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kenbenobi

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Everything posted by kenbenobi

  1. Seems like playing skills are nerfed in real life every time i go to sage/inquisitor With any other char i am demigod. I am possessed or why is this?
  2. Are you for real? Spam heal with what force? Dots can be removed by most classes and your damage is crap. All can be interrupted and you only have one anti cc. Are we playing the same game? No matter what what is your spec in battlemaster you will explode in 3 seconds. I play with 6 toons and all with battlemaster. The Inq/sage is surely not the flavor of the month
  3. Sage/Sorcerer are soft tanks in pvp. No matter what spec is. Run, cc, kite, die and repeat.
  4. The damage is way too low because you can only kick it when someone is on cc.
  5. Sages do not need dual spec because only tree viable is balance. Heal got nerf, no more hybrids and telekinetics is slow shooting turret
  6. I will be playing balance sage in pve and pvp. I am hoping miracles but i am not sure they happen in swtor I really do not know do i have time to wait.
  7. I have tried many times and every time it is somewhat sad. Sure it has is fun times when you have undergeared and unorganised enemies and good team on your side. Most of the time you are just running for your life and do not have the time to plant yourself to turret mode. Enemies can see your teleflareballs and are basically telling "Turret here! I am raising my hand soon and then i will do area damage. Move or come and kill me." Only thing what you can hit is another turret with sloooow spells.
  8. I think i have to go to GW 2. Seems like we are not getting any fixes soon.
  9. Any fix on TK/lightning would be great so it would be actually worth playing on those specs.
  10. BOP so pretty much useless. Sure you can crit belt/wrists and get augment slots.
  11. Dots tick way too slow with sage/inquisitor. Many classes can remove dots. You dots can hurt someone if you put all of them in one target who cannot remove them in 30 seconds, but most of these classes can instawham you 7000 damage and wham you down in two seconds. And in pvp the being a turret specked is suicide.
  12. 3000 is nothing. As an sage i regularry get about 6000 + other attacks on top of that. Basically 2 or 3 shotted in every warzone several times. Balance and skill
  13. I agree. Geargap is huge and now pvp in mainly about gear. I believe that the pvp will wither. Very few new players will enjoy endless premade faceroll catering the strong. Not too many enjoy hitting the helpless ones without a challenge.
  14. Atm it is impossible to stay alive agains semigood opponents. Inquisitors/sages are less than a second. Too many interrups and cc + boosted dps to other classes. If you are lucky turret healer you have 0 force.
  15. Sages got mega heal nerf. Not so wanted class to do harmodes
  16. Healers are getting bursted down in seconds. Well inquisitors/sages at least. It is really not that hard pushing interrupt button and all melee got damage boosted (shorter cooldowns and even more combo damage). The interrupt rage cost is 0 nowdays.
  17. This will kill pvp in few weeks. Happy times to waiting on que even with pre-made. Every day the same faces agains you with premade too
  18. There is flood...tsunami of orange gear at the market about the price of 600. No augment slots of course. Happy times for shoppers after next week trying to find something:D Working as intended so you can´t get any mats back and you have to sell them or put them like trashmail in market.
  19. Well the serious nerf is here to sages/inquisitors now. I cannot deny that.
  20. It really seems like buttroll of hurt with sage/inquisitor. Go a head try to kill any melee now. They will just remove your dots or whack 7000+ hits on your face interrupting you with their new shiny free cost interrupts. Try to kite or be a testing dummy turret in WZ
  21. Reality is that we got srewed two times. Healing got nerf and damage got nerf and at the same time melee got dps buffs. Melee got damage boost, lovering to cd:s and some combos are now uninterruptable.
  22. All melee chars got dmg puffs, lover cd:s on combos and some of them are now non-intterruptable. At the same time healers got nerf and Inquisitors/Saget got damage nerf, so double nerf to them because melee got the damage boost
  23. The 1.2 nerfs are horrible. Full Telekinecs is turret speck and really sucks on pvp because you cannot move and casting times are pretty long. Balance/Telekinetics hybrid is pretty much gone in 1.2 and healing is nerfed too. Guarding objectives in really hard alone or targeted. You cannot hide, you are squishy and your damage bases on dots. Dots can be removed and they do not have time to kill the attacker in most 1vs1. Try to win any hide char when he/she attacks you in shadows, try to kite melee dps chars with charge. It is easy to kill any player with low pvp gear or generally bad players. There are lot of better classes for objective playing. I have to say re-roll a different class in 1.2 or leave the game.
  24. kenbenobi

    Marking Healers

    Healers are ultra softies and they there is nothing what they can do about that. In 1.2 it will be even more worse.
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