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Eortotai

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Posts posted by Eortotai

  1. "they're doing a lot of things differently" IS becoming a tired phrase applied to each emerging MMO as a form of hope by the hopeless IMO. Then people get there, play, race through content without exploring at all, and start ranting about it being the samo samo.

     

    OP, here is the very problem, IMO. Some people ARE burned out on MMOs. After more then a dozen years that sort of makes sense, particularly for the hardcore (ie: heavy raiding, heavy PvP, heavy min/max) players. They are unwilling to explore and more importantly invest themselves in a new MMO property because they say they want a new type of MMO, but they are still wearing MMO blinders.

     

    They expect a new MMO to bail them out of their self-induced rut. No MMO is going to bail you out. Ruts are caused by mindlessly doing the same things over and over again. It's actually a form of game induced insanity in some ways, and while there are players that avoid this and enjoy MMOs for what they offer, many do not.

     

    You have to actually change your goals, objectives, methods and approach to new MMOs if you want them to help you help yourself. This is something people are lazy about doing themselves, so they expect a new MMO to come out and spoon feed them to change. Not going to happen. SWTOR is a great paradigm breaking game platform and as you can see, people are intractably in their ruts and won't respond. They would rather just bash and knash the actually take their time and explore the many things the game has to offer. They say they want change, but really they don't. They want a new instant gratifying candy bar, but it must be a candy bar (even though they say they are tired of candy bars and want something different).

     

    There is another phenomena that emerged as well. FPS and single player MMO games on game consoles. These created a whole new generation of instant gratification, feed by the spoon players. These players do not accomadate well to the intricate opportunities of a large MMO. These games have also sucked in a lot of the bored MMO player base (evidenced by the very numerous posts in many forums along the lines of "playing this until something else comes along"). You can see this a lot in the forum here right now by comments that very clearly show a dissatisfied player who clearly "beat the game" and now has nothing to do. They treated an MMO like a single player console game, and then complained that it's not an MMO. It's so ironic really.

     

    Anyway, nobody can make anyone love (or hate) a game (though many people on MMO forums try really hard sometimes. People must do this for themselves. Nobody can make anybody change. So other then exploring the pheonema (like you are doing with this thead) to better understand what is taking place, nothing can be done other then enjoy a game for yourself, for what you make out of it. Until people step back and change their perspective and approach on their own, nothing will change for them. Some, frankly, should just walk away and never come back to MMOs as there is nothing there for them in their current mindset. The world community of MMOs would be better off if they did, and they would be better off as well.

     

    I... I... I couldn't have summed it up better if I tried. I even feel slightly enlightened! You took everything I wanted to express and wrote it out. /bow good sir.

  2. My suggestion is simple, in first person view while on your speeder change the UI graphically to look like your actually riding the speeder, with the speeders HUD and depending on which speeder your on it changes.

     

    I'm behind this 100%. It may seem trivial, but looking down and zooming in that last click and watching your speeder simply disappear is kind of annoying.

  3. If only the TOR community had more players like the OP that actually bring genuine ideas to the table. This is a very commendable thread and I support it 100%, thus the bump. Anything that the devs can do to involve the community to generate positive feedback is a fantastic idea. I know there are some truly artistic, dedicated fans out there that would rise to this challenge if was presented to them.

     

    Thanks OP for yielding a constructive thread on these ugly, ugly forums.

     

    Absolutely, I have seen some fan-made designs here that are incredible and would fit perfectly in TOR. I think this is 100% a great idea all the way around.

  4. I LOVE this idea. More community connection, community competition to get their gear in-game (what a compliment it would be), AND we don't get pinned with armor that nobody likes. I keep showing my less-serious TOR buddies the new designs, and person after person just keep flat-out laughing at most of them.
  5. I actually like the designs they used personally however, if the community wants change. Then they should help make it happen by posting in this thread.

     

    I have personal doubts they can make such drastic changes and redo entire armor models. Let what was made exist and just ask for change in the future so we can have more variety. However, if they do, good for you. :)

     

    Some really awesome original designs in that thread, but I don't know much steam it's going to pick up. Also, it's difficult to find people that are that talented at coming up with armor designs.

     

    Although I don't think the problem is that the current artists are incapable of making cool-looking armor, but more that they're being told to make this kind of over-the-top armor as a previous poster said. What we DO need to show Bioware and EA is that this is unacceptable and that the general TOR community does not like this art direction.

     

    The patch deployed when? This past week. Oh, and how many pages does this thread have already? ****, over 60? Damn.

  6. The worse part is they did both, the new HM Flashpoint and Storymode Operation are considerably harder than what we have now and the HM only drops Columni. There are several threads here with full Rakata equiped groups having a very difficult time in them.

     

    You need Rakata to get Columni?

     

    THIS. Story Mode is supposed to be just that.

     

    1. It helps you get used to mechanics and know the fights before progressing to Hard Mode.

     

    2. It allows guilds that don't have the gear to farm HM current Ops to still complete the Operation and experience the content. Even if "it's sooper ez lol" for progression guilds, guilds that don't play as much and only have Columi gear at best will still have trouble with it and feel rewarded when they beat it.

     

    3. It allows pick-ups to experience the content without the necessity of voice-chat and a group of people that play with each other all the time and are used to each other's playstyles.

     

    Hardcore players who are crying out for harder content are probably able to play more, are naturally more skilled at gaming in general, AND have better gear and have voice chat. If "Story Mode" is difficult for these top-end guilds, how will it be for PuGs and for more inexperienced/less geared guilds?

     

    Once again, if your answer is "It's not that hard" ; that may be true for you and I, but what about for people that do struggle with current Normal Mode Ops due to the aforementioned reasons? Should they be barred from experienced "Story Mode" Operations?

     

    In my opinion, Story Mode Explosive Conflict should drop Rakata-tier armor without set-bonuses (similar to Energized/Exotech gear) and should drop plenty of Columi tokens. Make one Rakata token drop from each boss and add in some form of "Rakata Commendations" that are awarded from each boss that allow you to also slowly gain Rakata gear. Story Mode should not become the new easy way to achieve Rakata gear as it currently is, and should also not award ANY Black Hole commendations to achieve top-tier gear. The difficulty should reflect in this, as previously stated.

  7. Gentlemen! Could we start summing up the general notion and address our mutual request to the developers? Here we go:

     

    - BioWare, please have it noted that the general gaming public finds your efforts unsatisfactory in what concerns design of endgame armor for patch 1.2 for these main reasons:

    1. All armor designs are questionable lore-wise and are taking the spirit of Star Wars even further away from the game, which the majority of us have no reasons to justify;

    2. Basically, no given class has received an armor design which fits into it characteristically, which defines it gameplay role and style. This is true for all force-users and the Smuggler/Agent classes, with BH/Trooper being a possible exception.

     

    We thus request that emergency measures be taken to change the said designs completely before patch 1.2 gets released. More importantly, we strongly suggest that in feature designs the general public's expectations on Star Wars atmosphere definition should be prioritized over individual designers' concepts who seem to work off existing trends in other MMOs (like World of Warcraft).

     

    Thank you for understanig.

     

    Signed, as well as supported by my guild.

  8. Why is there no difference in the armor like there is now? Like currently you can visually see the difference in Power Tech or Mercenary armor, now everything is the same but different colored?

     

    I was wondering the exact same ****in thing. So ****in stupid, and terrible looking sets pretty much all around. It sucks, because it's only one or two stupid small features on a lot of the sets that take it from being awesome looking to just plain stupid. The Dobby ears on the SW helmet? LOL. EL OH *********** EL!

  9. This patch would kill our ability to heal w/out being interuppted in WZs, greatly affecting our overall output, to the point that any merc or op healer would easily out perform us.

     

    In addition, it removes the only resource management skill we had, making it damage us whenever its used. This is a class that is already as good as dead if it runs out of resources, because it does not regen fast enough in combat. Once it's gone, it's gone and the sorc can do *nothing.* We don't even have a fall back basic attack like ops or merc, because it's melee and strength is not an attribute we can even really spec to.

     

    We're in light armor and wholly dependent on force and this patch threatens to take away our ability to preserve the force pool while simultaneously doubling the casting time of our best heal.

     

    There is no reason to play a sorc healer if this actually goes live, because there's no trade-off for being so much weaker and easier to kill than ops or merc. If this patch takes effect, sorc healers are going to leave or reroll in droves.

     

    I've been playing one as my main since the first day of pre-launch and am seriously po'd about them hosing down my main because a bunch of criers on the forums complained.

     

    Sorcs/sages are the softest, easiest to kill targets in the game, especially in high-end PVP. Our output SHOULD be second to none just BECAUSE we're so easy to kill. If ops and mercs can heal just as well and don't have the survivability issues, there's no reason or sense to playing a sorc healer. Ever.

     

    Very good summary of what I'm sure most Sorcerers are feeling.

     

    Also OP; thanks for the feedback, it means a lot that someone that doesn't even play a Sorcerer can tell that this nerf bat is hitting a little too hard.

  10. You do that already, that's why it's confusing. If you want to go anywhere you choose a location via the galaxy map. Just make the ship "take" off once you've chosen this new location. As it is now, there are two instances of "taking off" - one when you enter the ship (illogically), and another when you choose a new location on the galaxy map.

     

    It's funny, that's exactly how it worked in KOTOR so I don't understand the reasoning behind the method currently in game. I remember I had to go onto my ship simply to talk to someone for my story quest, and get right back off to continue questing. Apparently I need to take off for that...?

  11. I like this idea.

     

    It would need to be called "Training Room" though, as allies don't duel each other, they train.

     

    The central lifts in the cantina could have a lower floor for this, with a viewing area, cantina vendor and a jukebox. Some kind of arena/pit for people to duke it out.

     

    Man, this is an EXCELLENT idea. Let's make it happen. :D

  12. AFAIK, you can basically sum it up like this:

     

    Ranked Warzones are going to give you access to better gear (War Hero) that will be a direct purchase from Rated Warzone Commendations. The better you perform, the faster you will get your new gear; you also get special colors depending on your ratings.

     

    Battlemaster gear will not be nullified with this gear, as War Hero gear will still take time to get AND you will have better gear going into patch 1.2 than the average person to start with. Also, if you're a legitimate Battlemaster you will (probably) be more skilled than the average person.

     

    There will be a Champion-level gear set available for purchase with credits so you don't get face-rolled in ranked Warzones as a fresh 50 (that will be especially useful if you have a wealthy main character).

  13. This is one of the reasons why that will I eventually leave the game if not resolved.

     

    There are far more iconic and/or aesthetically pleasing SW locales that could be used as player hubs. I like DK city, but cannot stand Coruscant. I would much rather see Tatooine become a player hub.

     

    On a personal note - I really, really dislike indoor social hubs and we have only 1 choice that is a boring as well as unimaginative circle.

     

     

    Agreed!

     

    Except for the leaving, it's not THAT bad for me. But I do miss the cities being the capitals as they were in beta, it made the game feel more alive and more immersive. Screw flying around in a circle all the time, I'd rather fly around a cool-looking city than stupid circle with quadrants.

  14. There are easier solutions, it could be made that if you click anything (GTN, postbox, quest giver anything) on fleet while mounted it's an auto dismount (and you are blocked from remounting until you close all windows) and auto dismounted when your character goes into the auto AFK status.

     

    That way you can mount up and move, but when you don't need to move you can't stay mounted. It would stop all the vehicles just hanging around.

     

    Edit: grammar.

     

    This is the best advice/most constructive feedback I've seen yet. You already auto-dismount when looting/using a gathering node etc, I don't think it would be beyond the realm of possibility to do this.

     

    Don't take away my large speeders or stop coming out with new ones, no reason to make this game any less Star Warsy.

  15. 1. I don't think Gabe would appreciate you calling him a ho.

     

    2. Even if 16 man was harder (which is isn't) you are basically comparing two things that are the equivalent of Derek Jeter playing in a teeball tournament versus Kobe Bryant playing in a junior basketball camp league.

     

    The point is, both of these feats are incredibly easy and doable by anyone, so trying to compare the hardness of them both is lucrative and silly.

     

    lu·cra·tive   /ˈlukrətɪv/ [loo-kruh-tiv]

    adjective

    profitable; moneymaking; remunerative: a lucrative business.

     

    Lol?

  16. Perfectly happy with the implementation, coming from someone who sells multiple crystals a day across all rarities. Cyan and Purple can be used cross faction now which it should have been in the first place. Magenta Crystals can now be crafted by anyone with the credits for the Schematic and the willingness to farm the mats. That's a great thing for customization and doesn't harm anyone except the people that currently have a relative lock on the Magenta market.

     

    The White Crystals? I'd rather they have been implemented similar to Magenta personally, but I'm not worried about it. Schems available somewhere (or purchasable) then a mini-quest to get the actual mats. That being said, the credit cost of these crystals make them a great credit sink. I think people are overestimating the number of people that are going to drop 2.5M for a White Crystal in the couple of weeks between 1.1.5 and 1.2. I'm sure some people will, but I have a feeling there will still be a crafter's market for them come 1.2 when (presumably) we get access to them anyway.

     

    Only purple and cyan will be available to craft post 1.2. White will be gone indefinitely, per the "Economic Changes" post.

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