4 violet UM for every Mod or Armoring for 7 orange armorparts and 1 orange weapon = 60UMs (from grade 3 and above) And it's good they didn't ask them every 4 lvls and I craft only every grade. I expected there will be some changes in the upcoming patch about this problem. Or there be more use for violets from other profs. But since changes in AT, AM and SW focused on orange items, work for CT will be even more. Of course, I saw that "when crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications." and it's work in same direction that i'm talking, but, since there will be low chance on crit, this will not fixed the problem.
×
×
  • Create New...