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reverendsaintjay

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Everything posted by reverendsaintjay

  1. Damn... I think my sarcasm meter is broken. Oh well, I'll get the next one right I swear.
  2. Yeah, I mean, several of WoW's launch servers had queues 6 months after they released and look how poorly they did.
  3. They are paying attention to it. Every hour you spend in queue is an hour that new players are rolling somewhere else, which when they relax the population caps will have the effect of giving you a much better play experience in the weeks/months down the road. Remember, it doesn't matter how long you have been playing on the server, today is launch day, and they don't want everyone rolling on the same 5 servers that everyone else did while they have dozens of empty servers languishing.
  4. The WoW servers, at launch, were as stable as a drunk guy standing in a canoe, all it took was a stiff breeze to shut them down.
  5. And at the same time I've seen 4 shards on Tython and up to a dozen people fighting over rapidly respawning quest objects. And this was on a server with no queue. Are you sure you are looking for people in the right areas?
  6. So you're the guy waiting in line for the same bus that everyone else is trying to get on while countless other buses sit empty in the parking lot, complaining that it's Bioware's fault that you're going to be late getting to where you want to go? Are you sure you're qualified to call people geniuses?
  7. Please outline the huge screw-ups to which you are referring and draft a resolution plan for each.
  8. The better analogy would be that the airline launched and the most popular flights they offer sold out first and now have a waiting list. True Story: You're going to sit on that waiting list and pay them, gladly, for the tickets when they become available. True Story: There are more patrons waiting in line to get a table, the restaurant will do fine without guests that are unwilling to give them a 2nd chance. If this was an event at your job, how would you deal with the person that is unsatisfied with everything you are doing to make things right? They don't want comps, they don't want to be told that you are "working on it". They want the event to be exactly how they pictured it in their heads, whether or not what you delivered could have ever met that expectations. True Story: You let that one guy go and work on keeping everyone else happy. To you and the OP: Good luck on your future MMO endeavors, I'm sure someone here will miss you.
  9. What's the point of showing a server as "capped" and still letting people create characters on it? The queue system is an excellent mechanic to 'encourage' people that are not dedicated to one server or another to roll their character in a more lightly populated location. It sucks for the people that have commitments on the queue'd servers, but in the long run it will work out for the best. The alternative is to have 4 servers with perpetual queues that everyone wants to log in to and dozens of mostly empty servers that can't put together enough people to do end-game progression. And as much as it sucks, it shows that someone at BW/EA was doing their homework and watched what the other MMOs had to go through to sort out their post-lauch population woes.
  10. I've got slicing on my "bank" character, and even though I'm only at <100 Slicing, the rewards have been pretty decent. In the first tier you generally make back the cost of the mission plus ~20-50 credits, but every once and a while you will crit and get a rare schematic along with the credit box. Now, I've only been selling these for the recommended buyout, but they're an easy 400-500 credit bonus over-top of what you already got back. It's enough to keep my main in enough credits to keep his Artifice at a usable level and have enough left over to play the GTN. Personally, my opinion is that slicing should be treated like a secondary skill from that "other" game (e.g. fishing, cooking, first aid), and made available to everyone in addition to their gathering/crafting skills. Maybe reducing the crit rate or the crit rewards a bit so as not to completely bork the economy.
  11. Actually, the Rift launch was pretty flawless. What I'm remembering this week is the launch of WoW oh-so-long-ago. I took the day off to roll a Tauren Shammy on Blackrock. I logged off at ~6pm to get something to eat, came back to a 2hr queue. The funny thing is that for that first week the only way I got to play him was by being one of the first people to log back in after one of the "several per day" spontaneous restarts the servers would go through. After they took the servers down for ~30 hours 1 week into release I gave up on trying to get back into Blackrock for good and rerolled on one of the new servers they had opened up to accommodate the ridiculous amount of people that wanted to play the game. It was the best decision I could have made, and for all of you that are stuck in queues on a server that you have no affiliation with, I'd suggest doing the same. I do empathize with the plight of those guilds that were pre-assigned servers, however, it's worth noting that your guild's presence on your server is part of what created the draw for everyone else that rolled there.
  12. You could search the WAR AH, the problem there was that no one was listing anything.
  13. I've gone on runs where I have to RE over a dozen greens before I get the blue schematic I'm looking for, and I've had it happen where the first blue (out of the 5 that I crafted) gives me the Purple I wanted. It's all about the averages, you have to keep on plugging away. Unless it's not about the averages, at which point you should file a bug report.
  14. Can it really be prime time if the game hasn't been released yet?
  15. So, after my all-to-brief stint in squad 367, I went back and started playing the Mass Effect games to get my Bioware fix in the 2 months till release. One of the things i noticed as different between their standalone games vs. the MMO is that in ME when you finish a mission... You are done. There's no slog back through all of the guys you just killed, you are simply ported back to the Normandy and ready for the next big thing. Now, I'm not saying we need this everywhere, but a mission/location specific terminal that will allow you to port out of a particularly difficult area would be nice. A specific example would be a shuttle pickup at the end of the Separatist's Cave on Ord Mantell. Either that or reduce the cool down on our fast-travel skill. Either fix would work.
  16. Have you visited a trainer to see if they have new recipes for you? Have you been reverse-engineering your crafted gear to learn the schematics for the rare/artifact versions of what you can currently craft? It's likely that the schematics you currently know are too "easy" for you to get skill points when you craft them, you'll need to learn new schematics to progress.
  17. On my "just for fun" character I've got Slicing and Diplomacy. I find it's nice to alternate between "Bring me a box of credits" and "Bring me in-game-karma".
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