I ran a search and see there are many threads with people concerned about the auto loot system for normal ops. I understand why Bioware thought it may be a good idea, however now that it's live in game it seems to not apply to all subscribers needs. I, like many subscribers have recieved many of the same set pieces from normal ops, where somebody else in the group the item would have been an upgrade.
Couple of ideas on how the system could remain but be improved:
1) Provide a "Guild only" ops validation system, where the game sees that everybody in the op is in the same guild and allows the Master Loot option to override the auto assign.
2) For PUGS or mixed guild ops, create a setting or a 'flag' that allows everybody in the group to say they agree to use Master Loot in lieu of the auto assign system. If everybody can't agree then the system defaults to auto assign as it does today(with some logic improvements) Maybe a voting system that allows the group to vote on the loot system to be used prior to beginning the op.
3) Remove auto assign loot entirelly, I understand and appreciate the attempt to reduce arguments over loot by essentially taking it out of the hands of the players and relying on a random number generator. In some cases it just plain doesn't work.
Hopefully this post finds its way to the correct people and can help improve, in what is in my opinion is a very fun game that has plently of potential.
Thanks,
SB